Player Matchup

Fenrir
Fenrir
AdriRM001
Fenrir
Level 67
God Stats
4W - 1L
1,500 SR
Queue Stats
13W - 16L
1,707 Elo+
Solo
Ymir
Ymir
Ashish47
Ymir
Level 193
God Stats
3W - 0L
1,500 SR
Queue Stats
159W - 140L
1,360 Elo+
Solo
Chaac
Chaac
Tiimal_sbl
Chaac
Level 78
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 96L
1,456 Elo+
Solo
Anhur
Anhur
edigard
Anhur
Level 45
God Stats
1W - 1L
1,284 SR
Queue Stats
25W - 20L
1,483 Elo+
Solo
Ra
Ra
ll_M1k3L_ll
Ra
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
63W - 59L
1,421 Elo+
Solo
Team Averages
Level 98
1,457 SR
1,485 Elo+

VS

Team Averages
Level 35
1,404 SR
1,354 Elo+
Cthulhu
Cthulhu
FlyAngels_Devil
Cthulhu
Level 43
God Stats
8W - 7L
1,525 SR
Queue Stats
249W - 216L
1,425 Elo+
Solo
Martichoras
Martichoras
Husky400
Martichoras
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
76W - 69L
1,509 Elo+
Solo
Merlin
Merlin
Noctavos
Merlin
Level 48
God Stats
0W - 2L
1,247 SR
Queue Stats
15W - 25L
1,224 Elo+
Party 1
Camazotz
Camazotz
Seraldor
Camazotz
Level 12
God Stats
0W - 3L
1,247 SR
Queue Stats
9W - 16L
1,314 Elo+
Party 1
Odin
Odin
Voljnir
Odin
Level 7
God Stats
1W - 4L
1,500 SR
Queue Stats
6W - 14L
1,301 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AdriRM001
Fenrir
10
2 / 0 / 1
5,251
525
3,518
5,022
2,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ymir
8
0 / 0 / 3
4,767
477
1,370
6,221
3,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
11
2 / 0 / 1
6,788
679
4,345
6,826
6,602
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
edigard
Anhur
9
1 / 1 / 1
5,012
501
3,014
6,424
2,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 1 / 1
6,486
649
3,299
5,392
2,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 0
5,264
526
4,001
6,294
3,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Martichoras
Husky400
Martichoras
10
0 / 1 / 1
5,691
569
4,548
4,255
1,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Noctavos
Merlin
9
0 / 2 / 0
4,841
484
1,847
5,004
1,809
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Camazotz
Seraldor
Camazotz
10
1 / 2 / 0
5,316
532
1,451
9,575
3,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Odin
Voljnir
Odin
8
0 / 3 / 0
4,793
479
3,017
6,467
3,757
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
7
Kills
2
2
Deaths
8
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AdriRM001
Fenrir
2
0
1
2.5
W
Ymir
0
0
3
1.5
L
1
0
0
1
L
Martichoras
Husky400
Martichoras
0
1
1
0.5
L
Merlin
Noctavos
Merlin
0
2
0
0
L
Camazotz
Seraldor
Camazotz
1
2
0
0.5
W
Chaac
2
0
1
2.5
L
Odin
Voljnir
Odin
0
3
0
0
W
Anhur
edigard
Anhur
1
1
1
1.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,546
Damage
14,864
29,885
Taken
31,595
17,375
Mitigated
14,289
9,991
Healing
8,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AdriRM001
Fenrir
3,518
430
0
332
5,022
2,416
0
663
4,359
0
33,229
W
Ymir
1,370
240
0
1,927
6,221
3,888
0
944
5,277
17,760
0
L
4,001
376
3
1,366
6,294
3,841
200
991
5,303
23,288
0
L
Martichoras
Husky400
Martichoras
4,548
1,428
0
1,037
4,255
1,793
363
222
4,033
0
48,167
L
Merlin
Noctavos
Merlin
1,847
86
0
511
5,004
1,809
0
2,020
2,869
24,399
525
L
Camazotz
Seraldor
Camazotz
1,451
444
0
4,954
9,575
3,089
0
1,187
8,388
0
29,820
W
Chaac
4,345
680
0
3,042
6,826
6,602
0
431
6,379
0
34,839
L
Odin
Voljnir
Odin
3,017
1,606
0
916
6,467
3,757
0
0
6,467
0
18,560
W
Anhur
edigard
Anhur
3,014
1,494
0
1,949
6,424
2,142
0
2,252
4,172
0
29,845
W
3,299
430
14
2,727
5,392
2,327
0
1,289
3,927
59,653
2,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,304
Gold Earned
25,905
291
Minions Killed
244
0
Camps Cleared
0
987,124
Distance Traveled
1,019,293
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,251
525
57
6
0
226,638
4
W
Ymir
4,767
477
19
2
0
183,822
2
L
Cthulhu
5,264
526
32
3
0
192,349
5
L
Martichoras
5,691
569
78
8
0
180,351
0
L
Merlin
4,841
484
44
4
0
186,541
0
L
Camazotz
5,316
532
57
6
0
251,725
0
W
Chaac
6,788
679
53
5
0
186,295
0
L
Odin
4,793
479
33
3
0
208,327
0
W
Anhur
5,012
501
61
6
0
184,069
0
W
Ra
6,486
649
101
10
0
206,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role