Player Matchup

Morgan Le Fay
Morgan Le Fay
Darjus
Morgan Le Fay
Level 159
God Stats
1W - 2L
1,154 SR
Queue Stats
4W - 5L
1,299 Elo+
Party 1
Ne Zha
Ne Zha
SARdosnoventa
Ne Zha
Level 118
God Stats
2W - 1L
1,440 SR
Queue Stats
11W - 17L
1,315 Elo+
Party 1
Sun Wukong
Sun Wukong
sirkael
Sun Wukong
Level 117
God Stats
1W - 1L
1,175 SR
Queue Stats
5W - 7L
1,407 Elo+
Party 1
Team Averages
Level 131
1,256 SR
1,340 Elo+

VS

Team Averages
Level 96
1,570 SR
1,497 Elo+
Discordia
Discordia
Corneliaxo
Discordia
Level 28
God Stats
145W - 119L
1,524 SR
Queue Stats
340W - 314L
1,509 Elo+
Party 2
Ne Zha
Ne Zha
Czaes
Ne Zha
Level 101
God Stats
9W - 7L
1,684 SR
Queue Stats
181W - 177L
1,522 Elo+
Party 2
Terra
Terra
bibi76
Terra
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 44L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Darjus
Morgan Le Fay
17
6 / 3 / 1
11,050
789
12,396
11,723
4,782
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 1 / 6
9,469
676
9,354
13,527
5,898
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sun Wukong
sirkael
Sun Wukong
16
4 / 2 / 5
10,623
759
12,484
15,892
16,633
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Corneliaxo
Discordia
14
1 / 5 / 2
9,421
673
8,524
11,448
4,344
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Czaes
Ne Zha
16
4 / 3 / 1
10,156
725
14,170
13,909
6,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Terra
bibi76
Terra
16
1 / 2 / 4
9,331
667
8,467
13,157
15,110
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
10
Kills
6
6
Deaths
10
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Discordia
Corneliaxo
Discordia
1
5
2
0.4
L
Ne Zha
Czaes
Ne Zha
4
3
1
1.5
W
Morgan Le Fay
Darjus
Morgan Le Fay
6
3
1
2.17
W
0
1
6
3
L
Terra
bibi76
Terra
1
2
4
1.5
W
Sun Wukong
sirkael
Sun Wukong
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,234
Damage
31,161
41,142
Taken
38,514
27,313
Mitigated
25,905
9,783
Healing
5,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Corneliaxo
Discordia
8,524
904
0
240
11,448
4,344
0
3,949
7,215
40,283
911
L
Ne Zha
Czaes
Ne Zha
14,170
4,036
0
2,350
13,909
6,451
0
3,804
9,741
0
49,588
W
Morgan Le Fay
Darjus
Morgan Le Fay
12,396
566
0
1,733
11,723
4,782
59
4,912
6,782
53,873
232
W
9,354
1,350
0
4,205
13,527
5,898
731
6,096
7,401
0
48,009
L
Terra
bibi76
Terra
8,467
1,136
1,204
1,692
13,157
15,110
0
4,537
8,149
18,840
0
W
Sun Wukong
sirkael
Sun Wukong
12,484
1,165
0
3,845
15,892
16,633
87
5,888
9,981
0
30,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,142
Gold Earned
28,908
185
Minions Killed
145
0
Camps Cleared
0
783,588
Distance Traveled
796,356
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,421
673
76
5
0
238,327
0
L
Ne Zha
10,156
725
51
4
0
271,274
0
W
Morgan Le Fay
11,050
789
98
7
0
246,707
2
W
Ne Zha
9,469
676
49
4
0
280,337
2
L
Terra
9,331
667
18
1
0
286,755
1
W
Sun Wukong
10,623
759
38
3
0
256,544
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role