Player Matchup

Lancelot
Lancelot
ChewyAngel
Lancelot
Level 115
God Stats
2W - 0L
1,500 SR
Queue Stats
121W - 98L
1,578 Elo+
Party 1
Danzaburou
Danzaburou
Salmonhb
Danzaburou
Level 147
God Stats
1W - 0L
1,125 SR
Queue Stats
25W - 7L
1,712 Elo+
Party 1
Anubis
Anubis
SimplyChino
Anubis
Level 105
God Stats
5W - 0L
1,546 SR
Queue Stats
59W - 36L
1,634 Elo+
Party 1
Team Averages
Level 122
1,391 SR
1,641 Elo+

VS

Team Averages
Level 66
1,523 SR
1,383 Elo+
Ymir
Ymir
GonorrheaGabe
Ymir
Level 65
God Stats
10W - 8L
1,626 SR
Queue Stats
53W - 43L
1,523 Elo+
Party 2
Ishtar
Ishtar
Itzammna
Ishtar
Level 107
God Stats
0W - 2L
1,072 SR
Queue Stats
13W - 42L
983 Elo+
Solo
Anubis
Anubis
Nirotl
Anubis
Level 25
God Stats
3W - 2L
1,871 SR
Queue Stats
10W - 7L
1,643 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ChewyAngel
Lancelot
16
7 / 0 / 7
11,191
799
6,244
10,120
12,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Salmonhb
Danzaburou
17
3 / 0 / 11
11,435
817
10,228
5,539
2,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Anubis
16
6 / 1 / 9
10,831
774
14,567
6,999
3,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 1
7,900
564
4,051
14,380
14,530
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ishtar
Itzammna
Ishtar
14
1 / 3 / 0
8,671
619
4,841
9,537
3,552
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Nirotl
Anubis
13
0 / 9 / 1
7,995
571
4,347
12,032
5,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
16
Kills
1
1
Deaths
16
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
ChewyAngel
Lancelot
7
0
7
10.5
L
0
4
1
0.13
L
Ishtar
Itzammna
Ishtar
1
3
0
0.33
L
Anubis
Nirotl
Anubis
0
9
1
0.06
W
Danzaburou
Salmonhb
Danzaburou
3
0
11
8.5
W
Anubis
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,039
Damage
13,239
22,658
Taken
35,949
19,000
Mitigated
23,145
4,783
Healing
682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
ChewyAngel
Lancelot
6,244
631
0
1,926
10,120
12,682
160
3,345
6,775
449
31,180
L
4,051
398
0
0
14,380
14,530
0
7,289
6,870
13,567
0
L
Ishtar
Itzammna
Ishtar
4,841
2,115
0
0
9,537
3,552
0
4,039
5,363
0
22,776
L
Anubis
Nirotl
Anubis
4,347
117
0
682
12,032
5,063
0
3,703
7,911
35,716
0
W
Danzaburou
Salmonhb
Danzaburou
10,228
3,614
0
1,519
5,539
2,426
2,591
1,584
3,955
0
62,544
W
Anubis
14,567
128
0
1,338
6,999
3,892
519
3,702
3,297
50,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,457
Gold Earned
24,566
213
Minions Killed
115
0
Camps Cleared
0
775,353
Distance Traveled
679,760
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,191
799
52
4
0
301,300
0
L
Ymir
7,900
564
12
1
0
233,702
0
L
Ishtar
8,671
619
41
3
0
235,673
4
L
Anubis
7,995
571
62
4
0
210,385
0
W
Danzaburou
11,435
817
95
7
0
237,696
0
W
Anubis
10,831
774
66
5
0
236,357
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role