Player Matchup

Fenrir
Fenrir
Silver III
 
Fenrir
Silver III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Silver III
KING OF BASHERS
Anhur
Silver III
Level 147
God Stats
2W - 2L
1,811 SR
Queue Stats
5W - 12L
1,431 MMR
Party 1
Baron Samedi
Baron Samedi
Silver III
xBreadMaker
Baron Samedi
Silver III
Level 107
God Stats
2W - 3L
1,638 SR
Queue Stats
5W - 12L
1,431 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 114
1,650 SR
1,454 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,607 SR
1,360 MMR
Bacchus
Bacchus
Silver II
ClassicKeeb
Bacchus
Silver II
Level 139
God Stats
8W - 9L
1,712 SR
Queue Stats
87W - 81L
1,408 MMR
Party 2
Hercules
Hercules
Silver IV
Fussballstar1893
Hercules
Silver IV
Level 120
God Stats
5W - 10L
1,394 SR
Queue Stats
77W - 109L
1,109 MMR
Solo
Chang'e
Chang'e
Gold V
MattMeister114
Chang'e
Gold V
Level 106
God Stats
3W - 1L
1,715 SR
Queue Stats
38W - 33L
1,564 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
2 / 4 / 1
8,457
604
5,693
15,728
9,033
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
0 / 5 / 4
8,647
618
7,910
16,586
6,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Baron Samedi
xBreadMaker
Baron Samedi
15
2 / 4 / 2
8,983
642
9,677
11,760
6,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ThanatosThothChaacKuzenboZeus

VS

Bans
Ne ZhaLancelotKukulkanSusanoHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ClassicKeeb
Bacchus
15
0 / 1 / 12
9,552
682
10,037
13,559
16,823
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

15
6 / 3 / 6
10,524
752
11,758
16,865
13,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
7 / 0 / 5
11,158
797
13,780
7,190
3,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
4
Kills
13
13
Deaths
4
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
4
1
0.63
W
Bacchus
ClassicKeeb
Bacchus
0
1
12
6
W
6
3
6
3
L
0
5
4
0.4
W
7
0
5
9.5
L
Baron Samedi
xBreadMaker
Baron Samedi
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,280
Damage
35,575
44,074
Taken
37,614
22,103
Mitigated
32,909
7,709
Healing
13,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,693
949
0
559
15,728
9,033
0
8,736
6,204
0
22,601
W
Bacchus
ClassicKeeb
Bacchus
10,037
884
0
701
13,559
16,823
499
3,576
9,508
20,298
5,459
W
11,758
2,620
0
2,842
16,865
13,009
611
4,059
12,531
0
39,055
L
7,910
4,357
0
3,751
16,586
6,488
0
6,173
9,792
0
38,700
W
13,780
493
5,164
5,115
7,190
3,077
1,141
1,223
5,795
52,866
0
L
Baron Samedi
xBreadMaker
Baron Samedi
9,677
397
841
2,558
11,760
6,582
0
6,639
4,807
31,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,087
Gold Earned
31,234
138
Minions Killed
185
0
Camps Cleared
0
732,745
Distance Traveled
818,391
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,457
604
28
2
0
261,569
0
W
Bacchus
9,552
682
23
2
0
263,745
2
W
Hercules
10,524
752
53
4
0
270,002
2
L
Anhur
8,647
618
52
4
0
232,982
0
W
Chang'e
11,158
797
109
8
0
284,644
0
L
Baron Samedi
8,983
642
58
4
0
238,194
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role