Player Matchup

Lancelot
Lancelot
A-zizouu
Lancelot
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,282 Elo+
Party 2
King Arthur
King Arthur
Fuzion-Magickzzz
King Arthur
Level 149
God Stats
1W - 4L
1,500 SR
Queue Stats
64W - 73L
1,447 Elo+
Party 2
Aphrodite
Aphrodite
Sir_Jasperion
Aphrodite
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
69W - 73L
1,447 Elo+
Party 2
Team Averages
Level 122
1,500 SR
1,392 Elo+

VS

Team Averages
Level 51
1,458 SR
1,327 Elo+
Chaac
Chaac
Ghostfrequency
Chaac
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,354 Elo+
Party 1
Neith
Neith
Pizzgie
Neith
Level 21
God Stats
2W - 0L
1,375 SR
Queue Stats
3W - 4L
1,272 Elo+
Party 1
Freya
Freya
Tubbzie
Freya
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
A-zizouu
Lancelot
13
1 / 9 / 3
9,493
593
6,018
16,856
11,735
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Fuzion-Magickzzz
King Arthur
16
4 / 6 / 1
11,011
688
16,729
20,145
11,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Aphrodite
Sir_Jasperion
Aphrodite
15
1 / 5 / 4
10,383
649
7,960
15,902
7,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 13
11,353
710
8,242
15,954
16,477
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Pizzgie
Neith
17
2 / 1 / 13
11,300
706
9,221
8,607
4,272
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Freya
Tubbzie
Freya
20
16 / 1 / 3
14,263
891
28,535
18,143
8,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
6
Kills
20
20
Deaths
6
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Lancelot
A-zizouu
Lancelot
1
9
3
0.28
L
King Arthur
Fuzion-Magickzzz
King Arthur
4
6
1
0.75
W
2
4
13
2.13
W
Neith
Pizzgie
Neith
2
1
13
8.5
L
Aphrodite
Sir_Jasperion
Aphrodite
1
5
4
0.6
W
Freya
Tubbzie
Freya
16
1
3
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,707
Damage
45,998
52,903
Taken
42,704
30,642
Mitigated
29,719
12,126
Healing
11,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
A-zizouu
Lancelot
6,018
988
0
542
16,856
11,735
0
8,765
7,915
0
14,831
L
King Arthur
Fuzion-Magickzzz
King Arthur
16,729
1,355
0
1,932
20,145
11,489
135
8,453
11,565
537
55,381
W
8,242
1,818
0
2,996
15,954
16,477
492
2,623
13,327
0
35,014
W
Neith
Pizzgie
Neith
9,221
3,250
0
2,425
8,607
4,272
771
1,995
6,610
0
36,923
L
Aphrodite
Sir_Jasperion
Aphrodite
7,960
525
2,817
6,835
15,902
7,418
99
10,583
5,191
46,400
1,063
W
Freya
Tubbzie
Freya
28,535
8,748
0
6,480
18,143
8,970
1,447
3,558
14,552
72,679
748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,887
Gold Earned
36,916
187
Minions Killed
180
0
Camps Cleared
0
774,182
Distance Traveled
869,593
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,493
593
16
1
0
282,616
0
L
King Arthur
11,011
688
79
5
0
245,448
4
W
Chaac
11,353
710
50
3
0
257,649
0
W
Neith
11,300
706
45
3
0
296,002
0
L
Aphrodite
10,383
649
92
6
0
246,118
0
W
Freya
14,263
891
85
5
0
315,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role