Player Matchup

Hercules
Hercules
GGgirl8295
Hercules
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Loki
Loki
Kentiepoo08
Loki
Level 267
God Stats
16W - 12L
1,744 SR
Queue Stats
591W - 591L
1,564 Elo+
Solo
Aphrodite
Aphrodite
SaulNF
Aphrodite
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 56L
1,605 Elo+
Solo
Nox
Nox
SnowMann34
Nox
Level 157
God Stats
14W - 16L
1,767 SR
Queue Stats
272W - 275L
1,484 Elo+
Solo
Hachiman
Hachiman
丨鬼将丨丶Ghost
Hachiman
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,501 Elo+
Solo
Team Averages
Level 138
1,602 SR
1,531 Elo+

VS

Team Averages
Level 128
1,508 SR
1,528 Elo+
Charon
Charon
CoinPlant
Charon
Level 161
God Stats
8W - 2L
1,814 SR
Queue Stats
23W - 11L
1,633 Elo+
Solo
Izanami
Izanami
DopeChops
Izanami
Level 129
God Stats
9W - 10L
1,224 SR
Queue Stats
276W - 292L
1,424 Elo+
Solo
Fenrir
Fenrir
OffMazzucco
Fenrir
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 34L
1,333 Elo+
Solo
Aphrodite
Aphrodite
bigmacman122
Aphrodite
Level 118
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 69L
1,430 Elo+
Solo
Sylvanus
Sylvanus
thelefthandozeus
Sylvanus
Level 157
God Stats
3W - 3L
1,500 SR
Queue Stats
66W - 56L
1,820 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GGgirl8295
Hercules
5
0 / 2 / 0
3,881
431
537
3,742
1,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 1 / 1
4,743
527
2,985
5,764
1,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
SaulNF
Aphrodite
9
1 / 2 / 0
5,083
565
763
4,572
1,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 2 / 1
4,599
511
1,696
5,880
3,442
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 1 / 1
4,159
462
2,039
4,943
1,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
CoinPlant
Charon
10
2 / 1 / 0
5,519
613
2,011
3,964
1,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
DopeChops
Izanami
10
0 / 1 / 1
5,055
562
1,281
4,434
1,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
9
2 / 0 / 3
5,195
577
3,854
6,027
2,589
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
bigmacman122
Aphrodite
10
2 / 0 / 1
5,623
625
3,252
4,687
1,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

9
2 / 1 / 1
4,763
529
2,323
3,976
1,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
3
Kills
8
8
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charon
CoinPlant
Charon
2
1
0
2
W
Izanami
DopeChops
Izanami
0
1
1
0.5
L
Hercules
GGgirl8295
Hercules
0
2
0
0
L
2
1
1
2.5
W
Fenrir
2
0
3
3.5
L
Aphrodite
SaulNF
Aphrodite
1
2
0
0.5
L
0
2
1
0.25
W
Aphrodite
bigmacman122
Aphrodite
2
0
1
2.5
W
2
1
1
2.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,020
Damage
12,721
24,901
Taken
23,088
9,967
Mitigated
9,916
9,436
Healing
8,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
CoinPlant
Charon
2,011
474
0
500
3,964
1,762
0
434
3,530
40,547
0
W
Izanami
DopeChops
Izanami
1,281
857
0
1,153
4,434
1,639
493
519
3,915
0
43,354
L
Hercules
GGgirl8295
Hercules
537
225
0
584
3,742
1,691
0
1,977
1,436
0
7,314
L
2,985
522
0
2,850
5,764
1,861
0
748
5,016
0
25,715
W
Fenrir
3,854
813
0
1,512
6,027
2,589
0
297
5,730
0
34,910
L
Aphrodite
SaulNF
Aphrodite
763
360
264
1,857
4,572
1,610
0
1,320
3,252
32,700
442
L
1,696
144
0
1,810
5,880
3,442
0
1,741
4,008
19,681
0
W
Aphrodite
bigmacman122
Aphrodite
3,252
993
0
3,543
4,687
1,968
0
553
4,031
32,933
0
W
2,323
628
914
1,333
3,976
1,958
0
624
3,352
11,292
5,015
L
2,039
599
0
2,071
4,943
1,363
0
1,209
3,734
0
26,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,465
Gold Earned
26,155
216
Minions Killed
283
0
Camps Cleared
0
767,707
Distance Traveled
802,333
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
5,519
613
66
7
0
180,674
2
W
Izanami
5,055
562
79
9
0
149,523
0
L
Hercules
3,881
431
20
2
0
100,906
0
L
Loki
4,743
527
46
5
0
191,268
0
W
Fenrir
5,195
577
53
6
0
205,112
1
L
Aphrodite
5,083
565
64
7
0
151,915
0
L
Nox
4,599
511
24
3
0
161,992
0
W
Aphrodite
5,623
625
60
7
0
122,207
0
W
Sylvanus
4,763
529
25
3
0
144,817
2
L
Hachiman
4,159
462
62
7
0
161,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role