Player Matchup

Jormungandr
Jormungandr
Baby HazeI
Jormungandr
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 100L
1,421 Elo+
Party 1
Hun Batz
Hun Batz
Eadrielas
Hun Batz
Level 157
God Stats
4W - 1L
1,500 SR
Queue Stats
71W - 65L
1,577 Elo+
Solo
Ymir
Ymir
TheOnyxChaos
Ymir
Level 143
God Stats
5W - 1L
1,500 SR
Queue Stats
98W - 108L
1,421 Elo+
Party 1
Anhur
Anhur
TrexHooptie
Anhur
Level 128
God Stats
6W - 5L
1,500 SR
Queue Stats
204W - 205L
1,635 Elo+
Solo
Sol
Sol
gdpaz310
Sol
Level 35
God Stats
4W - 4L
1,586 SR
Queue Stats
71W - 102L
1,283 Elo+
Solo
Team Averages
Level 121
1,517 SR
1,468 Elo+

VS

Team Averages
Level 107
1,500 SR
1,543 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
NotYourSenpai27
Pele
Level 118
God Stats
7W - 11L
1,500 SR
Queue Stats
348W - 404L
1,458 Elo+
Party 2
Nike
Nike
SSqoon7
Nike
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,703 Elo+
Solo
Discordia
Discordia
aych8
Discordia
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 70L
1,622 Elo+
Solo
Rama
Rama
xgdeadpool91
Rama
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 206L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Baby HazeI
Jormungandr
12
2 / 0 / 3
6,922
692
6,346
7,023
4,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Eadrielas
Hun Batz
13
5 / 0 / 0
6,714
671
3,297
7,610
3,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 0 / 2
5,354
535
3,704
7,393
4,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
4 / 1 / 1
6,730
673
7,099
6,542
2,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 1
5,813
581
5,273
6,903
2,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
0 / 0 / 2
5,874
587
4,242
8,771
8,623
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
1 / 1 / 0
5,597
560
3,583
9,100
3,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Nike
SSqoon7
Nike
8
0 / 4 / 0
4,948
495
3,810
9,075
5,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Discordia
aych8
Discordia
10
2 / 2 / 1
5,807
581
5,181
6,106
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 5 / 0
5,226
523
2,899
7,873
1,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
12
Kills
4
4
Deaths
12
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
0
2
1
W
Jormungandr
Baby HazeI
Jormungandr
2
0
3
3.5
W
Hun Batz
Eadrielas
Hun Batz
5
0
0
5
L
1
1
0
1
L
Nike
SSqoon7
Nike
0
4
0
0
W
1
0
2
2
W
4
1
1
4.5
L
Discordia
aych8
Discordia
2
2
1
1.25
W
0
3
1
0.17
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,719
Damage
19,715
35,471
Taken
40,925
17,490
Mitigated
21,568
9,172
Healing
9,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
4,242
1,924
92
3,222
8,771
8,623
22
2,770
6,001
18,214
2,927
W
Jormungandr
Baby HazeI
Jormungandr
6,346
2,290
0
1,000
7,023
4,804
0
0
6,458
44,009
88
W
Hun Batz
Eadrielas
Hun Batz
3,297
586
0
750
7,610
3,263
0
524
7,045
0
63,218
L
3,583
940
0
1,647
9,100
3,690
0
2,049
7,023
0
51,785
L
Nike
SSqoon7
Nike
3,810
794
0
1,775
9,075
5,588
0
5,624
3,025
0
29,374
W
3,704
699
0
2,593
7,393
4,714
0
3,333
4,019
13,709
0
W
7,099
3,259
0
2,167
6,542
2,448
0
1,001
5,541
0
53,463
L
Discordia
aych8
Discordia
5,181
814
0
1,750
6,106
1,929
0
3,060
3,046
40,800
982
W
5,273
1,477
0
2,662
6,903
2,261
281
4,071
2,832
40,420
6,038
L
2,899
2,429
0
724
7,873
1,738
0
1,183
6,690
0
26,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,533
Gold Earned
27,452
365
Minions Killed
300
0
Camps Cleared
0
1,016,883
Distance Traveled
1,036,844
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,874
587
24
2
0
226,451
0
W
Jormungandr
6,922
692
83
8
0
179,031
0
W
Hun Batz
6,714
671
99
10
0
248,783
3
L
Pele
5,597
560
87
9
0
243,764
0
L
Nike
4,948
495
56
6
0
179,569
0
W
Ymir
5,354
535
13
1
0
210,091
3
W
Anhur
6,730
673
96
10
0
191,818
3
L
Discordia
5,807
581
74
7
0
193,580
1
W
Sol
5,813
581
74
7
0
187,160
0
L
Rama
5,226
523
59
6
0
193,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role