Player Matchup

Sol
Sol
BlastedWings764
Sol
Level 122
God Stats
7W - 4L
1,841 SR
Queue Stats
46W - 50L
1,738 Elo+
Party 1
Nemesis
Nemesis
HeavenlyUchiha
Nemesis
Level 11
God Stats
4W - 6L
1,533 SR
Queue Stats
4W - 6L
1,464 Elo+
Party 2
Terra
Terra
SLXVRWX-
Terra
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 47L
1,770 Elo+
Party 1
Erlang Shen
Erlang Shen
Sabwini
Erlang Shen
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,484 Elo+
Party 2
Hachiman
Hachiman
TsSxGoDz
Hachiman
Level 99
God Stats
8W - 7L
1,675 SR
Queue Stats
55W - 54L
1,591 Elo+
Party 1
Team Averages
Level 83
1,610 SR
1,609 Elo+

VS

Team Averages
Level 43
1,355 SR
1,220 Elo+
Surtr
Surtr
ChiefBackHand2
Surtr
Level 34
God Stats
1W - 5L
1,279 SR
Queue Stats
15W - 23L
1,205 Elo+
Solo
Hades
Hades
ObsurdLock
Hades
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 101L
1,251 Elo+
Party 3
Anubis
Anubis
hi bollo
Anubis
Level 26
God Stats
7W - 14L
1,249 SR
Queue Stats
70W - 99L
1,141 Elo+
Party 3
Cthulhu
Cthulhu
hi peak me
Cthulhu
Level 22
God Stats
0W - 2L
1,249 SR
Queue Stats
9W - 15L
1,205 Elo+
Party 3
Neith
Neith
jayxxmuno570
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 12L
1,295 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 2
8,919
525
6,757
10,279
3,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 2 / 4
9,286
546
5,062
10,406
4,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
SLXVRWX-
Terra
12
3 / 3 / 3
7,742
455
9,903
12,138
6,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Erlang Shen
Sabwini
Erlang Shen
12
1 / 4 / 1
7,577
446
5,843
11,010
7,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hachiman
TsSxGoDz
Hachiman
15
3 / 0 / 5
9,279
546
9,656
10,400
4,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 0
9,835
579
10,447
16,152
14,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hades
15
2 / 0 / 2
8,180
481
5,250
10,801
5,204
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
hi bollo
Anubis
14
2 / 1 / 0
7,797
459
6,724
8,925
4,775
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
hi peak me
Cthulhu
11
0 / 5 / 1
7,048
415
5,346
18,425
13,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 2 / 0
6,144
361
3,748
7,401
2,266
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
12
Kills
10
10
Deaths
12
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
6
4
0
1.5
W
5
2
4
3.5
L
Hades
2
0
2
3
W
Terra
SLXVRWX-
Terra
3
3
3
1.5
W
Erlang Shen
Sabwini
Erlang Shen
1
4
1
0.38
W
Hachiman
TsSxGoDz
Hachiman
3
0
5
5.5
L
Anubis
hi bollo
Anubis
2
1
0
2
L
Cthulhu
hi peak me
Cthulhu
0
5
1
0.1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,221
Damage
31,515
54,233
Taken
61,704
27,050
Mitigated
39,915
18,109
Healing
18,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,757
1,171
0
3,369
10,279
3,051
176
7,553
2,726
61,522
1,630
L
10,447
4,395
0
4,241
16,152
14,533
0
1,010
14,376
4,470
63,784
W
5,062
2,318
0
5,168
10,406
4,775
381
823
9,400
0
80,830
L
Hades
5,250
357
345
6,932
10,801
5,204
0
1,456
9,195
73,130
0
W
Terra
SLXVRWX-
Terra
9,903
2,702
82
2,387
12,138
6,869
51
4,652
7,486
31,440
1,406
W
Erlang Shen
Sabwini
Erlang Shen
5,843
2,822
0
1,769
11,010
7,933
0
1,008
9,461
0
35,007
W
Hachiman
TsSxGoDz
Hachiman
9,656
5,508
0
5,334
10,400
4,422
1,653
3,521
6,781
0
77,419
L
Anubis
hi bollo
Anubis
6,724
241
0
2,593
8,925
4,775
0
5,456
3,420
47,219
1,175
L
Cthulhu
hi peak me
Cthulhu
5,346
789
862
2,354
18,425
13,137
0
5,502
12,529
33,027
0
L
3,748
1,529
0
1,666
7,401
2,266
274
1,941
5,266
0
26,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,803
Gold Earned
39,004
484
Minions Killed
404
0
Camps Cleared
0
1,621,422
Distance Traveled
1,450,459
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,919
525
107
6
0
306,132
0
L
Surtr
9,835
579
113
7
0
274,666
1
W
Nemesis
9,286
546
144
8
0
374,477
0
L
Hades
8,180
481
118
7
0
319,680
2
W
Terra
7,742
455
55
3
0
311,827
0
W
Erlang Shen
7,577
446
60
4
0
323,997
0
W
Hachiman
9,279
546
118
7
0
304,989
4
L
Anubis
7,797
459
83
5
0
337,124
0
L
Cthulhu
7,048
415
49
3
0
294,765
0
L
Neith
6,144
361
41
2
0
224,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role