Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 238
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Killshoot_asanc6
Osiris
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
280W - 270L
1,566 Elo+
Party 1
Ymir
Ymir
Marcos060906
Ymir
Level 4
God Stats
0W - 3L
1,280 SR
Queue Stats
1W - 5L
1,287 Elo+
Party 1
Hachiman
Hachiman
White_Fireball
Hachiman
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
224W - 235L
1,313 Elo+
Solo
Awilix
Awilix
pelli08dfs
Awilix
Level 100
God Stats
9W - 10L
1,764 SR
Queue Stats
91W - 105L
1,435 Elo+
Party 1
Team Averages
Level 111
1,509 SR
1,420 Elo+

VS

Team Averages
Level 80
1,385 SR
1,544 Elo+
Cu Chulainn
Cu Chulainn
ScepticalShrimp
Cu Chulainn
Level 121
God Stats
19W - 16L
1,495 SR
Queue Stats
322W - 310L
1,554 Elo+
Solo
Chernobog
Chernobog
TRW-K0K3
Chernobog
Level 38
God Stats
2W - 4L
1,145 SR
Queue Stats
8W - 10L
1,413 Elo+
Party 2
Ymir
Ymir
TRW-M0N70R0
Ymir
Level 33
God Stats
1W - 3L
1,169 SR
Queue Stats
7W - 12L
1,344 Elo+
Party 2
Hun Batz
Hun Batz
WhyMacBig
Hun Batz
Level 57
God Stats
15W - 12L
1,208 SR
Queue Stats
73W - 78L
1,519 Elo+
Solo
Janus
Janus
l777l Ago
Janus
Level 151
God Stats
9W - 10L
1,906 SR
Queue Stats
255W - 253L
1,888 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
1 / 4 / 3
8,294
553
5,842
7,646
3,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 7 / 1
6,915
461
5,056
17,904
17,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 6 / 1
6,383
426
4,008
12,554
11,257
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hachiman
11
2 / 3 / 0
7,066
471
9,340
12,188
4,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Awilix
pelli08dfs
Awilix
15
5 / 3 / 0
8,103
540
5,378
13,512
6,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ScepticalShrimp
Cu Chulainn
16
9 / 0 / 5
10,302
687
17,557
13,506
13,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
TRW-K0K3
Chernobog
12
2 / 3 / 8
6,740
449
6,526
8,256
3,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 8
7,525
502
4,615
11,390
10,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
WhyMacBig
Hun Batz
15
5 / 1 / 4
8,206
547
9,841
13,862
6,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
l777l Ago
Janus
13
5 / 4 / 2
8,228
549
7,137
8,277
3,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
8
Kills
23
23
Deaths
8
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
4
3
0.63
L
0
7
1
0.07
L
0
6
1
0.08
W
Cu Chulainn
ScepticalShrimp
Cu Chulainn
9
0
5
11.5
W
Chernobog
TRW-K0K3
Chernobog
2
3
8
2
W
2
0
8
6
L
Hachiman
2
3
0
0.67
W
Hun Batz
WhyMacBig
Hun Batz
5
1
4
7
W
Janus
l777l Ago
Janus
5
4
2
1.5
L
Awilix
pelli08dfs
Awilix
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,624
Damage
45,676
63,804
Taken
55,291
42,251
Mitigated
37,537
12,030
Healing
9,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
5,842
588
0
894
7,646
3,028
1,157
2,576
4,848
58,898
1,078
L
5,056
1,904
0
4,183
17,904
17,527
0
606
16,345
0
43,317
L
4,008
793
0
1,586
12,554
11,257
58
4,202
8,219
14,262
867
W
Cu Chulainn
ScepticalShrimp
Cu Chulainn
17,557
3,542
0
3,379
13,506
13,732
0
944
12,562
748
87,995
W
Chernobog
TRW-K0K3
Chernobog
6,526
4,032
0
1,265
8,256
3,365
287
1,173
7,083
0
30,412
W
4,615
1,566
0
1,938
11,390
10,585
0
2,568
8,822
28,767
0
L
Hachiman
9,340
5,091
0
3,745
12,188
4,274
0
1,314
10,787
0
50,530
W
Hun Batz
WhyMacBig
Hun Batz
9,841
2,851
0
1,805
13,862
6,726
0
2,609
11,253
0
73,409
W
Janus
l777l Ago
Janus
7,137
46
0
1,459
8,277
3,129
0
2,281
5,996
54,635
3,134
L
Awilix
pelli08dfs
Awilix
5,378
1,993
0
1,622
13,512
6,165
0
2,690
10,428
0
60,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,761
Gold Earned
41,001
368
Minions Killed
376
0
Camps Cleared
0
1,429,063
Distance Traveled
1,467,932
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,294
553
110
7
0
269,788
0
L
Osiris
6,915
461
72
5
0
265,200
0
L
Ymir
6,383
426
14
1
0
268,387
0
W
Cu Chulainn
10,302
687
126
8
0
286,339
2
W
Chernobog
6,740
449
32
2
0
261,898
2
W
Ymir
7,525
502
43
3
0
304,559
0
L
Hachiman
7,066
471
72
5
0
267,401
6
W
Hun Batz
8,206
547
91
6
0
333,231
0
W
Janus
8,228
549
84
6
0
281,905
1
L
Awilix
8,103
540
100
7
0
358,287
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role