Player Matchup

Pele
Pele
 
Pele
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Panda6913
Merlin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
RedSwan
Vamana
Level 107
God Stats
4W - 6L
1,386 SR
Queue Stats
32W - 34L
1,554 Elo+
Party 1
Atlas
Atlas
Swizzward
Atlas
Level 87
God Stats
11W - 6L
1,624 SR
Queue Stats
166W - 175L
1,627 Elo+
Party 1
Hachiman
Hachiman
Whizzak
Hachiman
Level 124
God Stats
13W - 9L
1,846 SR
Queue Stats
180W - 186L
1,659 Elo+
Party 1
Team Averages
Level 90
1,571 SR
1,568 Elo+

VS

Team Averages
Level 123
1,468 SR
1,476 Elo+
Thor
Thor
 
Thor
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Nikolai3200
Erlang Shen
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 151L
1,572 Elo+
Solo
Ymir
Ymir
SpätzleMitSoß
Ymir
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 8L
1,265 Elo+
Party 2
Vulcan
Vulcan
Stealth_gamer_BR
Vulcan
Level 148
God Stats
28W - 15L
1,667 SR
Queue Stats
156W - 118L
1,622 Elo+
Solo
Neith
Neith
tew_MuchSauce
Neith
Level 122
God Stats
0W - 4L
1,173 SR
Queue Stats
3W - 9L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
6
0 / 0 / 1
3,271
654
718
3,965
1,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Panda6913
Merlin
6
0 / 2 / 0
3,262
652
279
2,582
706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Vamana
RedSwan
Vamana
6
1 / 0 / 0
4,026
805
1,325
2,812
1,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Atlas
Swizzward
Atlas
6
0 / 0 / 1
3,716
743
1,376
4,172
1,966
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
Whizzak
Hachiman
6
1 / 0 / 0
3,537
707
2,017
2,250
749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
7
1 / 0 / 1
3,731
746
2,157
3,936
1,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
Nikolai3200
Erlang Shen
3
0 / 1 / 0
2,866
573
951
2,078
653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

4
0 / 1 / 0
2,867
573
519
2,530
1,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

6
1 / 0 / 0
3,645
729
497
604
193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

5
0 / 0 / 0
2,911
582
2,851
3,061
900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
2
Kills
2
2
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
0
0
1
0.5
L
Thor
 
Thor
1
0
1
1.5
L
Erlang Shen
Nikolai3200
Erlang Shen
0
1
0
0
W
Merlin
Panda6913
Merlin
0
2
0
0
W
Vamana
RedSwan
Vamana
1
0
0
1
L
0
1
0
0
L
1
0
0
1
W
Atlas
Swizzward
Atlas
0
0
1
0.5
W
Hachiman
Whizzak
Hachiman
1
0
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,715
Damage
6,975
15,781
Taken
12,209
6,265
Mitigated
4,147
5,191
Healing
5,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
718
316
0
1,097
3,965
1,282
0
263
3,662
0
19,005
L
Thor
 
Thor
2,157
837
0
2,581
3,936
1,211
0
175
3,713
0
20,620
L
Erlang Shen
Nikolai3200
Erlang Shen
951
683
0
932
2,078
653
0
0
1,958
0
8,037
W
Merlin
Panda6913
Merlin
279
41
0
625
2,582
706
96
180
2,388
10,052
263
W
Vamana
RedSwan
Vamana
1,325
718
0
876
2,812
1,562
0
0
2,812
0
22,162
L
519
164
0
691
2,530
1,190
0
396
2,134
3,636
0
L
497
252
0
35
604
193
0
37
561
14,421
0
W
Atlas
Swizzward
Atlas
1,376
636
0
1,698
4,172
1,966
0
446
3,726
10,624
2,370
W
Hachiman
Whizzak
Hachiman
2,017
1,313
0
895
2,250
749
0
73
2,177
0
22,942
L
2,851
671
0
1,542
3,061
900
0
917
2,144
0
19,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,812
Gold Earned
16,020
156
Minions Killed
119
0
Camps Cleared
0
438,543
Distance Traveled
436,907
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
3,271
654
33
7
0
114,970
0
L
Thor
3,731
746
42
8
0
107,664
0
L
Erlang Shen
2,866
573
17
3
0
41,896
0
W
Merlin
3,262
652
29
6
0
81,599
0
W
Vamana
4,026
805
39
8
0
64,798
0
L
Ymir
2,867
573
5
1
0
79,584
0
L
Vulcan
3,645
729
30
6
0
104,459
0
W
Atlas
3,716
743
15
3
0
90,290
0
W
Hachiman
3,537
707
40
8
0
86,886
0
L
Neith
2,911
582
25
5
0
103,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role