Player Matchup

Vulcan
Vulcan
Gold V
BathoryB
Vulcan
Gold V
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 50L
1,593 MMR
Solo
Fenrir
Fenrir
Gold III
CepDiggins
Fenrir
Gold III
Level 102
God Stats
2W - 0L
1,838 SR
Queue Stats
15W - 14L
1,596 MMR
Solo
Nike
Nike
Silver I
GUNAARM01
Nike
Silver I
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 42L
1,592 MMR
Party 2
Osiris
Osiris
Gold V
SuperSayanBurst
Osiris
Gold V
Level 128
God Stats
4W - 0L
1,500 SR
Queue Stats
48W - 33L
1,595 MMR
Solo
Rama
Rama
Silver I
davidsesmap
Rama
Silver I
Level 156
God Stats
3W - 1L
1,313 SR
Queue Stats
62W - 42L
1,592 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,530 SR
1,593 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 133
1,450 SR
1,575 MMR
Ares
Ares
Bronze III
 
Ares
Bronze III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Silver II
DanteEBL
Amaterasu
Silver II
Level 120
God Stats
8W - 10L
1,714 SR
Queue Stats
182W - 184L
1,556 MMR
Party 1
Hun Batz
Hun Batz
Gold III
Parkness1900
Hun Batz
Gold III
Level 88
God Stats
4W - 9L
1,646 SR
Queue Stats
217W - 214L
1,591 MMR
Solo
Hachiman
Hachiman
Gold III
Surocky
Hachiman
Gold III
Level 143
God Stats
28W - 34L
1,125 SR
Queue Stats
107W - 115L
1,595 MMR
Solo
Ra
Ra
Gold III
XXJI
Ra
Gold III
Level 155
God Stats
10W - 10L
1,265 SR
Queue Stats
190W - 184L
1,635 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
BathoryB
Vulcan
19
0 / 1 / 5
11,817
622
8,232
8,214
3,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
CepDiggins
Fenrir
17
5 / 4 / 4
10,576
557
8,654
16,975
8,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nike
15
4 / 1 / 6
9,984
525
9,954
13,170
10,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
3 / 1 / 2
12,882
678
18,169
21,605
23,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
7 / 1 / 3
13,125
691
11,839
9,923
4,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Bans
ThorAthenaBake Kujira

VS

Bans
SusanoMaman BrigitteThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
2 / 2 / 3
7,822
412
5,236
11,571
10,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amaterasu
DanteEBL
Amaterasu
15
1 / 3 / 1
8,715
459
11,160
23,247
27,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
Parkness1900
Hun Batz
16
3 / 5 / 3
8,863
466
6,794
15,265
6,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
Surocky
Hachiman
16
1 / 5 / 0
8,903
469
5,354
16,248
6,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
XXJI
Ra
13
1 / 5 / 1
7,978
420
4,415
11,295
5,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
19
Kills
8
8
Deaths
20
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
2
3
1.75
W
Vulcan
BathoryB
Vulcan
0
1
5
2.5
W
Fenrir
CepDiggins
Fenrir
5
4
4
1.75
L
Amaterasu
DanteEBL
Amaterasu
1
3
1
0.5
W
Nike
4
1
6
7
L
Hun Batz
Parkness1900
Hun Batz
3
5
3
0.9
W
3
1
2
4
L
Hachiman
Surocky
Hachiman
1
5
0
0.2
L
Ra
XXJI
Ra
1
5
1
0.3
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,848
Damage
32,959
69,887
Taken
77,626
50,953
Mitigated
56,040
17,575
Healing
24,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
5,236
671
0
2,170
11,571
10,337
0
1,742
9,732
18,520
0
W
Vulcan
BathoryB
Vulcan
8,232
1,568
0
1,292
8,214
3,995
0
830
7,320
107,295
3,982
W
Fenrir
CepDiggins
Fenrir
8,654
2,829
0
3,528
16,975
8,357
1,865
4,531
12,322
0
80,312
L
Amaterasu
DanteEBL
Amaterasu
11,160
5,318
0
8,749
23,247
27,380
0
1,086
20,904
0
71,372
W
Nike
9,954
1,287
0
1,541
13,170
10,946
545
1,766
11,260
0
54,763
L
Hun Batz
Parkness1900
Hun Batz
6,794
2,429
0
6,157
15,265
6,693
0
2,208
12,810
0
86,767
W
18,169
9,693
0
6,211
21,605
23,365
897
2,006
18,432
0
119,967
L
Hachiman
Surocky
Hachiman
5,354
3,177
0
4,220
16,248
6,553
0
1,469
14,705
0
82,231
L
Ra
XXJI
Ra
4,415
406
718
2,124
11,295
5,077
0
1,265
9,796
54,095
394
W
11,839
9,317
0
5,003
9,923
4,290
2,274
1,269
8,654
0
131,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,384
Gold Earned
42,281
763
Minions Killed
496
0
Camps Cleared
0
1,948,064
Distance Traveled
1,667,618
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,822
412
19
1
0
309,638
9
W
Vulcan
11,817
622
197
10
0
389,784
4
W
Fenrir
10,576
557
121
6
0
451,092
4
L
Amaterasu
8,715
459
104
5
0
352,937
1
W
Nike
9,984
525
67
4
0
399,743
4
L
Hun Batz
8,863
466
136
7
0
391,753
2
W
Osiris
12,882
678
183
10
0
351,321
2
L
Hachiman
8,903
469
124
7
0
316,688
3
L
Ra
7,978
420
113
6
0
296,602
4
W
Rama
13,125
691
195
10
0
356,124
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role