Player Matchup

Fenrir
Fenrir
Br1ckhouse21
Fenrir
Level 147
God Stats
4W - 2L
1,377 SR
Queue Stats
13W - 4L
1,808 Elo+
Party 1
Mulan
Mulan
grabrear8
Mulan
Level 140
God Stats
50W - 34L
1,377 SR
Queue Stats
777W - 740L
1,676 Elo+
Party 1
Ra
Ra
jadedjake21
Ra
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,778 Elo+
Party 1
Team Averages
Level 136
1,418 SR
1,754 Elo+

VS

Team Averages
Level 143
1,677 SR
1,617 Elo+
Sun Wukong
Sun Wukong
C4nS3rB3ro
Sun Wukong
Level 171
God Stats
39W - 32L
1,809 SR
Queue Stats
507W - 532L
1,542 Elo+
Solo
Chang'e
Chang'e
Goldenplants
Chang'e
Level 129
God Stats
41W - 25L
1,502 SR
Queue Stats
191W - 186L
1,485 Elo+
Solo
Izanami
Izanami
NeckYou25
Izanami
Level 129
God Stats
1W - 1L
1,719 SR
Queue Stats
21W - 17L
1,825 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
3 / 1 / 1
7,246
725
5,966
11,098
8,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
grabrear8
Mulan
13
1 / 0 / 4
7,277
728
6,923
8,988
10,325
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 0 / 3
7,490
749
5,933
4,041
1,974
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
C4nS3rB3ro
Sun Wukong
10
0 / 4 / 1
6,296
630
6,570
9,424
5,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
Goldenplants
Chang'e
12
1 / 0 / 0
6,770
677
5,515
6,150
2,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
NeckYou25
Izanami
11
0 / 2 / 1
6,562
656
3,120
6,310
2,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
6
Kills
1
1
Deaths
6
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
1
1
3.5
L
Sun Wukong
C4nS3rB3ro
Sun Wukong
0
4
1
0.13
L
Chang'e
Goldenplants
Chang'e
1
0
0
1
L
Izanami
NeckYou25
Izanami
0
2
1
0.25
W
Mulan
grabrear8
Mulan
1
0
4
3
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,822
Damage
15,205
24,127
Taken
21,884
21,217
Mitigated
9,837
6,028
Healing
4,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
5,966
522
0
3,196
11,098
8,918
251
3,258
7,808
0
12,363
L
Sun Wukong
C4nS3rB3ro
Sun Wukong
6,570
1,170
0
921
9,424
5,140
0
3,109
6,265
0
23,547
L
Chang'e
Goldenplants
Chang'e
5,515
1,098
1,222
2,336
6,150
2,158
0
1,702
4,173
22,166
0
L
Izanami
NeckYou25
Izanami
3,120
1,585
0
450
6,310
2,539
0
995
4,947
0
26,706
W
Mulan
grabrear8
Mulan
6,923
1,658
0
907
8,988
10,325
289
1,866
7,116
0
24,767
W
5,933
760
906
1,019
4,041
1,974
618
436
3,591
40,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,013
Gold Earned
19,628
138
Minions Killed
130
0
Camps Cleared
0
571,882
Distance Traveled
536,395
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,246
725
24
2
0
191,691
0
L
Sun Wukong
6,296
630
37
4
0
181,347
0
L
Chang'e
6,770
677
47
5
0
182,355
0
L
Izanami
6,562
656
46
5
0
172,693
0
W
Mulan
7,277
728
35
4
0
179,965
0
W
Ra
7,490
749
79
8
0
200,226
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role