Player Matchup

Chiron
Chiron
Roalexmend57141
Chiron
Level 118
God Stats
4W - 1L
1,500 SR
Queue Stats
49W - 55L
1,450 Elo+
Party 3
Achilles
Achilles
SpreaderOfCheeks
Achilles
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 186L
1,477 Elo+
Party 2
Awilix
Awilix
TheCoorner
Awilix
Level 18
God Stats
3W - 2L
1,308 SR
Queue Stats
52W - 55L
1,450 Elo+
Party 3
Sobek
Sobek
WildWildSmiffy
Sobek
Level 82
God Stats
4W - 2L
1,503 SR
Queue Stats
60W - 53L
1,393 Elo+
Party 2
Ra
Ra
keys432
Ra
Level 17
God Stats
1W - 1L
1,795 SR
Queue Stats
4W - 4L
1,535 Elo+
Party 2
Team Averages
Level 75
1,521 SR
1,461 Elo+

VS

Team Averages
Level 135
1,543 SR
1,598 Elo+
Nemesis
Nemesis
Asi Masamune
Nemesis
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,612 Elo+
Party 4
Bakasura
Bakasura
Buff Shiesty
Bakasura
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
210W - 175L
1,559 Elo+
Party 1
Raijin
Raijin
Grοοt
Raijin
Level 112
God Stats
2W - 3L
1,500 SR
Queue Stats
164W - 133L
1,553 Elo+
Party 1
Geb
Geb
SilverFusion115
Geb
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,599 Elo+
Party 4
Hachiman
Hachiman
V Mr Bulldops V
Hachiman
Level 179
God Stats
3W - 3L
1,715 SR
Queue Stats
110W - 96L
1,665 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 0
9,018
564
10,994
12,266
5,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
1 / 0 / 0
8,724
545
12,697
15,724
17,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Awilix
TheCoorner
Awilix
15
1 / 1 / 1
7,668
479
9,725
11,608
5,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 0 / 3
7,259
454
4,523
10,320
9,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 3 / 2
6,504
407
1,811
9,548
3,497
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Asi Masamune
Nemesis
15
2 / 0 / 2
8,503
531
8,612
11,735
5,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bakasura
Buff Shiesty
Bakasura
17
0 / 0 / 0
10,139
634
7,556
16,739
18,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
Grοοt
Raijin
15
4 / 2 / 0
9,052
566
11,382
10,227
3,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
0 / 1 / 3
7,317
457
5,257
14,604
11,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
15
0 / 2 / 1
8,376
524
6,187
14,188
5,323
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
12
5
Kills
6
6
Deaths
5
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Asi Masamune
Nemesis
2
0
2
3
W
Bakasura
Buff Shiesty
Bakasura
0
0
0
0
W
Raijin
Grοοt
Raijin
4
2
0
2
L
2
2
0
1
W
0
1
3
1.5
L
1
0
0
1
L
Awilix
TheCoorner
Awilix
1
1
1
1.5
W
Hachiman
0
2
1
0.25
L
1
0
3
2.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,750
Damage
38,994
59,466
Taken
67,493
40,160
Mitigated
44,774
20,535
Healing
22,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Asi Masamune
Nemesis
8,612
3,254
0
1,230
11,735
5,366
267
464
11,183
0
80,616
W
Bakasura
Buff Shiesty
Bakasura
7,556
3,143
0
9,396
16,739
18,835
0
0
15,257
0
62,692
W
Raijin
Grοοt
Raijin
11,382
757
0
2,440
10,227
3,679
0
2,900
7,003
80,102
2,562
L
10,994
4,956
174
3,238
12,266
5,189
0
1,477
10,789
0
89,960
W
5,257
854
0
3,775
14,604
11,571
50
2,142
12,454
18,170
0
L
12,697
1,891
0
6,715
15,724
17,264
0
47
12,621
0
78,646
L
Awilix
TheCoorner
Awilix
9,725
3,699
0
5,292
11,608
5,079
0
2,023
9,585
0
75,917
W
Hachiman
6,187
3,264
0
5,243
14,188
5,323
0
541
13,647
0
86,436
L
4,523
727
0
4,855
10,320
9,131
0
5,578
4,742
16,188
0
L
1,811
263
153
108
9,548
3,497
90
6,902
2,646
30,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,173
Gold Earned
43,387
489
Minions Killed
584
0
Camps Cleared
0
1,557,029
Distance Traveled
1,743,747
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,503
531
103
6
0
413,394
0
W
Bakasura
10,139
634
176
11
0
330,866
0
W
Raijin
9,052
566
144
9
0
306,027
2
L
Chiron
9,018
564
145
9
0
283,498
4
W
Geb
7,317
457
18
1
0
368,678
0
L
Achilles
8,724
545
142
9
0
318,104
2
L
Awilix
7,668
479
113
7
0
408,334
0
W
Hachiman
8,376
524
143
9
0
324,782
6
L
Sobek
7,259
454
19
1
0
307,245
3
L
Ra
6,504
407
70
4
0
239,848
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role