Player Matchup

Hera
Hera
Brianx321
Hera
Level 107
God Stats
2W - 1L
1,489 SR
Queue Stats
12W - 9L
1,503 Elo+
Party 1
Ix Chel
Ix Chel
HartmannAoE
Ix Chel
Level 154
God Stats
1W - 5L
1,267 SR
Queue Stats
82W - 82L
1,517 Elo+
Party 1
Achilles
Achilles
ImQuiteMoist
Achilles
Level 122
God Stats
1W - 1L
1,549 SR
Queue Stats
12W - 4L
1,493 Elo+
Solo
Ares
Ares
Maōu
Ares
Level 128
God Stats
3W - 3L
1,267 SR
Queue Stats
7W - 9L
1,222 Elo+
Party 1
Hachiman
Hachiman
VIIIrless
Hachiman
Level 149
God Stats
1W - 0L
1,686 SR
Queue Stats
17W - 13L
1,663 Elo+
Party 1
Team Averages
Level 132
1,452 SR
1,479 Elo+

VS

Team Averages
Level 114
1,519 SR
1,604 Elo+
Charybdis
Charybdis
Bigchain
Charybdis
Level 43
God Stats
7W - 8L
1,571 SR
Queue Stats
32W - 36L
1,531 Elo+
Party 2
Xing Tian
Xing Tian
Clasicneon
Xing Tian
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 37L
1,547 Elo+
Party 2
Yu Huang
Yu Huang
KindBunny711875
Yu Huang
Level 125
God Stats
5W - 9L
1,523 SR
Queue Stats
112W - 108L
1,617 Elo+
Solo
Guan Yu
Guan Yu
Lon Harris
Guan Yu
Level 174
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,711 Elo+
Solo
Nemesis
Nemesis
SnappishQuill
Nemesis
Level 104
God Stats
3W - 2L
1,500 SR
Queue Stats
83W - 64L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
1 / 1 / 5
9,464
789
7,976
7,483
2,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Ix Chel
HartmannAoE
Ix Chel
17
3 / 0 / 6
9,880
823
11,245
6,158
3,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Achilles
ImQuiteMoist
Achilles
18
5 / 0 / 7
10,791
899
14,260
14,913
19,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ares
Maōu
Ares
16
3 / 2 / 8
10,611
884
14,929
15,325
18,599
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hachiman
VIIIrless
Hachiman
17
1 / 0 / 11
9,955
830
8,929
10,079
4,085
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bigchain
Charybdis
15
0 / 2 / 0
8,981
748
4,242
9,942
4,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Xing Tian
Clasicneon
Xing Tian
14
1 / 4 / 2
9,010
751
8,514
17,554
18,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yu Huang
15
0 / 3 / 2
8,912
743
7,235
10,879
5,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Guan Yu
Lon Harris
Guan Yu
15
0 / 2 / 2
8,552
713
11,235
16,972
17,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
16
2 / 2 / 1
9,676
806
11,628
11,718
6,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
13
Kills
3
3
Deaths
13
37
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Bigchain
Charybdis
0
2
0
0
W
Hera
1
1
5
3.5
L
Xing Tian
Clasicneon
Xing Tian
1
4
2
0.5
W
Ix Chel
HartmannAoE
Ix Chel
3
0
6
6
W
Achilles
ImQuiteMoist
Achilles
5
0
7
8.5
L
Yu Huang
0
3
2
0.33
L
Guan Yu
Lon Harris
Guan Yu
0
2
2
0.5
W
Ares
Maōu
Ares
3
2
8
3.5
L
Nemesis
2
2
1
1.25
W
Hachiman
VIIIrless
Hachiman
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,339
Damage
42,854
53,958
Taken
67,065
47,956
Mitigated
51,898
17,521
Healing
10,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Bigchain
Charybdis
4,242
3,059
0
1,070
9,942
4,445
369
4,769
4,891
0
29,589
W
Hera
7,976
1,391
0
0
7,483
2,980
1,262
2,672
4,664
29,055
437
L
Xing Tian
Clasicneon
Xing Tian
8,514
433
0
1,030
17,554
18,753
0
9,441
7,264
20,894
0
W
Ix Chel
HartmannAoE
Ix Chel
11,245
1,415
5,455
3,530
6,158
3,108
778
1,882
4,135
32,857
0
W
Achilles
ImQuiteMoist
Achilles
14,260
1,235
0
2,804
14,913
19,184
816
3,207
11,223
192
38,096
L
Yu Huang
7,235
765
0
1,578
10,879
5,414
0
7,509
3,066
34,031
460
L
Guan Yu
Lon Harris
Guan Yu
11,235
743
618
3,095
16,972
17,024
0
6,376
9,877
120
26,567
W
Ares
Maōu
Ares
14,929
1,395
0
3,172
15,325
18,599
260
5,477
9,452
22,842
1,122
L
Nemesis
11,628
3,054
0
2,671
11,718
6,262
0
4,105
7,257
0
38,077
W
Hachiman
VIIIrless
Hachiman
8,929
6,670
0
2,560
10,079
4,085
1,380
2,254
7,687
0
37,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,701
Gold Earned
45,131
260
Minions Killed
243
0
Camps Cleared
0
1,342,299
Distance Traveled
1,251,765
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,981
748
68
6
0
206,644
0
W
Hera
9,464
789
51
4
0
261,262
0
L
Xing Tian
9,010
751
21
2
0
253,583
0
W
Ix Chel
9,880
823
63
5
0
286,947
0
W
Achilles
10,791
899
57
5
0
274,176
0
L
Yu Huang
8,912
743
63
5
0
227,822
0
L
Guan Yu
8,552
713
26
2
0
283,028
0
W
Ares
10,611
884
19
2
0
256,774
2
L
Nemesis
9,676
806
65
5
0
280,688
0
W
Hachiman
9,955
830
70
6
0
263,140
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role