Player Matchup

Medusa
Medusa
Dallgun
Medusa
Level 82
God Stats
1W - 1L
1,739 SR
Queue Stats
24W - 15L
1,445 Elo+
Solo
Anubis
Anubis
nummycheese201
Anubis
Level 72
God Stats
3W - 2L
1,860 SR
Queue Stats
14W - 13L
1,532 Elo+
Party 1
Ares
Ares
nummyricee201
Ares
Level 26
God Stats
2W - 2L
1,688 SR
Queue Stats
14W - 13L
1,532 Elo+
Party 1
Team Averages
Level 60
1,762 SR
1,503 Elo+

VS

Team Averages
Level 119
1,779 SR
1,595 Elo+
Da Ji
Da Ji
BeetIeBobcat186
Da Ji
Level 99
God Stats
87W - 68L
1,811 SR
Queue Stats
273W - 267L
1,667 Elo+
Solo
Ix Chel
Ix Chel
YungHeathLedger1
Ix Chel
Level 133
God Stats
43W - 9L
1,777 SR
Queue Stats
85W - 33L
1,702 Elo+
Solo
Ymir
Ymir
bryan_alvarezb
Ymir
Level 126
God Stats
6W - 5L
1,750 SR
Queue Stats
26W - 25L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dallgun
Medusa
12
1 / 3 / 1
7,207
655
7,822
8,818
3,821
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
0 / 6 / 2
7,262
660
4,232
8,630
4,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
1 / 3 / 1
6,600
600
2,812
8,849
7,833
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 5
9,250
841
7,772
7,759
4,178
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

15
5 / 0 / 7
8,766
797
13,863
5,486
2,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 9
7,456
678
1,611
10,828
10,482
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
2
Kills
12
12
Deaths
2
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
7
0
5
9.5
L
Medusa
Dallgun
Medusa
1
3
1
0.5
W
5
0
7
8.5
W
0
2
9
2.25
L
0
6
2
0.17
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,866
Damage
23,246
26,297
Taken
24,073
15,999
Mitigated
17,122
2,404
Healing
5,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,772
2,335
297
2,792
7,759
4,178
637
3,057
4,702
0
20,296
L
Medusa
Dallgun
Medusa
7,822
3,544
0
1,038
8,818
3,821
112
4,906
3,906
0
35,219
W
13,863
1,527
1,631
1,190
5,486
2,462
1,317
490
4,996
48,799
733
W
1,611
0
0
0
10,828
10,482
435
3,481
7,347
13,809
0
L
4,232
149
0
680
8,630
4,345
200
5,571
3,057
26,804
84
L
2,812
372
0
686
8,849
7,833
0
5,011
3,834
5,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,069
Gold Earned
25,472
111
Minions Killed
118
0
Camps Cleared
0
519,413
Distance Traveled
581,019
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,250
841
29
3
0
191,567
0
L
Medusa
7,207
655
57
5
0
192,750
0
W
Ix Chel
8,766
797
66
6
0
200,525
0
W
Ymir
7,456
678
23
2
0
188,927
0
L
Anubis
7,262
660
47
4
0
155,705
0
L
Ares
6,600
600
7
1
0
170,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role