Player Matchup

Anhur
Anhur
 
Anhur
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
BeefyShwimp
Scylla
Level 159
God Stats
2W - 2L
1,357 SR
Queue Stats
23W - 32L
1,402 Elo+
Party 1
Bacchus
Bacchus
ClemTheGod
Bacchus
Level 165
God Stats
1W - 2L
1,287 SR
Queue Stats
32W - 44L
1,535 Elo+
Party 1
Osiris
Osiris
Tonygthegreat2
Osiris
Level 68
God Stats
3W - 0L
1,480 SR
Queue Stats
4W - 4L
1,303 Elo+
Party 1
Ymir
Ymir
xBobTheKidx
Ymir
Level 19
God Stats
3W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Team Averages
Level 111
1,425 SR
1,448 Elo+

VS

Team Averages
Level 77
1,472 SR
1,492 Elo+
Medusa
Medusa
 
Medusa
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
PandaXtofu
Atlas
Level 85
God Stats
2W - 6L
1,412 SR
Queue Stats
3W - 9L
1,492 Elo+
Solo
Chaac
Chaac
Washasloth
Chaac
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
105W - 71L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
kobedobes
Ao Kuang
Level 40
God Stats
15W - 12L
1,447 SR
Queue Stats
72W - 81L
1,468 Elo+
Solo
Awilix
Awilix
maliguis
Awilix
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 2 / 6
6,087
870
5,188
5,549
2,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
15
4 / 0 / 4
7,804
1,115
5,856
3,279
1,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
ClemTheGod
Bacchus
12
2 / 0 / 6
6,307
901
5,266
4,715
4,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 2 / 1
5,979
854
3,442
6,304
5,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 0 / 2
6,261
894
1,053
5,595
4,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
1 / 0 / 1
6,239
891
4,709
2,207
858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
10
0 / 2 / 0
5,540
791
650
3,115
1,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
12
1 / 2 / 3
5,935
848
5,713
6,744
5,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ao Kuang
kobedobes
Ao Kuang
11
2 / 2 / 1
6,036
862
4,361
7,889
4,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Awilix
maliguis
Awilix
11
0 / 2 / 2
5,726
818
4,806
6,498
2,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
8
Kills
4
4
Deaths
8
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
0
2
6
1.5
L
Medusa
 
Medusa
1
0
1
1.5
W
Scylla
4
0
4
6
W
Bacchus
ClemTheGod
Bacchus
2
0
6
5
L
Atlas
0
2
0
0
W
1
2
1
0.75
L
Chaac
1
2
3
1.25
L
Ao Kuang
kobedobes
Ao Kuang
2
2
1
1.25
L
Awilix
maliguis
Awilix
0
2
2
0.5
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,805
Damage
20,239
25,442
Taken
26,453
18,857
Mitigated
14,932
3,949
Healing
4,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,188
2,426
0
861
5,549
2,057
520
787
4,564
0
18,143
L
Medusa
 
Medusa
4,709
1,664
0
332
2,207
858
0
1,377
742
0
20,515
W
Scylla
5,856
858
0
518
3,279
1,280
497
434
2,716
30,125
1,561
W
Bacchus
ClemTheGod
Bacchus
5,266
459
0
1,284
4,715
4,940
607
1,455
3,051
11,136
0
L
Atlas
650
188
96
123
3,115
1,840
0
1,412
1,623
4,866
0
W
3,442
1,009
0
600
6,304
5,914
460
1,338
4,651
0
12,402
L
Chaac
5,713
532
0
1,802
6,744
5,157
0
2,440
3,969
0
13,281
L
Ao Kuang
kobedobes
Ao Kuang
4,361
732
0
1,428
7,889
4,816
0
3,945
3,668
10,847
0
L
Awilix
maliguis
Awilix
4,806
791
0
1,098
6,498
2,261
0
2,038
4,126
0
12,646
W
1,053
166
0
686
5,595
4,666
203
500
4,879
3,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,438
Gold Earned
29,476
147
Minions Killed
97
0
Camps Cleared
0
780,058
Distance Traveled
638,171
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,087
870
35
5
0
158,095
0
L
Medusa
6,239
891
32
5
0
146,778
0
W
Scylla
7,804
1,115
73
10
0
148,475
0
W
Bacchus
6,307
901
10
1
0
159,704
1
L
Atlas
5,540
791
10
1
0
65,745
0
W
Osiris
5,979
854
24
3
0
160,575
0
L
Chaac
5,935
848
19
3
0
150,599
0
L
Ao Kuang
6,036
862
18
3
0
124,827
0
L
Awilix
5,726
818
18
3
0
150,222
0
W
Ymir
6,261
894
5
1
0
153,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role