Player Matchup

Ullr
Ullr
 
Ullr
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
BJback101
Gilgamesh
Level 28
God Stats
1W - 1L
1,905 SR
Queue Stats
12W - 20L
1,421 Elo+
Party 2
Fenrir
Fenrir
nikamen6
Fenrir
Level 129
God Stats
4W - 5L
1,440 SR
Queue Stats
112W - 103L
1,131 Elo+
Party 2
Kukulkan
Kukulkan
ФоKсИ
Kukulkan
Level 174
God Stats
1W - 0L
1,826 SR
Queue Stats
5W - 1L
1,865 Elo+
Party 2
Team Averages
Level 115
1,634 SR
1,483 Elo+

VS

Team Averages
Level 136
1,494 SR
1,611 Elo+
Camazotz
Camazotz
Adleraugel-anton
Camazotz
Level 129
God Stats
1W - 3L
1,169 SR
Queue Stats
112W - 136L
1,510 Elo+
Party 1
Apollo
Apollo
Armaansachdeva
Apollo
Level 163
God Stats
16W - 28L
1,748 SR
Queue Stats
625W - 611L
1,553 Elo+
Solo
Maui
Maui
DFragmented
Maui
Level 168
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 68L
1,773 Elo+
Solo
Cu Chulainn
Cu Chulainn
GentleMean
Cu Chulainn
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
1,766 Elo+
Solo
Kukulkan
Kukulkan
MrxRevan
Kukulkan
Level 157
God Stats
4W - 5L
1,551 SR
Queue Stats
162W - 209L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
3 / 2 / 3
6,576
658
6,898
9,465
3,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
 
Cthulhu
10
2 / 0 / 8
6,145
615
3,951
7,014
3,911
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gilgamesh
BJback101
Gilgamesh
11
1 / 2 / 2
5,727
573
6,227
12,432
7,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
nikamen6
Fenrir
12
7 / 1 / 6
6,572
657
6,821
8,341
4,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
ФоKсИ
Kukulkan
11
3 / 0 / 5
6,158
616
5,443
4,303
1,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 0
5,202
520
3,371
9,622
3,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 4 / 1
4,881
488
6,051
8,058
3,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8
0 / 2 / 2
5,102
510
3,881
9,086
4,528
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
GentleMean
Cu Chulainn
11
2 / 2 / 0
6,281
628
9,311
12,520
10,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
MrxRevan
Kukulkan
9
0 / 5 / 1
5,059
506
2,580
6,314
2,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
16
Kills
5
5
Deaths
16
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
3
2
3
2.25
W
Cthulhu
 
Cthulhu
2
0
8
6
L
2
3
0
0.67
L
1
4
1
0.38
W
Gilgamesh
BJback101
Gilgamesh
1
2
2
1
L
0
2
2
0.5
L
Cu Chulainn
GentleMean
Cu Chulainn
2
2
0
1
L
Kukulkan
MrxRevan
Kukulkan
0
5
1
0.1
W
Fenrir
nikamen6
Fenrir
7
1
6
10
W
Kukulkan
ФоKсИ
Kukulkan
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,340
Damage
25,194
41,555
Taken
45,600
20,777
Mitigated
23,913
11,639
Healing
12,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
6,898
3,756
0
2,567
9,465
3,896
0
1,921
7,544
0
57,357
W
Cthulhu
 
Cthulhu
3,951
902
1,550
2,504
7,014
3,911
0
1,263
5,745
16,690
0
L
3,371
711
0
4,805
9,622
3,240
0
1,258
8,364
0
27,120
L
6,051
3,892
0
903
8,058
3,019
0
2,191
5,867
0
32,359
W
Gilgamesh
BJback101
Gilgamesh
6,227
2,273
0
2,671
12,432
7,270
0
0
12,432
0
38,117
L
3,881
1,290
1,090
2,028
9,086
4,528
0
2,805
6,281
12,087
1,925
L
Cu Chulainn
GentleMean
Cu Chulainn
9,311
2,761
0
3,062
12,520
10,677
0
0
12,520
0
54,179
L
Kukulkan
MrxRevan
Kukulkan
2,580
277
0
551
6,314
2,449
0
3,131
3,183
30,965
0
W
Fenrir
nikamen6
Fenrir
6,821
1,869
0
1,569
8,341
4,035
0
1,229
7,006
0
39,250
W
Kukulkan
ФоKсИ
Kukulkan
5,443
792
0
778
4,303
1,665
0
1,448
2,747
49,726
1,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,178
Gold Earned
26,525
337
Minions Killed
265
0
Camps Cleared
0
1,105,030
Distance Traveled
970,570
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,576
658
102
10
0
172,192
0
W
Cthulhu
6,145
615
25
3
0
222,329
0
L
Camazotz
5,202
520
55
6
0
209,243
0
L
Apollo
4,881
488
57
6
0
194,847
2
W
Gilgamesh
5,727
573
63
6
0
214,196
2
L
Maui
5,102
510
14
1
0
203,899
2
L
Cu Chulainn
6,281
628
73
7
0
181,967
2
L
Kukulkan
5,059
506
66
7
0
180,614
0
W
Fenrir
6,572
657
60
6
0
247,239
0
W
Kukulkan
6,158
616
87
9
0
249,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role