Player Matchup

Anhur
Anhur
KIING_JT_
Anhur
Level 110
God Stats
4W - 6L
1,701 SR
Queue Stats
43W - 40L
1,371 Elo+
Party 2
Ix Chel
Ix Chel
Sinexx99
Ix Chel
Level 156
God Stats
2W - 1L
1,546 SR
Queue Stats
4W - 5L
1,651 Elo+
Solo
Ymir
Ymir
TaUrUsZZ
Ymir
Level 149
God Stats
8W - 6L
1,803 SR
Queue Stats
67W - 67L
1,661 Elo+
Solo
Susano
Susano
jelliwolf
Susano
Level 67
God Stats
1W - 1L
1,225 SR
Queue Stats
2W - 2L
1,464 Elo+
Party 2
Guan Yu
Guan Yu
vl RioT lv
Guan Yu
Level 129
God Stats
14W - 11L
1,500 SR
Queue Stats
344W - 342L
1,497 Elo+
Solo
Team Averages
Level 122
1,555 SR
1,529 Elo+

VS

Team Averages
Level 98
1,487 SR
1,567 Elo+
Janus
Janus
Inspector_Frosty
Janus
Level 88
God Stats
4W - 2L
1,500 SR
Queue Stats
95W - 74L
1,547 Elo+
Party 1
Shiva
Shiva
NeoConductor
Shiva
Level 60
God Stats
24W - 15L
1,500 SR
Queue Stats
183W - 207L
1,490 Elo+
Party 1
Thanatos
Thanatos
Romeish
Thanatos
Level 89
God Stats
1W - 0L
1,253 SR
Queue Stats
162W - 136L
1,704 Elo+
Solo
Hachiman
Hachiman
Valantino5
Hachiman
Level 126
God Stats
28W - 19L
1,757 SR
Queue Stats
36W - 28L
1,651 Elo+
Solo
Kuzenbo
Kuzenbo
blackmafiaboi
Kuzenbo
Level 128
God Stats
7W - 6L
1,425 SR
Queue Stats
288W - 287L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
KIING_JT_
Anhur
11
1 / 6 / 1
6,901
431
4,647
11,109
3,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
Sinexx99
Ix Chel
14
3 / 5 / 3
8,646
540
10,563
12,393
4,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
11
2 / 6 / 1
7,523
470
4,965
19,110
14,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Susano
jelliwolf
Susano
10
0 / 6 / 0
6,048
378
3,531
14,365
4,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
vl RioT lv
Guan Yu
11
2 / 2 / 0
7,610
476
6,237
8,192
8,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 4
8,702
544
8,703
10,987
3,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 1 / 2
8,181
511
4,981
11,761
6,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
Romeish
Thanatos
16
12 / 2 / 3
9,585
599
10,562
16,269
7,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
Valantino5
Hachiman
14
5 / 1 / 4
8,937
559
12,449
8,338
3,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
12
1 / 2 / 10
6,971
436
7,572
9,509
11,000
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
48
8
Kills
25
25
Deaths
9
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
5
3
4
2.33
L
Anhur
KIING_JT_
Anhur
1
6
1
0.25
W
2
1
2
3
W
Thanatos
Romeish
Thanatos
12
2
3
6.75
L
Ix Chel
Sinexx99
Ix Chel
3
5
3
0.9
L
Ymir
2
6
1
0.42
W
Hachiman
Valantino5
Hachiman
5
1
4
7
W
Kuzenbo
1
2
10
3
L
Susano
jelliwolf
Susano
0
6
0
0
L
Guan Yu
vl RioT lv
Guan Yu
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,943
Damage
44,267
65,169
Taken
56,864
34,579
Mitigated
32,007
13,362
Healing
26,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,703
843
0
1,164
10,987
3,755
416
5,810
5,177
52,373
2,311
L
Anhur
KIING_JT_
Anhur
4,647
1,565
0
1,693
11,109
3,275
0
3,089
7,908
0
35,608
W
4,981
930
192
2,902
11,761
6,646
356
506
10,696
0
49,575
W
Thanatos
Romeish
Thanatos
10,562
2,827
0
15,970
16,269
7,230
300
2,267
13,926
0
88,119
L
Ix Chel
Sinexx99
Ix Chel
10,563
246
205
1,913
12,393
4,537
0
5,411
6,643
56,614
1,830
L
Ymir
4,965
615
73
4,423
19,110
14,014
116
4,014
15,038
35,175
0
W
Hachiman
Valantino5
Hachiman
12,449
6,187
148
4,191
8,338
3,376
729
3,695
4,643
0
72,091
W
Kuzenbo
7,572
3,055
0
1,690
9,509
11,000
47
3,244
6,265
23,284
994
L
Susano
jelliwolf
Susano
3,531
213
0
2,621
14,365
4,553
0
2,875
11,424
0
36,842
L
Guan Yu
vl RioT lv
Guan Yu
6,237
1,135
0
2,434
8,192
8,200
0
0
8,192
0
46,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,728
Gold Earned
42,376
340
Minions Killed
420
0
Camps Cleared
0
1,308,478
Distance Traveled
1,510,970
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,702
544
92
6
0
298,162
0
L
Anhur
6,901
431
64
4
0
257,487
0
W
Shiva
8,181
511
77
5
0
284,499
0
W
Thanatos
9,585
599
113
7
0
349,798
0
L
Ix Chel
8,646
540
96
6
0
278,503
0
L
Ymir
7,523
470
44
3
0
265,157
0
W
Hachiman
8,937
559
111
7
0
271,600
2
W
Kuzenbo
6,971
436
27
2
0
306,911
5
L
Susano
6,048
378
59
4
0
296,540
1
L
Guan Yu
7,610
476
77
5
0
210,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role