Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
NativeX81
Morgan Le Fay
Level 137
God Stats
14W - 10L
1,642 SR
Queue Stats
302W - 318L
1,518 Elo+
Solo
Vulcan
Vulcan
Olamy123
Vulcan
Level 141
God Stats
166W - 204L
1,382 SR
Queue Stats
356W - 406L
1,388 Elo+
Solo
Bellona
Bellona
RIPBLACKMAMBA824
Bellona
Level 149
God Stats
11W - 4L
2,045 SR
Queue Stats
50W - 42L
1,476 Elo+
Solo
Jing Wei
Jing Wei
StormyMarchHare
Jing Wei
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 44L
1,407 Elo+
Solo
Team Averages
Level 142
1,614 SR
1,458 Elo+

VS

Team Averages
Level 120
1,627 SR
1,515 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
TylerWN
Charon
Level 109
God Stats
4W - 1L
1,980 SR
Queue Stats
35W - 47L
1,579 Elo+
Solo
Fenrir
Fenrir
shadepyro
Fenrir
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
xOkamii-1
Merlin
Level 145
God Stats
75W - 46L
1,656 SR
Queue Stats
111W - 101L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
2 / 0 / 3
7,442
1,240
3,172
3,984
2,862
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Morgan Le Fay
NativeX81
Morgan Le Fay
12
1 / 0 / 4
6,756
1,126
6,136
3,200
1,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vulcan
Olamy123
Vulcan
12
1 / 0 / 3
6,779
1,130
5,211
1,833
798
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 3
6,741
1,124
2,382
4,997
3,295
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
12
0 / 0 / 4
6,580
1,097
3,330
4,994
1,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

377

VS

Team 2 Tickets

325

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
0 / 0 / 0
6,780
1,130
5,206
3,518
1,405
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
 
Apollo
10
0 / 0 / 0
5,768
961
0
0
0
Charon
TylerWN
Charon
11
0 / 2 / 0
6,924
1,154
4,323
8,074
6,288
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
shadepyro
Fenrir
11
0 / 3 / 0
6,098
1,016
2,360
7,558
3,323
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
xOkamii-1
Merlin
11
0 / 0 / 0
6,218
1,036
3,855
2,983
1,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
5
Kills
0
0
Deaths
5
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
0
3
3.5
L
Kukulkan
 
Kukulkan
0
0
0
0
L
Apollo
 
Apollo
0
0
0
0
W
Morgan Le Fay
NativeX81
Morgan Le Fay
1
0
4
3
W
Vulcan
Olamy123
Vulcan
1
0
3
2.5
W
1
0
3
2.5
W
Jing Wei
0
0
4
2
L
Charon
TylerWN
Charon
0
2
0
0
L
Fenrir
shadepyro
Fenrir
0
3
0
0
L
Merlin
xOkamii-1
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,231
Damage
15,744
19,008
Taken
22,133
10,372
Mitigated
12,082
5,326
Healing
898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
3,172
811
1,212
863
3,984
2,862
0
3,262
722
9,183
0
L
Kukulkan
 
Kukulkan
5,206
140
0
0
3,518
1,405
0
2,028
1,490
33,988
648
L
Apollo
 
Apollo
0
0
0
0
0
0
0
0
0
0
0
W
Morgan Le Fay
NativeX81
Morgan Le Fay
6,136
924
313
551
3,200
1,449
0
2,355
845
16,512
0
W
Vulcan
Olamy123
Vulcan
5,211
3,259
0
0
1,833
798
0
1,406
427
23,323
0
W
2,382
249
264
511
4,997
3,295
0
3,702
1,295
0
6,894
W
Jing Wei
3,330
2,540
0
1,612
4,994
1,968
0
2,480
2,514
0
17,273
L
Charon
TylerWN
Charon
4,323
670
0
830
8,074
6,288
0
5,116
2,843
10,314
0
L
Fenrir
shadepyro
Fenrir
2,360
403
0
56
7,558
3,323
0
5,562
1,882
0
3,242
L
Merlin
xOkamii-1
Merlin
3,855
0
0
12
2,983
1,066
0
1,813
1,170
17,607
151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,298
Gold Earned
31,788
130
Minions Killed
135
5
Camps Cleared
2
657,390
Distance Traveled
470,476
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,442
1,240
11
2
1
138,233
0
L
Kukulkan
6,780
1,130
87
15
0
133,088
0
L
Apollo
5,768
961
0
0
0
0
0
W
Morgan Le Fay
6,756
1,126
30
5
0
129,350
0
W
Vulcan
6,779
1,130
40
7
2
137,145
0
W
Bellona
6,741
1,124
14
2
1
118,211
0
W
Jing Wei
6,580
1,097
35
6
1
134,451
0
L
Charon
6,924
1,154
4
1
0
113,186
0
L
Fenrir
6,098
1,016
6
1
0
105,811
0
L
Merlin
6,218
1,036
38
6
2
118,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role