Player Matchup

Sobek
Sobek
Br1ckhouse21
Sobek
Level 147
God Stats
2W - 1L
1,608 SR
Queue Stats
13W - 4L
1,835 Elo+
Party 2
Bellona
Bellona
grabrear8
Bellona
Level 140
God Stats
9W - 7L
1,692 SR
Queue Stats
727W - 683L
1,687 Elo+
Party 2
Baron Samedi
Baron Samedi
jadedjake21
Baron Samedi
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 3L
1,810 Elo+
Party 2
Team Averages
Level 136
1,600 SR
1,778 Elo+

VS

Team Averages
Level 132
1,406 SR
1,706 Elo+
Ishtar
Ishtar
DiaBeatsByDre
Ishtar
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 14L
1,703 Elo+
Party 1
Kumbhakarna
Kumbhakarna
G1asOfWater
Kumbhakarna
Level 143
God Stats
1W - 2L
1,218 SR
Queue Stats
22W - 14L
1,688 Elo+
Party 1
Bacchus
Bacchus
joingus
Bacchus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 9L
1,727 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 6
9,513
680
8,280
14,987
18,978
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
grabrear8
Bellona
16
3 / 0 / 5
9,899
707
16,834
16,013
17,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
jadedjake21
Baron Samedi
15
3 / 2 / 4
9,929
709
10,560
9,351
5,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 2
8,610
615
9,219
10,458
5,664
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kumbhakarna
G1asOfWater
Kumbhakarna
15
0 / 2 / 3
8,673
620
8,698
18,110
20,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bacchus
joingus
Bacchus
15
3 / 3 / 0
9,568
683
13,708
14,692
20,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
8
Kills
3
3
Deaths
8
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
0
3
2
0.33
L
Kumbhakarna
G1asOfWater
Kumbhakarna
0
2
3
0.75
W
Bellona
grabrear8
Bellona
3
0
5
5.5
W
Baron Samedi
jadedjake21
Baron Samedi
3
2
4
2.5
L
Bacchus
joingus
Bacchus
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,674
Damage
31,625
40,351
Taken
43,260
42,301
Mitigated
46,896
13,011
Healing
5,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,280
1,564
0
3,095
14,987
18,978
0
5,522
8,532
29,555
301
L
9,219
6,505
0
724
10,458
5,664
210
3,477
6,595
0
38,589
L
Kumbhakarna
G1asOfWater
Kumbhakarna
8,698
714
0
2,435
18,110
20,479
0
9,088
8,151
26,647
1,224
W
Bellona
grabrear8
Bellona
16,834
5,009
0
3,655
16,013
17,887
0
8,722
6,054
0
42,181
W
Baron Samedi
jadedjake21
Baron Samedi
10,560
901
2,703
3,558
9,351
5,436
0
5,137
3,695
45,107
0
L
Bacchus
joingus
Bacchus
13,708
1,818
0
2,146
14,692
20,753
78
5,941
8,065
34,984
628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,341
Gold Earned
26,851
161
Minions Killed
150
0
Camps Cleared
0
813,297
Distance Traveled
759,745
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,513
680
40
3
0
263,645
0
L
Ishtar
8,610
615
73
5
0
241,017
0
L
Kumbhakarna
8,673
620
34
2
0
262,808
0
W
Bellona
9,899
707
42
3
0
277,020
0
W
Baron Samedi
9,929
709
79
6
0
272,632
1
L
Bacchus
9,568
683
43
3
0
255,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role