Player Matchup

Merlin
Merlin
Silver I
Issafluke
Merlin
Silver I
Level 146
God Stats
48W - 43L
1,667 SR
Queue Stats
196W - 211L
1,331 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
Jhonyone1
Kumbhakarna
Silver I
Level 157
God Stats
2W - 2L
1,175 SR
Queue Stats
465W - 467L
1,264 MMR
Solo
Fenrir
Fenrir
Silver I
LordSaltysteak
Fenrir
Silver I
Level 161
God Stats
5W - 2L
1,931 SR
Queue Stats
173W - 152L
1,315 MMR
Solo
Ne Zha
Ne Zha
Silver IV
PickinBoogerz
Ne Zha
Silver IV
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 112L
921 MMR
Solo
Hachiman
Hachiman
Silver III
Ziagen
Hachiman
Silver III
Level 145
God Stats
4W - 2L
1,726 SR
Queue Stats
75W - 75L
1,443 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 144
1,600 SR
1,255 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,464 SR
1,282 MMR
Danzaburou
Danzaburou
Gold V
 
Danzaburou
Gold V
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver IV
BOLTS3131
Kuzenbo
Silver IV
Level 140
God Stats
15W - 20L
1,388 SR
Queue Stats
28W - 41L
894 MMR
Solo
Vamana
Vamana
Gold IV
I_EVOLUTION_I
Vamana
Gold IV
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
183W - 194L
1,438 MMR
Solo
Baba Yaga
Baba Yaga
Silver III
MoMox210x
Baba Yaga
Silver III
Level 166
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 128L
1,262 MMR
Solo
King Arthur
King Arthur
Bronze III
YOUNGBLOOD1949
King Arthur
Bronze III
Level 67
God Stats
1W - 3L
1,432 SR
Queue Stats
22W - 49L
1,314 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Issafluke
Merlin
16
1 / 1 / 8
10,123
595
13,533
9,665
4,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kumbhakarna
Jhonyone1
Kumbhakarna
15
4 / 0 / 8
10,023
590
7,073
14,053
15,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

18
11 / 0 / 4
10,656
627
11,911
14,071
7,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 3 / 3
10,122
595
8,461
17,059
11,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Ziagen
Hachiman
18
1 / 1 / 5
10,693
629
10,269
10,611
4,846
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Ao KuangCharonBake KujiraMaman Brigitte

VS

Bans
MercuryThanatosThothAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
0 / 4 / 0
8,504
500
4,574
12,326
5,907
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
BOLTS3131
Kuzenbo
11
0 / 3 / 1
7,385
434
6,379
18,533
17,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 3 / 2
8,845
520
7,424
17,302
13,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Baba Yaga
MoMox210x
Baba Yaga
14
0 / 5 / 1
8,201
482
7,667
12,914
5,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
YOUNGBLOOD1949
King Arthur
13
3 / 4 / 0
7,815
460
8,038
17,949
17,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
19
Kills
5
5
Deaths
19
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
4
0
0
L
Kuzenbo
BOLTS3131
Kuzenbo
0
3
1
0.17
L
2
3
2
1
W
Merlin
Issafluke
Merlin
1
1
8
5
W
Kumbhakarna
Jhonyone1
Kumbhakarna
4
0
8
8
W
11
0
4
13
L
Baba Yaga
MoMox210x
Baba Yaga
0
5
1
0.1
W
2
3
3
1.17
L
King Arthur
YOUNGBLOOD1949
King Arthur
3
4
0
0.75
W
Hachiman
Ziagen
Hachiman
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,247
Damage
34,082
65,459
Taken
79,024
44,404
Mitigated
59,673
24,444
Healing
16,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,574
2,705
0
4,685
12,326
5,907
0
968
11,358
0
87,399
L
Kuzenbo
BOLTS3131
Kuzenbo
6,379
2,788
0
6,323
18,533
17,306
0
5,783
12,750
23,290
0
L
7,424
3,326
0
1,136
17,302
13,154
15
5,506
11,796
0
88,412
W
Merlin
Issafluke
Merlin
13,533
621
328
1,992
9,665
4,611
296
5,685
3,980
94,807
2,896
W
Kumbhakarna
Jhonyone1
Kumbhakarna
7,073
631
0
3,437
14,053
15,609
743
3,576
10,477
29,522
0
W
11,911
3,504
0
8,127
14,071
7,708
69
1,499
12,572
0
94,674
L
Baba Yaga
MoMox210x
Baba Yaga
7,667
402
0
2,538
12,914
5,763
0
6,010
6,904
71,509
0
W
8,461
2,457
0
6,380
17,059
11,630
59
1,799
15,260
0
69,050
L
King Arthur
YOUNGBLOOD1949
King Arthur
8,038
1,089
46
1,886
17,949
17,543
0
2,220
15,729
786
39,391
W
Hachiman
Ziagen
Hachiman
10,269
5,305
0
4,180
10,611
4,846
3,217
1,697
8,914
0
109,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,617
Gold Earned
40,750
601
Minions Killed
496
0
Camps Cleared
0
1,741,084
Distance Traveled
1,666,469
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,504
500
142
8
0
309,786
2
L
Kuzenbo
7,385
434
27
2
0
317,651
0
L
Vamana
8,845
520
136
8
0
395,135
4
W
Merlin
10,123
595
160
9
0
343,871
1
W
Kumbhakarna
10,023
590
25
1
0
352,204
4
W
Fenrir
10,656
627
125
7
0
399,336
2
L
Baba Yaga
8,201
482
142
8
0
324,039
0
W
Ne Zha
10,122
595
99
6
0
310,009
0
L
King Arthur
7,815
460
49
3
0
319,858
0
W
Hachiman
10,693
629
192
11
0
335,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role