Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
ELJAMESOxd
Cupid
Level 116
God Stats
40W - 22L
1,674 SR
Queue Stats
42W - 29L
1,566 Elo+
Solo
Hun Batz
Hun Batz
Mash_Potatoes781
Hun Batz
Level 148
God Stats
4W - 3L
1,597 SR
Queue Stats
85W - 94L
1,464 Elo+
Solo
Bacchus
Bacchus
NaturalTish
Bacchus
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
25W - 17L
1,500 Elo+
Party 1
Odin
Odin
lmJayss
Odin
Level 90
God Stats
4W - 7L
1,714 SR
Queue Stats
81W - 91L
1,449 Elo+
Party 1
Team Averages
Level 105
1,597 SR
1,496 Elo+

VS

Team Averages
Level 102
1,468 SR
1,453 Elo+
Thanatos
Thanatos
FLATDIETSODA464
Thanatos
Level 66
God Stats
2W - 2L
1,515 SR
Queue Stats
9W - 22L
1,625 Elo+
Solo
Neith
Neith
MoPowaBaby x
Neith
Level 154
God Stats
6W - 11L
1,500 SR
Queue Stats
132W - 147L
1,482 Elo+
Solo
Kuzenbo
Kuzenbo
PimentonDuro
Kuzenbo
Level 125
God Stats
0W - 2L
1,285 SR
Queue Stats
0W - 6L
1,222 Elo+
Party 2
Janus
Janus
TaichoDuro
Janus
Level 14
God Stats
0W - 4L
1,541 SR
Queue Stats
0W - 6L
1,222 Elo+
Party 2
Medusa
Medusa
VIIIrless
Medusa
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,714 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
1 / 1 / 2
6,313
902
6,606
3,354
1,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cupid
14
2 / 0 / 1
7,001
1,000
3,374
3,988
1,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 0 / 0
6,064
866
2,808
4,510
1,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
NaturalTish
Bacchus
12
1 / 1 / 3
6,232
890
5,717
6,493
5,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
lmJayss
Odin
11
1 / 2 / 2
6,038
863
3,925
6,215
5,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
1 / 1 / 1
6,066
867
4,942
6,259
3,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

11
1 / 0 / 0
6,178
883
2,198
6,358
2,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
PimentonDuro
Kuzenbo
13
1 / 1 / 0
6,009
858
2,937
5,944
6,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
12
1 / 4 / 1
6,100
871
4,667
6,974
2,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
VIIIrless
Medusa
11
0 / 0 / 1
5,698
814
1,479
1,469
482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
6
Kills
4
4
Deaths
6
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
1
1
2
2
W
Cupid
2
0
1
2.5
L
Thanatos
1
1
1
1.5
W
1
0
0
1
L
1
0
0
1
W
Bacchus
NaturalTish
Bacchus
1
1
3
2.5
L
Kuzenbo
PimentonDuro
Kuzenbo
1
1
0
1
L
Janus
1
4
1
0.38
L
Medusa
VIIIrless
Medusa
0
0
1
0.5
W
Odin
lmJayss
Odin
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,430
Damage
16,223
24,560
Taken
27,004
15,457
Mitigated
14,809
6,009
Healing
6,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
6,606
3,213
0
170
3,354
1,391
90
836
2,356
21,511
0
W
Cupid
3,374
1,708
414
1,277
3,988
1,540
569
1,949
1,707
0
28,657
L
Thanatos
4,942
437
0
3,693
6,259
3,303
0
2,472
3,571
0
14,774
W
2,808
177
0
1,242
4,510
1,658
0
916
3,267
0
13,715
L
2,198
164
0
973
6,358
2,372
0
3,244
2,631
0
18,830
W
Bacchus
NaturalTish
Bacchus
5,717
335
0
2,013
6,493
5,699
0
1,343
4,793
11,676
1,502
L
Kuzenbo
PimentonDuro
Kuzenbo
2,937
1,314
199
1,414
5,944
6,034
0
2,151
3,521
7,899
0
L
Janus
4,667
93
0
476
6,974
2,618
0
2,414
4,136
17,025
0
L
Medusa
VIIIrless
Medusa
1,479
263
0
128
1,469
482
0
823
577
0
11,322
W
Odin
lmJayss
Odin
3,925
243
0
893
6,215
5,169
0
1,802
4,176
0
10,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,648
Gold Earned
30,051
178
Minions Killed
129
0
Camps Cleared
0
848,587
Distance Traveled
752,064
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
6,313
902
42
6
0
189,034
0
W
Cupid
7,001
1,000
68
10
0
169,123
0
L
Thanatos
6,066
867
22
3
0
173,376
0
W
Hun Batz
6,064
866
28
4
0
141,882
1
L
Neith
6,178
883
34
5
0
140,133
0
W
Bacchus
6,232
890
22
3
0
188,956
0
L
Kuzenbo
6,009
858
14
2
0
172,722
0
L
Janus
6,100
871
37
5
0
165,210
0
L
Medusa
5,698
814
22
3
0
100,623
1
W
Odin
6,038
863
18
3
0
159,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role