Player Matchup

Thor
Thor
Silver III
EL_MONITO_7
Thor
Silver III
Level 154
God Stats
1W - 4L
1,500 SR
Queue Stats
240W - 238L
1,153 MMR
Solo
Bacchus
Bacchus
Silver IV
Persian_9613
Bacchus
Silver IV
Level 79
God Stats
6W - 7L
1,300 SR
Queue Stats
72W - 114L
1,045 MMR
Solo
Nu Wa
Nu Wa
Silver V
SEMi Cap13
Nu Wa
Silver V
Level 139
God Stats
0W - 4L
1,131 SR
Queue Stats
21W - 37L
1,131 MMR
Solo
Anhur
Anhur
Bronze IV
SkylineSweeper
Anhur
Bronze IV
Level 89
God Stats
1W - 10L
1,128 SR
Queue Stats
134W - 146L
1,120 MMR
Solo
Janus
Janus
Bronze III
areddhead
Janus
Bronze III
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
314W - 347L
1,106 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 121
1,312 SR
1,111 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 149
1,433 SR
1,111 MMR
Ganesha
Ganesha
Silver III
ASMRcody
Ganesha
Silver III
Level 159
God Stats
32W - 28L
1,426 SR
Queue Stats
107W - 124L
1,157 MMR
Party 1
Fenrir
Fenrir
Silver I
Longueuil
Fenrir
Silver I
Level 119
God Stats
7W - 3L
1,578 SR
Queue Stats
77W - 70L
1,155 MMR
Solo
Hachiman
Hachiman
Silver II
Mayhemxxxx
Hachiman
Silver II
Level 184
God Stats
14W - 10L
1,857 SR
Queue Stats
189W - 193L
1,077 MMR
Party 1
Anubis
Anubis
Silver III
dementedkoala24
Anubis
Silver III
Level 149
God Stats
34W - 42L
1,180 SR
Queue Stats
283W - 317L
1,094 MMR
Solo
Cerberus
Cerberus
Silver IV
xXanDiego
Cerberus
Silver IV
Level 135
God Stats
5W - 8L
1,122 SR
Queue Stats
111W - 135L
1,074 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 5
8,225
484
5,907
13,647
5,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
Persian_9613
Bacchus
10
1 / 3 / 0
7,039
414
3,455
11,937
7,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
12
2 / 8 / 0
8,102
477
11,369
14,989
4,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 2 / 0
7,938
467
3,397
10,223
3,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Janus
areddhead
Janus
15
1 / 4 / 0
8,018
472
5,089
8,993
2,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
BellonaThanatosMaman BrigitteArachne

VS

Bans
Bake KujiraDiscordiaAthenaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ASMRcody
Ganesha
13
0 / 0 / 7
8,527
502
2,662
6,618
5,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
Longueuil
Fenrir
16
6 / 2 / 2
9,453
556
8,943
17,063
8,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hachiman
Mayhemxxxx
Hachiman
17
4 / 1 / 2
10,289
605
8,986
8,893
3,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 1 / 2
9,177
540
8,824
10,291
4,598
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
xXanDiego
Cerberus
17
8 / 3 / 3
10,978
646
11,848
15,511
13,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
6
Kills
21
21
Deaths
7
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ganesha
ASMRcody
Ganesha
0
0
7
3.5
L
1
4
5
0.88
W
Fenrir
Longueuil
Fenrir
6
2
2
3.5
W
Hachiman
Mayhemxxxx
Hachiman
4
1
2
5
L
Bacchus
Persian_9613
Bacchus
1
3
0
0.33
L
Nu Wa
2
8
0
0.25
L
1
2
0
0.5
L
Janus
areddhead
Janus
1
4
0
0.25
W
3
1
2
4
W
Cerberus
xXanDiego
Cerberus
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,217
Damage
41,263
59,789
Taken
58,376
23,673
Mitigated
35,416
10,116
Healing
17,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
ASMRcody
Ganesha
2,662
28
0
2,454
6,618
5,446
0
2,597
3,937
17,071
0
L
5,907
775
0
472
13,647
5,624
0
2,855
10,624
0
70,996
W
Fenrir
Longueuil
Fenrir
8,943
3,577
0
2,815
17,063
8,721
106
4,780
12,215
0
92,519
W
Hachiman
Mayhemxxxx
Hachiman
8,986
3,559
0
4,272
8,893
3,649
252
1,403
7,490
0
95,355
L
Bacchus
Persian_9613
Bacchus
3,455
98
0
2,175
11,937
7,526
78
5,742
5,994
15,919
0
L
Nu Wa
11,369
3,603
0
2,636
14,989
4,566
0
8,635
5,902
55,293
1,261
L
3,397
1,252
0
3,833
10,223
3,187
0
582
9,641
0
55,246
L
Janus
areddhead
Janus
5,089
93
0
1,000
8,993
2,770
69
4,413
4,294
72,083
513
W
8,824
505
0
3,759
10,291
4,598
631
4,342
5,803
65,096
0
W
Cerberus
xXanDiego
Cerberus
11,848
741
0
4,388
15,511
13,002
153
6,132
9,379
85,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,322
Gold Earned
48,424
424
Minions Killed
585
0
Camps Cleared
0
1,529,211
Distance Traveled
1,649,313
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,527
502
1
0
0
350,414
4
L
Thor
8,225
484
100
6
0
370,370
0
W
Fenrir
9,453
556
113
7
0
379,142
3
W
Hachiman
10,289
605
143
8
0
300,397
0
L
Bacchus
7,039
414
31
2
0
335,015
0
L
Nu Wa
8,102
477
76
4
0
231,242
0
L
Anhur
7,938
467
95
6
0
250,268
2
L
Janus
8,018
472
122
7
0
342,316
0
W
Anubis
9,177
540
123
7
0
340,232
1
W
Cerberus
10,978
646
205
12
0
279,128
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role