Player Matchup

Arachne
Arachne
Boorzik_71
Arachne
Level 96
God Stats
61W - 56L
1,401 SR
Queue Stats
422W - 423L
1,314 Elo+
Solo
Sun Wukong
Sun Wukong
JakeLloyd22
Sun Wukong
Level 61
God Stats
1W - 3L
1,500 SR
Queue Stats
44W - 33L
1,576 Elo+
Party 2
Hachiman
Hachiman
Legs 12K
Hachiman
Level 122
God Stats
2W - 2L
1,314 SR
Queue Stats
40W - 28L
1,508 Elo+
Party 2
Janus
Janus
VOWLES14
Janus
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,655 Elo+
Party 2
Bacchus
Bacchus
greensmoke44120
Bacchus
Level 97
God Stats
2W - 5L
1,500 SR
Queue Stats
182W - 180L
1,474 Elo+
Solo
Team Averages
Level 90
1,443 SR
1,505 Elo+

VS

Team Averages
Level 73
1,553 SR
1,461 Elo+
Agni
Agni
Adrizalea
Agni
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 42L
1,581 Elo+
Solo
Loki
Loki
Dealyn
Loki
Level 87
God Stats
29W - 26L
1,657 SR
Queue Stats
122W - 130L
1,594 Elo+
Solo
Charon
Charon
IVDFN_Muaaji_
Charon
Level 109
God Stats
13W - 10L
1,751 SR
Queue Stats
142W - 128L
1,419 Elo+
Solo
Ares
Ares
Softi99
Ares
Level 68
God Stats
23W - 17L
1,368 SR
Queue Stats
184W - 170L
1,354 Elo+
Party 1
Ishtar
Ishtar
Waspouney
Ishtar
Level 12
God Stats
13W - 13L
1,491 SR
Queue Stats
209W - 214L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Boorzik_71
Arachne
12
3 / 8 / 0
7,261
484
9,571
15,988
6,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
JakeLloyd22
Sun Wukong
11
0 / 3 / 0
7,016
468
4,830
10,174
9,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
Legs 12K
Hachiman
12
2 / 5 / 2
7,605
507
6,746
12,344
4,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
VOWLES14
Janus
11
0 / 5 / 1
6,513
434
5,589
10,583
4,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 7 / 3
8,223
548
6,232
14,843
16,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
3 / 2 / 4
8,670
578
9,336
9,074
3,859
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Magic Focus

Magic Focus

+20
Magical Power

Loki
Dealyn
Loki
14
6 / 0 / 8
8,566
571
7,496
12,672
5,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 1 / 7
7,466
498
6,951
10,113
8,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ares
Softi99
Ares
12
6 / 3 / 19
8,665
578
9,094
12,961
12,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ishtar
Waspouney
Ishtar
12
10 / 3 / 12
8,218
548
12,426
11,701
5,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
78
9
Kills
28
28
Deaths
9
6
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Agni
3
2
4
2.5
L
Arachne
Boorzik_71
Arachne
3
8
0
0.38
W
Loki
Dealyn
Loki
6
0
8
10
W
3
1
7
6.5
L
Sun Wukong
JakeLloyd22
Sun Wukong
0
3
0
0
L
Hachiman
Legs 12K
Hachiman
2
5
2
0.6
W
Ares
Softi99
Ares
6
3
19
5.17
L
Janus
VOWLES14
Janus
0
5
1
0.1
W
Ishtar
Waspouney
Ishtar
10
3
12
5.33
L
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,968
Damage
45,303
63,932
Taken
56,521
40,714
Mitigated
35,460
10,775
Healing
21,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
9,336
789
0
4,720
9,074
3,859
240
2,641
6,301
76,470
2,819
L
Arachne
Boorzik_71
Arachne
9,571
7,645
0
2,527
15,988
6,736
0
6,301
9,610
0
39,338
W
Loki
Dealyn
Loki
7,496
1,306
0
5,236
12,672
5,371
273
3,143
9,283
0
57,488
W
6,951
1,441
0
2,839
10,113
8,587
315
1,005
8,758
45,531
268
L
Sun Wukong
JakeLloyd22
Sun Wukong
4,830
865
0
1,752
10,174
9,026
0
3,835
5,565
0
44,155
L
Hachiman
Legs 12K
Hachiman
6,746
4,470
0
2,499
12,344
4,608
813
3,508
8,836
0
48,336
W
Ares
Softi99
Ares
9,094
724
805
2,987
12,961
12,525
167
1,964
10,886
22,649
0
L
Janus
VOWLES14
Janus
5,589
875
0
1,114
10,583
4,225
0
4,741
5,725
44,991
0
W
Ishtar
Waspouney
Ishtar
12,426
8,163
0
4,419
11,701
5,118
931
2,235
9,285
0
45,068
L
6,232
869
416
2,467
14,843
16,119
0
5,102
9,507
15,411
434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,618
Gold Earned
41,585
292
Minions Killed
360
0
Camps Cleared
0
1,323,454
Distance Traveled
1,366,037
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,670
578
129
9
0
262,941
0
L
Arachne
7,261
484
54
4
0
276,533
0
W
Loki
8,566
571
83
6
0
323,518
0
W
Charon
7,466
498
63
4
0
250,308
1
L
Sun Wukong
7,016
468
77
5
0
272,853
0
L
Hachiman
7,605
507
77
5
0
255,052
0
W
Ares
8,665
578
23
2
0
288,849
0
L
Janus
6,513
434
71
5
0
226,709
0
W
Ishtar
8,218
548
62
4
0
240,421
0
L
Bacchus
8,223
548
13
1
0
292,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role