Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Maestro9323
Serqet
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 138L
1,532 Elo+
Party 2
Sylvanus
Sylvanus
marko_du_93
Sylvanus
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
165W - 151L
1,532 Elo+
Party 2
Loki
Loki
zolo3123
Loki
Level 147
God Stats
1W - 5L
1,500 SR
Queue Stats
126W - 120L
1,683 Elo+
Solo
Team Averages
Level 111
1,500 SR
1,549 Elo+

VS

Team Averages
Level 108
1,546 SR
1,507 Elo+
Izanami
Izanami
D0oM3rthe1st
Izanami
Level 115
God Stats
2W - 5L
1,731 SR
Queue Stats
158W - 149L
1,478 Elo+
Solo
Gilgamesh
Gilgamesh
Haelheim
Gilgamesh
Level 96
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 6L
1,550 Elo+
Party 1
Pele
Pele
KFK1166
Pele
Level 158
God Stats
4W - 0L
1,500 SR
Queue Stats
197W - 199L
1,407 Elo+
Solo
Ix Chel
Ix Chel
Lauranthalas
Ix Chel
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,550 Elo+
Party 1
Baba Yaga
Baba Yaga
hepyek
Baba Yaga
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
2 / 4 / 0
7,297
730
4,108
7,654
3,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baba Yaga
 
Baba Yaga
13
0 / 2 / 3
6,751
675
6,547
5,915
2,445
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
12
1 / 3 / 5
7,139
714
3,536
6,669
3,830
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
marko_du_93
Sylvanus
14
1 / 2 / 3
7,058
706
2,950
8,113
6,954
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Loki
16
2 / 2 / 3
7,738
774
5,412
7,323
3,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
D0oM3rthe1st
Izanami
15
5 / 1 / 6
8,823
882
9,074
4,542
1,799
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Haelheim
Gilgamesh
14
6 / 1 / 6
8,375
838
4,527
6,891
4,023
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pele
KFK1166
Pele
13
1 / 2 / 10
8,023
802
6,187
8,378
3,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
Lauranthalas
Ix Chel
14
1 / 2 / 10
7,959
796
5,498
6,685
2,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baba Yaga
hepyek
Baba Yaga
15
0 / 0 / 11
8,082
808
6,690
5,665
2,433
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
56
6
Kills
13
13
Deaths
6
14
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
4
0
0.5
L
Baba Yaga
 
Baba Yaga
0
2
3
0.75
W
Izanami
D0oM3rthe1st
Izanami
5
1
6
8
W
Gilgamesh
Haelheim
Gilgamesh
6
1
6
9
W
Pele
KFK1166
Pele
1
2
10
3
W
Ix Chel
Lauranthalas
Ix Chel
1
2
10
3
L
Serqet
1
3
5
1.17
W
Baba Yaga
hepyek
Baba Yaga
0
0
11
5.5
L
Sylvanus
marko_du_93
Sylvanus
1
2
3
1.25
L
Loki
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,553
Damage
31,976
35,674
Taken
32,161
19,919
Mitigated
13,918
8,022
Healing
14,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
4,108
718
0
304
7,654
3,459
0
1,427
6,227
0
8,040
L
Baba Yaga
 
Baba Yaga
6,547
137
0
1,193
5,915
2,445
0
2,707
3,208
14,000
291
W
Izanami
D0oM3rthe1st
Izanami
9,074
5,042
487
583
4,542
1,799
998
1,688
2,854
0
25,331
W
Gilgamesh
Haelheim
Gilgamesh
4,527
847
482
2,039
6,891
4,023
0
1,979
4,716
0
6,076
W
Pele
KFK1166
Pele
6,187
250
507
1,372
8,378
3,064
0
2,159
5,889
0
20,685
W
Ix Chel
Lauranthalas
Ix Chel
5,498
804
3,839
2,678
6,685
2,599
0
1,615
5,070
15,008
107
L
Serqet
3,536
929
570
795
6,669
3,830
0
2,059
4,610
0
4,221
W
Baba Yaga
hepyek
Baba Yaga
6,690
417
0
2,220
5,665
2,433
0
1,909
3,756
12,956
0
L
Sylvanus
marko_du_93
Sylvanus
2,950
1,067
2,259
2,292
8,113
6,954
0
3,067
5,046
7,898
0
L
Loki
5,412
0
328
281
7,323
3,231
0
2,911
4,412
0
26,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,983
Gold Earned
41,262
77
Minions Killed
128
0
Camps Cleared
0
882,930
Distance Traveled
998,150
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,297
730
15
2
0
188,838
0
L
Baba Yaga
6,751
675
21
2
0
148,258
0
W
Izanami
8,823
882
43
4
0
166,784
0
W
Gilgamesh
8,375
838
5
1
0
212,693
0
W
Pele
8,023
802
40
4
0
188,669
0
W
Ix Chel
7,959
796
23
2
0
224,067
0
L
Serqet
7,139
714
2
0
0
178,322
0
W
Baba Yaga
8,082
808
17
2
0
205,937
0
L
Sylvanus
7,058
706
14
1
0
151,720
0
L
Loki
7,738
774
25
3
0
215,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role