Player Matchup

Bakasura
Bakasura
Silver I
 
Bakasura
Silver I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Silver I
 
Bastet
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver IV
Negasubzero
Cerberus
Silver IV
Level 163
God Stats
3W - 5L
1,500 SR
Queue Stats
143W - 129L
1,296 MMR
Solo
Jing Wei
Jing Wei
Bronze III
iViniy
Jing Wei
Bronze III
Level 115
God Stats
6W - 2L
1,357 SR
Queue Stats
88W - 68L
1,364 MMR
Solo
Janus
Janus
Silver I
lll KiQ lll
Janus
Silver I
Level 159
God Stats
3W - 5L
1,713 SR
Queue Stats
220W - 217L
1,389 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 149
1,514 SR
1,410 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 132
1,500 SR
1,328 MMR
Hachiman
Hachiman
Bronze IV
CF_Nero
Hachiman
Bronze IV
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 8L
1,259 MMR
Solo
Bellona
Bellona
Silver IV
TiaVelma
Bellona
Silver IV
Level 193
God Stats
2W - 4L
1,289 SR
Queue Stats
184W - 204L
1,354 MMR
Solo
Anubis
Anubis
Silver II
ale123py
Anubis
Silver II
Level 109
God Stats
1W - 1L
1,756 SR
Queue Stats
189W - 193L
1,283 MMR
Solo
Loki
Loki
Silver II
nucaso
Loki
Silver II
Level 58
God Stats
0W - 3L
1,500 SR
Queue Stats
181W - 175L
1,364 MMR
Solo
Yemoja
Yemoja
Silver II
oarmaniferreti
Yemoja
Silver II
Level 146
God Stats
14W - 12L
1,457 SR
Queue Stats
111W - 116L
1,378 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
3 / 3 / 1
10,107
595
9,461
15,757
7,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
 
Bastet
16
5 / 0 / 6
9,567
563
7,214
11,310
4,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Negasubzero
Cerberus
14
1 / 2 / 3
8,521
501
11,530
12,742
7,550
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
iViniy
Jing Wei
16
1 / 0 / 1
9,332
549
5,977
5,226
2,177
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
3 / 3 / 5
10,025
590
7,539
7,892
2,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AgniArachneSolSusano

VS

Bans
AphroditePoseidonThanatosAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CF_Nero
Hachiman
15
0 / 1 / 1
8,138
479
4,455
8,924
3,219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
TiaVelma
Bellona
12
0 / 2 / 3
7,593
447
4,834
10,539
10,989
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
ale123py
Anubis
15
3 / 6 / 2
8,336
490
7,300
13,377
6,573
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Loki
nucaso
Loki
15
4 / 4 / 3
8,163
480
6,448
15,733
6,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 0 / 2
7,685
452
4,858
10,876
7,468
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
13
Kills
8
8
Deaths
13
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
3
1
1.17
W
Bastet
 
Bastet
5
0
6
8
L
Hachiman
CF_Nero
Hachiman
0
1
1
0.5
W
Cerberus
Negasubzero
Cerberus
1
2
3
1.25
L
Bellona
TiaVelma
Bellona
0
2
3
0.75
L
Anubis
ale123py
Anubis
3
6
2
0.67
W
Jing Wei
iViniy
Jing Wei
1
0
1
1.5
W
3
3
5
1.83
L
Loki
nucaso
Loki
4
4
3
1.38
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,721
Damage
27,895
52,927
Taken
59,449
23,584
Mitigated
34,291
21,234
Healing
16,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
9,461
5,609
0
7,540
15,757
7,351
3,557
664
15,093
0
71,230
W
Bastet
 
Bastet
7,214
2,463
0
5,124
11,310
4,060
0
2,816
8,494
0
60,469
L
Hachiman
CF_Nero
Hachiman
4,455
1,713
0
2,932
8,924
3,219
0
2,276
6,298
0
78,189
W
Cerberus
Negasubzero
Cerberus
11,530
759
0
4,391
12,742
7,550
0
4,122
8,620
35,002
1,175
L
Bellona
TiaVelma
Bellona
4,834
749
0
1,273
10,539
10,989
0
869
8,495
0
50,530
L
Anubis
ale123py
Anubis
7,300
348
0
3,661
13,377
6,573
0
5,485
7,388
65,711
0
W
Jing Wei
iViniy
Jing Wei
5,977
3,726
0
2,829
5,226
2,177
210
1,049
4,177
0
77,591
W
7,539
534
0
1,350
7,892
2,446
152
3,861
4,031
77,667
2,526
L
Loki
nucaso
Loki
6,448
1,212
0
2,178
15,733
6,042
0
4,029
10,857
0
68,345
L
4,858
806
3,897
2,571
10,876
7,468
0
5,428
5,374
20,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,552
Gold Earned
39,915
588
Minions Killed
469
0
Camps Cleared
0
1,755,929
Distance Traveled
1,558,641
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,107
595
149
9
0
333,497
4
W
Bastet
9,567
563
93
5
0
402,813
1
L
Hachiman
8,138
479
143
8
0
290,455
3
W
Cerberus
8,521
501
52
3
0
332,922
5
L
Bellona
7,593
447
86
5
0
277,315
5
L
Anubis
8,336
490
113
7
0
292,027
1
W
Jing Wei
9,332
549
153
9
0
344,021
5
W
Janus
10,025
590
141
8
0
342,676
4
L
Loki
8,163
480
106
6
0
352,540
0
L
Yemoja
7,685
452
21
1
0
346,304
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role