Player Matchup

He Bo
He Bo
 
He Bo
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
 
Arachne
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
RaKima
Kukulkan
Level 28
God Stats
3W - 2L
1,600 SR
Queue Stats
10W - 20L
1,613 Elo+
Party 1
Odin
Odin
flokisohn
Odin
Level 84
God Stats
1W - 4L
1,740 SR
Queue Stats
8W - 12L
1,553 Elo+
Solo
Team Averages
Level 74
1,568 SR
1,533 Elo+

VS

Team Averages
Level 109
1,437 SR
1,538 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Shiva
Shiva
Grossepine
Shiva
Level 65
God Stats
3W - 3L
1,365 SR
Queue Stats
212W - 259L
1,405 Elo+
Party 3
Fafnir
Fafnir
PinKillerGirl
Fafnir
Level 61
God Stats
21W - 26L
1,321 SR
Queue Stats
179W - 239L
1,371 Elo+
Party 3
Nox
Nox
Razzleera
Nox
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 15L
1,719 Elo+
Party 2
Da Ji
Da Ji
corekadd
Da Ji
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
63W - 33L
1,692 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
1 / 3 / 2
6,981
1,164
6,487
7,030
2,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
 
Arachne
11
0 / 1 / 3
6,477
1,080
5,247
7,454
3,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ah Muzen Cab
 
Ah Muzen Cab
11
0 / 0 / 0
5,925
988
311
264
93
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
RaKima
Kukulkan
12
2 / 4 / 0
7,207
1,201
4,837
6,909
2,537
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
11
0 / 4 / 3
6,462
1,077
5,202
10,429
10,489
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Team 1 Tickets

304

VS

Team 2 Tickets

381

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 1 / 8
7,005
1,168
5,726
5,045
2,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
12
1 / 0 / 7
7,196
1,199
4,667
4,758
4,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 2 / 8
6,663
1,111
1,984
6,791
8,327
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
4 / 0 / 6
7,834
1,306
5,634
2,963
1,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Da Ji
corekadd
Da Ji
13
6 / 0 / 3
8,582
1,430
10,623
5,960
3,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
3
Kills
12
12
Deaths
3
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
3
2
0.67
L
Arachne
 
Arachne
0
1
3
1.5
L
Ah Muzen Cab
 
Ah Muzen Cab
0
0
0
0
W
Cthulhu
 
Cthulhu
1
1
8
5
W
Shiva
1
0
7
4.5
W
0
2
8
2
L
Kukulkan
RaKima
Kukulkan
2
4
0
0.5
W
4
0
6
7
W
Da Ji
corekadd
Da Ji
6
0
3
7.5
L
Odin
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,084
Damage
28,634
32,086
Taken
25,517
19,050
Mitigated
19,984
1,348
Healing
2,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
6,487
662
0
70
7,030
2,403
0
1,946
4,930
22,602
427
L
Arachne
 
Arachne
5,247
4,525
0
350
7,454
3,528
0
2,646
4,503
0
6,569
L
Ah Muzen Cab
 
Ah Muzen Cab
311
82
0
0
264
93
0
0
264
0
826
W
Cthulhu
 
Cthulhu
5,726
189
382
0
5,045
2,686
0
2,523
2,522
10,685
340
W
Shiva
4,667
1,087
182
330
4,758
4,191
0
2,028
2,730
0
21,203
W
1,984
806
0
440
6,791
8,327
0
2,527
4,264
3,634
0
L
Kukulkan
RaKima
Kukulkan
4,837
477
0
0
6,909
2,537
0
2,604
4,024
23,901
0
W
5,634
1,029
0
500
2,963
1,433
0
1,668
1,295
18,114
454
W
Da Ji
corekadd
Da Ji
10,623
2,190
0
250
5,960
3,347
0
2,354
3,606
0
23,511
L
Odin
5,202
1,651
0
928
10,429
10,489
0
4,606
5,052
0
7,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,052
Gold Earned
37,280
92
Minions Killed
136
2
Camps Cleared
6
536,318
Distance Traveled
637,793
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,981
1,164
42
7
0
123,788
0
L
Arachne
6,477
1,080
1
0
1
143,443
0
L
Ah Muzen Cab
5,925
988
1
0
0
16,144
0
W
Cthulhu
7,005
1,168
17
3
0
146,305
0
W
Shiva
7,196
1,199
47
8
0
127,589
0
W
Fafnir
6,663
1,111
5
1
2
106,540
0
L
Kukulkan
7,207
1,201
41
7
1
125,835
0
W
Nox
7,834
1,306
45
8
1
126,637
0
W
Da Ji
8,582
1,430
22
4
3
130,722
0
L
Odin
6,462
1,077
7
1
0
127,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role