Player Matchup

Hercules
Hercules
Almighty 2Raw
Hercules
Level 48
God Stats
1W - 2L
1,522 SR
Queue Stats
12W - 14L
1,418 Elo+
Solo
Freya
Freya
FaaaauuuuuMulan
Freya
Level 148
God Stats
1W - 1L
1,207 SR
Queue Stats
17W - 25L
1,150 Elo+
Party 1
Atlas
Atlas
Irishdwarfpp
Atlas
Level 29
God Stats
13W - 15L
1,409 SR
Queue Stats
278W - 279L
1,334 Elo+
Party 1
Loki
Loki
NYVO_Hamburger
Loki
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 39L
1,314 Elo+
Party 2
Thoth
Thoth
Typhoon-Samurai
Thoth
Level 108
God Stats
2W - 6L
1,500 SR
Queue Stats
67W - 58L
1,467 Elo+
Party 2
Team Averages
Level 74
1,427 SR
1,336 Elo+

VS

Team Averages
Level 58
1,492 SR
1,419 Elo+
Sol
Sol
BBABU
Sol
Level 85
God Stats
39W - 29L
1,460 SR
Queue Stats
434W - 440L
1,460 Elo+
Party 3
Medusa
Medusa
IHoochiee
Medusa
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,293 Elo+
Party 4
Hercules
Hercules
Julianmiranda26
Hercules
Level 94
God Stats
8W - 9L
1,500 SR
Queue Stats
272W - 280L
1,550 Elo+
Party 3
Kuzenbo
Kuzenbo
LORDCHIKISS
Kuzenbo
Level 2
God Stats
1W - 7L
1,500 SR
Queue Stats
10W - 30L
1,500 Elo+
Party 3
Pele
Pele
masternini
Pele
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 11L
1,293 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Almighty 2Raw
Hercules
3
0 / 1 / 0
4,793
300
0
1,211
746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 3 / 0
7,115
445
2,595
7,756
3,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

13
1 / 0 / 0
7,511
469
3,774
10,801
9,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 4 / 2
7,148
447
5,465
11,190
4,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
2 / 1 / 1
9,030
564
6,844
4,244
1,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
BBABU
Sol
15
1 / 1 / 1
8,802
550
4,614
12,847
4,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Medusa
IHoochiee
Medusa
13
2 / 0 / 2
7,707
482
5,491
6,955
2,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
15
2 / 1 / 2
9,461
591
6,609
11,831
9,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
LORDCHIKISS
Kuzenbo
5
0 / 2 / 0
5,294
331
0
3,537
3,797
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
4 / 2 / 3
9,180
574
2,907
11,085
5,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
5
Kills
9
9
Deaths
6
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hercules
Almighty 2Raw
Hercules
0
1
0
0
W
Sol
BBABU
Sol
1
1
1
1.5
L
0
3
0
0
W
Medusa
IHoochiee
Medusa
2
0
2
3
L
1
0
0
1
W
Hercules
2
1
2
3
W
Kuzenbo
LORDCHIKISS
Kuzenbo
0
2
0
0
L
2
4
2
0.75
L
2
1
1
2.5
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,678
Damage
19,621
35,202
Taken
46,255
19,767
Mitigated
25,808
8,693
Healing
11,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Almighty 2Raw
Hercules
0
0
0
250
1,211
746
0
0
1,211
0
2,990
W
Sol
BBABU
Sol
4,614
1,594
0
7,136
12,847
4,477
363
4,714
8,133
75,156
729
L
2,595
598
0
2,306
7,756
3,304
0
0
7,756
36,514
1,601
W
Medusa
IHoochiee
Medusa
5,491
2,488
0
0
6,955
2,889
315
2,579
4,200
0
53,634
L
3,774
1,820
0
2,368
10,801
9,765
0
1,518
9,283
37,817
3,310
W
Hercules
6,609
2,209
0
2,593
11,831
9,431
910
3,464
8,351
0
63,106
W
Kuzenbo
LORDCHIKISS
Kuzenbo
0
0
0
834
3,537
3,797
0
42
3,465
5,674
0
L
5,465
1,834
0
3,378
11,190
4,367
0
1,588
9,602
0
40,492
L
6,844
36
0
391
4,244
1,585
0
1,508
2,736
64,746
2,132
W
2,907
531
0
885
11,085
5,214
1,008
1,598
9,447
0
93,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,597
Gold Earned
40,444
322
Minions Killed
458
0
Camps Cleared
0
1,153,071
Distance Traveled
1,296,177
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,793
300
6
0
0
29,218
0
W
Sol
8,802
550
129
8
0
317,447
7
L
Freya
7,115
445
77
5
0
215,320
0
W
Medusa
7,707
482
67
4
0
255,797
0
L
Atlas
7,511
469
48
3
0
259,373
0
W
Hercules
9,461
591
113
7
0
280,255
0
W
Kuzenbo
5,294
331
1
0
0
92,616
0
L
Loki
7,148
447
78
5
0
338,108
0
L
Thoth
9,030
564
113
7
0
311,052
2
W
Pele
9,180
574
148
9
0
350,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role