Player Matchup

Athena
Athena
Bronze III
CC Shoto
Athena
Bronze III
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 95L
1,446 MMR
Party 2
Ne Zha
Ne Zha
Bronze III
FloatyTurd
Ne Zha
Bronze III
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,500 MMR
Party 2
Kukulkan
Kukulkan
Silver I
krazykraze15
Kukulkan
Silver I
Level 107
God Stats
34W - 20L
1,500 SR
Queue Stats
407W - 412L
1,390 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 86
1,500 SR
1,445 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 126
1,688 SR
1,426 MMR
Shiva
Shiva
Bronze III
BeanTownK-
Shiva
Bronze III
Level 145
God Stats
1W - 1L
1,810 SR
Queue Stats
13W - 11L
1,491 MMR
Party 1
Achilles
Achilles
Silver V
TowerDove
Achilles
Silver V
Level 123
God Stats
3W - 1L
1,753 SR
Queue Stats
23W - 23L
1,394 MMR
Party 1
Zhong Kui
Zhong Kui
Silver II
thugjaymz
Zhong Kui
Silver II
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,392 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
CC Shoto
Athena
18
2 / 0 / 14
11,066
738
7,395
16,439
23,693
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
FloatyTurd
Ne Zha
17
8 / 2 / 9
11,787
786
17,189
13,697
13,329
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kukulkan
krazykraze15
Kukulkan
18
7 / 1 / 10
12,346
823
17,753
9,358
5,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
KuzenboBastetThothChironCharon

VS

Bans
BacchusPersephoneHerculesBaba YagaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
14
2 / 6 / 1
9,834
656
12,784
18,690
16,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
TowerDove
Achilles
14
1 / 4 / 2
9,206
614
9,411
17,574
21,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zhong Kui
thugjaymz
Zhong Kui
14
0 / 7 / 2
9,129
609
9,834
14,826
11,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
17
Kills
3
3
Deaths
17
33
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Shiva
2
6
1
0.42
W
Athena
CC Shoto
Athena
2
0
14
9
W
Ne Zha
FloatyTurd
Ne Zha
8
2
9
6.25
L
Achilles
TowerDove
Achilles
1
4
2
0.5
W
Kukulkan
krazykraze15
Kukulkan
7
1
10
12
L
Zhong Kui
thugjaymz
Zhong Kui
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,337
Damage
32,029
39,494
Taken
51,090
42,246
Mitigated
50,372
8,615
Healing
6,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
12,784
1,625
595
1,746
18,690
16,960
0
8,133
10,314
0
39,707
W
Athena
CC Shoto
Athena
7,395
1,409
0
4,030
16,439
23,693
315
4,203
10,822
25,205
2,409
W
Ne Zha
FloatyTurd
Ne Zha
17,189
3,745
0
1,851
13,697
13,329
915
3,164
9,562
0
55,273
L
Achilles
TowerDove
Achilles
9,411
1,570
0
1,680
17,574
21,773
0
8,275
8,884
0
27,590
W
Kukulkan
krazykraze15
Kukulkan
17,753
1,313
0
2,734
9,358
5,224
858
1,635
7,239
73,407
0
L
Zhong Kui
thugjaymz
Zhong Kui
9,834
1,169
0
2,901
14,826
11,639
0
7,086
7,476
39,875
890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,199
Gold Earned
28,169
231
Minions Killed
149
0
Camps Cleared
0
852,867
Distance Traveled
765,139
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,834
656
50
3
0
280,750
0
W
Athena
11,066
738
35
2
0
293,041
0
W
Ne Zha
11,787
786
63
4
0
282,237
3
L
Achilles
9,206
614
20
1
0
274,038
0
W
Kukulkan
12,346
823
133
9
0
277,589
4
L
Zhong Kui
9,129
609
79
5
0
210,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role