Player Matchup

Nemesis
Nemesis
HeavenlyUchiha
Nemesis
Level 12
God Stats
4W - 6L
1,520 SR
Queue Stats
4W - 6L
1,453 Elo+
Party 3
Vamana
Vamana
JusstSS
Vamana
Level 128
God Stats
6W - 5L
1,731 SR
Queue Stats
253W - 235L
1,446 Elo+
Party 2
Sobek
Sobek
MysteriousEgg
Sobek
Level 117
God Stats
3W - 4L
1,522 SR
Queue Stats
221W - 205L
1,558 Elo+
Solo
Scylla
Scylla
Sabwini
Scylla
Level 60
God Stats
0W - 2L
1,310 SR
Queue Stats
2W - 4L
1,464 Elo+
Party 3
Jing Wei
Jing Wei
Solace_of_Water
Jing Wei
Level 131
God Stats
12W - 6L
1,829 SR
Queue Stats
32W - 28L
1,549 Elo+
Party 2
Team Averages
Level 90
1,583 SR
1,494 Elo+

VS

Team Averages
Level 86
1,533 SR
1,496 Elo+
Anubis
Anubis
 
Anubis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Lanxeared
Amaterasu
Level 120
God Stats
197W - 105L
1,667 SR
Queue Stats
339W - 262L
1,558 Elo+
Party 1
Kali
Kali
Nothaa
Kali
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
68W - 55L
1,482 Elo+
Party 1
Terra
Terra
zaboi123
Terra
Level 17
God Stats
8W - 2L
1,500 SR
Queue Stats
54W - 52L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
4,834
483
2,734
5,877
1,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Vamana
JusstSS
Vamana
8
0 / 3 / 0
4,855
486
6,211
9,690
8,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
1 / 2 / 0
4,589
459
3,398
7,057
5,271
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
Sabwini
Scylla
8
0 / 5 / 0
4,230
423
2,404
5,500
1,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
8
0 / 4 / 1
4,830
483
2,565
6,897
2,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
7 / 0 / 1
7,503
750
6,509
5,087
2,517
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Neith
 
Neith
10
3 / 1 / 1
5,983
598
5,355
5,223
1,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
Lanxeared
Amaterasu
11
2 / 0 / 1
6,921
692
5,046
10,722
8,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kali
Nothaa
Kali
9
2 / 1 / 3
5,417
542
2,600
8,156
2,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
zaboi123
Terra
9
0 / 0 / 3
5,429
543
1,132
5,898
2,743
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
2
Kills
14
15
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
0
1
7.5
W
Neith
 
Neith
3
1
1
3.5
L
1
1
0
1
L
Vamana
JusstSS
Vamana
0
3
0
0
W
Amaterasu
Lanxeared
Amaterasu
2
0
1
2.5
L
1
2
0
0.5
W
Kali
Nothaa
Kali
2
1
3
3.5
L
Scylla
Sabwini
Scylla
0
5
0
0
L
Jing Wei
0
4
1
0.13
W
Terra
zaboi123
Terra
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,312
Damage
20,642
35,021
Taken
35,086
18,667
Mitigated
18,780
6,781
Healing
15,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,509
304
0
3,076
5,087
2,517
429
2,731
2,356
54,219
1,674
W
Neith
 
Neith
5,355
1,516
0
1,514
5,223
1,762
329
1,377
3,846
0
47,172
L
2,734
1,071
0
1,681
5,877
1,881
0
302
5,575
0
27,006
L
Vamana
JusstSS
Vamana
6,211
3,271
0
1,769
9,690
8,118
54
365
9,325
420
37,397
W
Amaterasu
Lanxeared
Amaterasu
5,046
1,762
0
4,502
10,722
8,895
0
128
9,941
0
44,565
L
3,398
426
0
1,889
7,057
5,271
0
3,063
3,993
8,396
0
W
Kali
Nothaa
Kali
2,600
1,252
0
2,882
8,156
2,863
0
906
7,212
0
27,631
L
Scylla
Sabwini
Scylla
2,404
340
0
270
5,500
1,186
0
3,218
2,274
20,625
0
L
Jing Wei
2,565
1,195
0
1,172
6,897
2,211
0
527
6,370
0
33,126
W
Terra
zaboi123
Terra
1,132
719
1,272
1,947
5,898
2,743
26
788
5,110
5,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,338
Gold Earned
31,253
202
Minions Killed
313
0
Camps Cleared
0
957,907
Distance Traveled
998,762
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,503
750
103
10
0
164,607
0
W
Neith
5,983
598
79
8
0
182,333
0
L
Nemesis
4,834
483
59
6
0
220,489
0
L
Vamana
4,855
486
53
5
0
205,769
0
W
Amaterasu
6,921
692
76
8
0
218,038
0
L
Sobek
4,589
459
7
1
0
182,572
6
W
Kali
5,417
542
48
5
0
223,528
0
L
Scylla
4,230
423
27
3
0
192,766
0
L
Jing Wei
4,830
483
56
6
0
156,311
0
W
Terra
5,429
543
7
1
0
210,256
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role