Player Matchup

Awilix
Awilix
AyyBigMF
Awilix
Level 102
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 3L
1,971 Elo+
Party 2
Khepri
Khepri
AyyOverlord
Khepri
Level 97
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 7L
1,727 Elo+
Party 2
Janus
Janus
NamesDontExist
Janus
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 92L
1,397 Elo+
Solo
Danzaburou
Danzaburou
chasedoanldson
Danzaburou
Level 66
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 5L
1,310 Elo+
Party 2
Osiris
Osiris
showhole
Osiris
Level 88
God Stats
3W - 0L
1,848 SR
Queue Stats
8W - 5L
1,919 Elo+
Solo
Team Averages
Level 94
1,570 SR
1,665 Elo+

VS

Team Averages
Level 125
1,520 SR
1,566 Elo+
Achilles
Achilles
 
Achilles
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
KenethParcell
Sol
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,498 Elo+
Party 3
Kukulkan
Kukulkan
Rev3lTonez_yt
Kukulkan
Level 109
God Stats
4W - 6L
1,732 SR
Queue Stats
138W - 142L
1,740 Elo+
Party 1
Charon
Charon
Usympathetic_Xi
Charon
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
145W - 149L
1,592 Elo+
Party 1
King Arthur
King Arthur
xOldSport69x
King Arthur
Level 109
God Stats
0W - 3L
1,370 SR
Queue Stats
12W - 14L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
AyyBigMF
Awilix
13
6 / 1 / 3
7,228
657
7,593
9,474
4,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Khepri
10
1 / 2 / 6
6,395
581
3,118
7,904
5,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 2 / 1
6,744
613
5,130
8,245
3,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
chasedoanldson
Danzaburou
12
5 / 0 / 2
6,982
635
5,605
6,325
2,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
showhole
Osiris
13
1 / 0 / 0
7,671
697
3,832
5,640
4,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
4 / 1 / 1
6,488
590
5,999
10,005
4,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
0 / 4 / 2
5,435
494
4,655
6,224
1,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
Rev3lTonez_yt
Kukulkan
11
1 / 2 / 1
6,255
569
2,859
6,555
2,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 0
5,585
508
2,241
9,683
4,596
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
xOldSport69x
King Arthur
9
0 / 4 / 1
5,161
469
6,226
10,088
4,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
13
Kills
5
5
Deaths
13
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
4
1
1
4.5
W
Awilix
AyyBigMF
Awilix
6
1
3
7.5
W
Khepri
1
2
6
2
L
0
4
2
0.25
W
0
2
1
0.25
L
Kukulkan
Rev3lTonez_yt
Kukulkan
1
2
1
0.75
L
0
2
0
0
W
Danzaburou
chasedoanldson
Danzaburou
5
0
2
6
W
Osiris
showhole
Osiris
1
0
0
1
L
King Arthur
xOldSport69x
King Arthur
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,278
Damage
21,980
37,588
Taken
42,555
19,611
Mitigated
17,121
11,188
Healing
11,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,999
1,758
0
4,880
10,005
4,303
0
1,222
8,668
0
48,082
W
Awilix
AyyBigMF
Awilix
7,593
3,198
0
795
9,474
4,342
0
1,656
7,818
0
57,176
W
Khepri
3,118
471
0
2,053
7,904
5,249
0
1,712
6,192
17,917
0
L
4,655
2,136
0
1,730
6,224
1,593
0
838
5,386
29,233
8,372
W
5,130
860
0
3,079
8,245
3,181
40
2,847
5,398
42,305
2,930
L
Kukulkan
Rev3lTonez_yt
Kukulkan
2,859
297
0
1,610
6,555
2,135
0
3,840
2,443
44,808
1,486
L
2,241
714
0
2,357
9,683
4,596
0
259
8,998
38,079
0
W
Danzaburou
chasedoanldson
Danzaburou
5,605
2,242
0
3,618
6,325
2,458
0
1,875
4,450
0
39,545
W
Osiris
showhole
Osiris
3,832
1,337
0
1,643
5,640
4,381
536
1,283
4,357
0
62,763
L
King Arthur
xOldSport69x
King Arthur
6,226
604
0
737
10,088
4,494
0
1,670
8,418
0
24,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,020
Gold Earned
28,924
381
Minions Killed
323
0
Camps Cleared
0
1,175,848
Distance Traveled
1,124,267
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,488
590
78
7
0
262,963
2
W
Awilix
7,228
657
84
8
0
271,500
0
W
Khepri
6,395
581
16
1
0
263,674
2
L
Sol
5,435
494
70
6
0
205,155
0
W
Janus
6,744
613
95
9
0
196,591
1
L
Kukulkan
6,255
569
72
7
0
207,770
0
L
Charon
5,585
508
61
6
0
216,239
1
W
Danzaburou
6,982
635
66
6
0
228,555
0
W
Osiris
7,671
697
120
11
0
215,528
2
L
King Arthur
5,161
469
42
4
0
232,140
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role