Player Matchup

Hercules
Hercules
Gold III
 
Hercules
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Bronze III
Apendra
Hachiman
Bronze III
Level 148
God Stats
3W - 2L
1,500 SR
Queue Stats
18W - 18L
1,408 MMR
Party 1
Janus
Janus
Gold IV
AzjatyckiMocarz
Janus
Gold IV
Level 133
God Stats
45W - 45L
1,622 SR
Queue Stats
236W - 241L
1,449 MMR
Solo
Sobek
Sobek
Silver I
Barkot
Sobek
Silver I
Level 148
God Stats
5W - 10L
1,235 SR
Queue Stats
159W - 147L
1,428 MMR
Solo
He Bo
He Bo
Bronze III
OrbitalOverlap
He Bo
Bronze III
Level 182
God Stats
4W - 0L
1,821 SR
Queue Stats
59W - 51L
1,454 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 154
1,536 SR
1,448 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,500 SR
1,461 MMR
Anubis
Anubis
Silver I
 
Anubis
Silver I
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold V
 
Bellona
Gold V
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver III
SCKYLLEM
Scylla
Silver III
Level 129
God Stats
10W - 8L
1,500 SR
Queue Stats
97W - 79L
1,444 MMR
Solo
Athena
Athena
Silver III
Youlose8797
Athena
Silver III
Level 146
God Stats
2W - 5L
1,500 SR
Queue Stats
203W - 196L
1,279 MMR
Party 2
Lancelot
Lancelot
Gold V
asdfatlasfdsa
Lancelot
Gold V
Level 114
God Stats
1W - 3L
1,500 SR
Queue Stats
32W - 34L
1,582 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
1 / 0 / 5
6,978
698
7,278
9,732
5,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
Apendra
Hachiman
12
2 / 1 / 1
6,787
679
4,041
5,554
1,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
5 / 0 / 2
7,072
707
2,974
2,723
834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sobek
Barkot
Sobek
8
0 / 0 / 2
5,247
525
1,605
5,366
3,452
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
6 / 0 / 2
7,291
729
4,579
6,560
2,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ArachneAwilixBake KujiraMaman Brigitte

VS

Bans
ThothHelSurtrKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
0 / 3 / 1
5,179
518
3,260
7,170
3,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
 
Bellona
6
0 / 5 / 0
4,160
416
933
6,304
2,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
SCKYLLEM
Scylla
5
0 / 0 / 0
3,873
387
167
282
65
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Athena
9
1 / 2 / 0
5,259
526
1,583
8,195
6,119
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
asdfatlasfdsa
Lancelot
9
0 / 4 / 0
5,276
528
5,384
9,536
4,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
14
Kills
1
1
Deaths
14
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
0
5
3.5
L
Anubis
 
Anubis
0
3
1
0.17
L
Bellona
 
Bellona
0
5
0
0
W
Hachiman
Apendra
Hachiman
2
1
1
2.5
W
5
0
2
6
W
Sobek
Barkot
Sobek
0
0
2
1
W
6
0
2
7
L
Scylla
SCKYLLEM
Scylla
0
0
0
0
L
Athena
1
2
0
0.5
L
Lancelot
asdfatlasfdsa
Lancelot
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,477
Damage
11,327
29,935
Taken
31,487
13,957
Mitigated
17,187
14,081
Healing
8,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,278
1,568
0
5,879
9,732
5,678
0
613
8,505
0
47,918
L
Anubis
 
Anubis
3,260
428
0
3,277
7,170
3,375
0
2,349
4,757
34,973
0
L
Bellona
 
Bellona
933
390
0
564
6,304
2,736
0
2,474
3,608
0
12,611
W
Hachiman
Apendra
Hachiman
4,041
2,552
0
1,852
5,554
1,939
353
2,234
3,320
0
55,823
W
2,974
254
0
773
2,723
834
117
393
2,330
38,357
0
W
Sobek
Barkot
Sobek
1,605
304
0
1,922
5,366
3,452
0
1,278
4,088
9,378
3,557
W
4,579
725
0
3,655
6,560
2,054
24
1,208
5,308
66,167
0
L
Scylla
SCKYLLEM
Scylla
167
39
0
0
282
65
0
150
102
6,414
128
L
Athena
1,583
334
0
1,685
8,195
6,119
0
2,346
5,745
18,196
0
L
Lancelot
asdfatlasfdsa
Lancelot
5,384
1,122
0
2,814
9,536
4,892
0
1,210
7,825
0
34,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,375
Gold Earned
23,747
378
Minions Killed
197
0
Camps Cleared
0
1,022,379
Distance Traveled
805,900
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,978
698
79
8
0
187,740
0
L
Anubis
5,179
518
70
7
0
196,342
0
L
Bellona
4,160
416
22
2
0
122,738
0
W
Hachiman
6,787
679
91
9
0
175,227
0
W
Janus
7,072
707
84
8
0
209,606
0
W
Sobek
5,247
525
16
2
0
230,561
3
W
He Bo
7,291
729
108
11
0
219,245
1
L
Scylla
3,873
387
12
1
0
70,882
0
L
Athena
5,259
526
31
3
0
203,722
0
L
Lancelot
5,276
528
62
6
0
212,216
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role