Player Matchup

Thanatos
Thanatos
Bronze III
 
Thanatos
Bronze III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Silver IV
GiH x PuNiShER
Agni
Silver IV
Level 106
God Stats
1W - 3L
1,764 SR
Queue Stats
13W - 21L
1,313 MMR
Party 2
Bacchus
Bacchus
Bronze III
milofelipe
Bacchus
Bronze III
Level 71
God Stats
0W - 2L
1,097 SR
Queue Stats
1W - 4L
1,500 MMR
Party 1
Hachiman
Hachiman
Bronze III
shopkins0
Hachiman
Bronze III
Level 123
God Stats
0W - 2L
1,235 SR
Queue Stats
8W - 15L
1,311 MMR
Party 2
Osiris
Osiris
Bronze III
showhole
Osiris
Bronze III
Level 88
God Stats
0W - 1L
1,911 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 102
1,501 SR
1,425 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 139
1,469 SR
1,437 MMR
Ne Zha
Ne Zha
Bronze III
A_J_Slims
Ne Zha
Bronze III
Level 145
God Stats
3W - 4L
1,500 SR
Queue Stats
88W - 82L
1,468 MMR
Solo
Thoth
Thoth
Bronze III
Contopia02
Thoth
Bronze III
Level 158
God Stats
50W - 38L
1,494 SR
Queue Stats
218W - 219L
1,454 MMR
Party 3
Anhur
Anhur
Bronze III
DuckTh0r
Anhur
Bronze III
Level 165
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 3L
1,500 MMR
Solo
Vamana
Vamana
Bronze III
FaZe_Noivern
Vamana
Bronze III
Level 119
God Stats
19W - 19L
1,352 SR
Queue Stats
204W - 211L
1,454 MMR
Party 3
Awilix
Awilix
Bronze IV
ICQI Pichu
Awilix
Bronze IV
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 35L
1,310 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
1 / 3 / 0
6,161
474
4,973
11,453
4,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
0 / 2 / 0
6,067
467
2,107
6,762
1,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
milofelipe
Bacchus
9
0 / 2 / 0
5,715
440
2,763
10,369
10,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
shopkins0
Hachiman
12
0 / 1 / 0
6,487
499
1,402
6,711
1,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
showhole
Osiris
13
0 / 1 / 0
7,735
595
9,165
13,126
12,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AthenaThorSerqetTiamat

VS

Bans
Maman BrigitteBake KujiraKaliIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
A_J_Slims
Ne Zha
11
0 / 0 / 8
7,287
561
7,117
7,812
4,196
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thoth
14
4 / 0 / 3
8,040
618
7,017
3,786
1,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
DuckTh0r
Anhur
15
2 / 0 / 1
8,739
672
6,892
3,680
1,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
13
1 / 0 / 3
7,412
570
5,300
10,097
10,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
ICQI Pichu
Awilix
13
2 / 1 / 0
6,810
524
4,990
10,989
4,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
24
1
Kills
9
9
Deaths
1
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
3
0
0.33
W
Ne Zha
A_J_Slims
Ne Zha
0
0
8
4
W
Thoth
4
0
3
5.5
W
Anhur
DuckTh0r
Anhur
2
0
1
2.5
W
Vamana
1
0
3
2.5
L
0
2
0
0
W
Awilix
ICQI Pichu
Awilix
2
1
0
2
L
Bacchus
milofelipe
Bacchus
0
2
0
0
L
Hachiman
shopkins0
Hachiman
0
1
0
0
L
Osiris
showhole
Osiris
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,410
Damage
31,316
48,421
Taken
36,364
29,932
Mitigated
22,878
14,902
Healing
7,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,973
893
0
6,202
11,453
4,439
0
1,881
9,572
0
46,912
W
Ne Zha
A_J_Slims
Ne Zha
7,117
1,609
0
1,914
7,812
4,196
159
2,293
5,422
0
29,688
W
Thoth
7,017
154
0
625
3,786
1,184
218
1,216
2,570
75,638
1,234
W
Anhur
DuckTh0r
Anhur
6,892
3,143
0
2,046
3,680
1,679
1,860
771
2,909
0
81,828
W
Vamana
5,300
2,185
0
1,608
10,097
10,973
0
693
8,588
0
51,304
L
2,107
86
0
1,270
6,762
1,736
0
1,674
5,088
35,919
0
W
Awilix
ICQI Pichu
Awilix
4,990
1,834
0
884
10,989
4,846
0
406
10,420
0
61,255
L
Bacchus
milofelipe
Bacchus
2,763
418
0
2,985
10,369
10,091
0
2,138
8,145
16,911
0
L
Hachiman
shopkins0
Hachiman
1,402
793
0
1,857
6,711
1,603
0
0
6,711
0
51,005
L
Osiris
showhole
Osiris
9,165
3,204
0
2,588
13,126
12,063
0
1,298
11,274
509
65,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,165
Gold Earned
38,288
367
Minions Killed
492
0
Camps Cleared
0
1,389,446
Distance Traveled
1,395,067
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,161
474
62
5
0
311,925
0
W
Ne Zha
7,287
561
32
2
0
315,702
5
W
Thoth
8,040
618
127
10
0
282,040
6
W
Anhur
8,739
672
145
11
0
241,950
3
W
Vamana
7,412
570
100
8
0
247,555
0
L
Agni
6,067
467
80
6
0
271,483
2
W
Awilix
6,810
524
88
7
0
307,820
0
L
Bacchus
5,715
440
25
2
0
295,085
6
L
Hachiman
6,487
499
94
7
0
266,480
0
L
Osiris
7,735
595
106
8
0
244,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role