Player Matchup

Tiamat
Tiamat
BoBo8585846
Tiamat
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 10L
1,542 Elo+
Party 1
Athena
Athena
Mysteryise100
Athena
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
108W - 70L
1,456 Elo+
Party 3
Nemesis
Nemesis
N0info
Nemesis
Level 43
God Stats
3W - 5L
1,360 SR
Queue Stats
18W - 15L
1,518 Elo+
Party 1
Baron Samedi
Baron Samedi
Omar2000
Baron Samedi
Level 102
God Stats
9W - 6L
1,512 SR
Queue Stats
14W - 9L
1,541 Elo+
Party 1
Danzaburou
Danzaburou
Orohz
Danzaburou
Level 168
God Stats
3W - 3L
1,500 SR
Queue Stats
187W - 202L
1,247 Elo+
Party 3
Team Averages
Level 118
1,474 SR
1,461 Elo+

VS

Team Averages
Level 128
1,564 SR
1,544 Elo+
Achilles
Achilles
EmtheMan
Achilles
Level 144
God Stats
2W - 7L
1,688 SR
Queue Stats
41W - 34L
1,690 Elo+
Solo
Hera
Hera
OG BOMB1000
Hera
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 50L
1,470 Elo+
Solo
Hachiman
Hachiman
QuiG0nGing
Hachiman
Level 122
God Stats
29W - 40L
1,585 SR
Queue Stats
268W - 256L
1,494 Elo+
Solo
Yu Huang
Yu Huang
Wu-loud_gang2198
Yu Huang
Level 99
God Stats
11W - 10L
1,547 SR
Queue Stats
62W - 57L
1,554 Elo+
Party 2
Da Ji
Da Ji
l3ashhh
Da Ji
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
289W - 276L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
3
0 / 0 / 0
3,100
517
777
1,683
641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
0 / 0 / 4
4,165
694
1,360
4,377
2,346
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
N0info
Nemesis
6
0 / 0 / 0
3,450
575
516
2,020
671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Omar2000
Baron Samedi
8
2 / 0 / 0
4,153
692
3,845
3,946
1,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Danzaburou
Orohz
Danzaburou
7
5 / 0 / 0
5,041
840
2,938
3,435
1,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
EmtheMan
Achilles
8
0 / 0 / 0
4,416
736
816
2,511
1,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

5
0 / 3 / 0
3,093
516
1,194
3,531
859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
QuiG0nGing
Hachiman
6
0 / 2 / 0
3,658
610
2,739
3,465
1,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
0 / 2 / 0
3,787
631
1,566
3,995
1,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
l3ashhh
Da Ji
8
0 / 0 / 0
3,881
647
1,774
5,973
2,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
7
Kills
0
0
Deaths
7
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tiamat
0
0
0
0
L
Achilles
EmtheMan
Achilles
0
0
0
0
W
0
0
4
2
W
Nemesis
N0info
Nemesis
0
0
0
0
L
0
3
0
0
W
Baron Samedi
Omar2000
Baron Samedi
2
0
0
2
W
Danzaburou
Orohz
Danzaburou
5
0
0
5
L
Hachiman
QuiG0nGing
Hachiman
0
2
0
0
L
0
2
0
0
L
Da Ji
l3ashhh
Da Ji
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,436
Damage
8,089
15,461
Taken
19,475
6,211
Mitigated
6,652
6,352
Healing
7,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
777
125
0
1,009
1,683
641
0
0
1,547
6,912
0
L
Achilles
EmtheMan
Achilles
816
266
0
1,665
2,511
1,350
0
641
1,734
0
28,454
W
1,360
496
0
1,595
4,377
2,346
0
624
3,753
8,892
0
W
Nemesis
N0info
Nemesis
516
151
0
254
2,020
671
0
229
1,715
0
16,078
L
1,194
161
0
270
3,531
859
0
601
2,930
11,314
0
W
Baron Samedi
Omar2000
Baron Samedi
3,845
369
0
1,545
3,946
1,475
0
1,053
2,757
19,818
0
W
Danzaburou
Orohz
Danzaburou
2,938
1,383
0
1,949
3,435
1,078
0
570
2,865
0
28,177
L
Hachiman
QuiG0nGing
Hachiman
2,739
1,702
0
811
3,465
1,097
0
564
2,901
0
19,292
L
1,566
245
0
1,368
3,995
1,309
0
2,824
857
15,689
2,069
L
Da Ji
l3ashhh
Da Ji
1,774
312
0
3,826
5,973
2,037
0
814
5,071
0
24,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,909
Gold Earned
18,835
141
Minions Killed
176
0
Camps Cleared
0
513,655
Distance Traveled
536,633
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
3,100
517
18
3
0
39,409
0
L
Achilles
4,416
736
46
8
0
99,851
0
W
Athena
4,165
694
11
2
0
130,660
0
W
Nemesis
3,450
575
33
6
0
124,113
0
L
Hera
3,093
516
21
4
0
81,159
0
W
Baron Samedi
4,153
692
40
7
0
106,156
0
W
Danzaburou
5,041
840
39
7
0
113,317
0
L
Hachiman
3,658
610
28
5
0
116,358
0
L
Yu Huang
3,787
631
33
6
0
106,924
1
L
Da Ji
3,881
647
48
8
0
132,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role