Player Matchup

Gilgamesh
Gilgamesh
Bronze III
Chrischub9
Gilgamesh
Bronze III
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,546 MMR
Solo
Fenrir
Fenrir
Gold III
GunLord53
Fenrir
Gold III
Level 151
God Stats
6W - 1L
1,635 SR
Queue Stats
223W - 224L
1,551 MMR
Solo
Hachiman
Hachiman
Gold V
RyukGremory
Hachiman
Gold V
Level 126
God Stats
5W - 5L
1,370 SR
Queue Stats
104W - 95L
1,545 MMR
Solo
Athena
Athena
Silver II
Sinful7119
Athena
Silver II
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,546 MMR
Solo
Agni
Agni
Silver II
zmaloso
Agni
Silver II
Level 172
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 29L
1,548 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 147
1,501 SR
1,547 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,563 SR
1,537 MMR
Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Silver II
Blazed354
Ratatoskr
Silver II
Level 100
God Stats
1W - 5L
1,365 SR
Queue Stats
7W - 12L
1,495 MMR
Party 1
Ra
Ra
Gold IV
Chaozii Han
Ra
Gold IV
Level 148
God Stats
1W - 2L
1,745 SR
Queue Stats
192W - 189L
1,638 MMR
Party 2
Cerberus
Cerberus
Bronze III
Pulsestar2
Cerberus
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,600 MMR
Party 1
Ishtar
Ishtar
Gold V
ZnoopSGT
Ishtar
Gold V
Level 128
God Stats
9W - 4L
1,706 SR
Queue Stats
177W - 171L
1,450 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Chrischub9
Gilgamesh
13
3 / 2 / 2
8,439
603
9,336
14,814
9,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
GunLord53
Fenrir
15
7 / 2 / 1
8,875
634
4,215
10,119
7,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hachiman
RyukGremory
Hachiman
16
0 / 0 / 1
8,744
625
5,583
6,780
2,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Athena
Sinful7119
Athena
11
0 / 0 / 5
7,379
527
6,288
11,794
10,082
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Agni
zmaloso
Agni
14
2 / 0 / 2
8,557
611
8,558
4,868
2,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ThanatosBake Kujira

VS

Bans
LokiThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 4 / 1
7,558
540
7,564
15,093
11,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ratatoskr
Blazed354
Ratatoskr
12
1 / 3 / 0
6,417
458
3,453
10,084
3,826
Thistlethorn Acorn

Thistlethorn Acorn

+40
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 2 / 0
6,575
470
3,106
7,888
3,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
Pulsestar2
Cerberus
10
0 / 2 / 0
6,245
446
2,842
11,365
6,509
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
ZnoopSGT
Ishtar
14
0 / 1 / 1
7,405
529
4,072
6,517
2,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
12
Kills
3
4
Deaths
12
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
4
1
0.63
L
Ratatoskr
Blazed354
Ratatoskr
1
3
0
0.33
L
0
2
0
0
W
Gilgamesh
Chrischub9
Gilgamesh
3
2
2
2
W
Fenrir
GunLord53
Fenrir
7
2
1
3.75
L
Cerberus
Pulsestar2
Cerberus
0
2
0
0
W
Hachiman
RyukGremory
Hachiman
0
0
1
0.5
W
Athena
Sinful7119
Athena
0
0
5
2.5
L
Ishtar
ZnoopSGT
Ishtar
0
1
1
0.5
W
Agni
zmaloso
Agni
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,980
Damage
21,037
48,375
Taken
50,947
31,356
Mitigated
27,333
12,501
Healing
18,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,564
603
0
4,170
15,093
11,338
0
3,728
10,510
57,598
302
L
Ratatoskr
Blazed354
Ratatoskr
3,453
957
0
5,017
10,084
3,826
0
1,978
8,023
0
49,374
L
3,106
313
233
2,705
7,888
3,129
0
4,984
2,857
47,201
1,428
W
Gilgamesh
Chrischub9
Gilgamesh
9,336
2,920
0
3,657
14,814
9,327
144
5,082
9,015
0
65,406
W
Fenrir
GunLord53
Fenrir
4,215
1,082
0
1,735
10,119
7,254
0
1,369
8,623
0
66,043
L
Cerberus
Pulsestar2
Cerberus
2,842
315
0
2,993
11,365
6,509
0
3,174
8,097
20,451
0
W
Hachiman
RyukGremory
Hachiman
5,583
2,019
0
4,496
6,780
2,677
635
696
6,084
0
94,637
W
Athena
Sinful7119
Athena
6,288
2,373
0
1,954
11,794
10,082
63
3,374
8,185
18,259
1,671
L
Ishtar
ZnoopSGT
Ishtar
4,072
2,836
0
3,101
6,517
2,531
0
630
5,887
0
63,795
W
Agni
zmaloso
Agni
8,558
647
0
659
4,868
2,016
539
1,525
3,273
81,178
1,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,994
Gold Earned
34,200
522
Minions Killed
460
0
Camps Cleared
0
1,451,795
Distance Traveled
1,344,773
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,558
540
103
7
0
240,579
0
L
Ratatoskr
6,417
458
91
7
0
328,175
0
L
Ra
6,575
470
94
7
0
226,224
0
W
Gilgamesh
8,439
603
105
8
0
259,305
0
W
Fenrir
8,875
634
108
8
0
316,153
0
L
Cerberus
6,245
446
42
3
0
282,373
1
W
Hachiman
8,744
625
151
11
0
258,125
0
W
Athena
7,379
527
20
1
0
325,196
4
L
Ishtar
7,405
529
130
9
0
267,422
1
W
Agni
8,557
611
138
10
0
293,016
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role