Player Matchup

Danzaburou
Danzaburou
Rambowdan
Danzaburou
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 12L
1,687 Elo+
Party 2
Ymir
Ymir
Viper2310
Ymir
Level 89
God Stats
1W - 1L
1,751 SR
Queue Stats
10W - 12L
1,687 Elo+
Party 2
Janus
Janus
WJA17
Janus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 137L
1,502 Elo+
Solo
Team Averages
Level 81
1,584 SR
1,625 Elo+

VS

Team Averages
Level 50
1,636 SR
1,378 Elo+
Merlin
Merlin
IceColdMagic
Merlin
Level 62
God Stats
9W - 14L
1,704 SR
Queue Stats
138W - 130L
1,543 Elo+
Party 1
Neith
Neith
KitarORA
Neith
Level 57
God Stats
13W - 15L
1,704 SR
Queue Stats
37W - 45L
1,503 Elo+
Party 1
Terra
Terra
lozerudied
Terra
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 18L
1,087 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Rambowdan
Danzaburou
15
1 / 4 / 2
9,805
700
11,201
13,674
6,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ymir
14
1 / 2 / 2
8,782
627
6,684
14,060
12,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Janus
WJA17
Janus
14
1 / 5 / 1
9,360
669
10,140
10,078
3,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
10 / 1 / 1
11,130
795
10,139
7,534
4,278
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
KitarORA
Neith
15
1 / 2 / 8
9,695
693
16,464
14,740
15,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Terra
15
0 / 0 / 7
9,113
651
5,557
10,996
11,072
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
3
Kills
11
11
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Merlin
10
1
1
10.5
W
Neith
KitarORA
Neith
1
2
8
2.5
L
Danzaburou
Rambowdan
Danzaburou
1
4
2
0.5
L
Ymir
1
2
2
1
L
Janus
WJA17
Janus
1
5
1
0.3
W
Terra
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,025
Damage
32,160
37,812
Taken
33,270
22,455
Mitigated
30,823
5,172
Healing
10,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
10,139
71
0
1,636
7,534
4,278
0
2,892
4,615
45,571
904
W
Neith
KitarORA
Neith
16,464
3,403
215
3,826
14,740
15,473
27
8,646
6,078
0
32,761
L
Danzaburou
Rambowdan
Danzaburou
11,201
6,433
0
2,242
13,674
6,109
0
4,812
8,226
0
38,898
L
Ymir
6,684
338
0
1,440
14,060
12,652
0
6,135
7,322
19,443
0
L
Janus
WJA17
Janus
10,140
258
0
1,490
10,078
3,694
0
3,925
5,662
41,708
780
W
Terra
5,557
299
1,901
3,335
10,996
11,072
23
5,333
5,663
18,776
2,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,947
Gold Earned
29,938
148
Minions Killed
147
0
Camps Cleared
0
675,904
Distance Traveled
769,961
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,130
795
72
5
0
262,936
0
W
Neith
9,695
693
48
3
0
235,689
3
L
Danzaburou
9,805
700
69
5
0
221,570
0
L
Ymir
8,782
627
21
2
0
239,230
1
L
Janus
9,360
669
58
4
0
215,104
0
W
Terra
9,113
651
27
2
0
271,336
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role