Player Matchup

Sobek
Sobek
AbigBear6175
Sobek
Level 52
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 35L
1,433 Elo+
Solo
Ix Chel
Ix Chel
WOLFINAX
Ix Chel
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,204 Elo+
Solo
Awilix
Awilix
Waabigut1352
Awilix
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 55L
1,516 Elo+
Party 2
Bacchus
Bacchus
darkevil02100
Bacchus
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,407 Elo+
Solo
Rama
Rama
gtacowboy
Rama
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 122L
1,507 Elo+
Party 2
Team Averages
Level 89
1,500 SR
1,413 Elo+

VS

Team Averages
Level 107
1,517 SR
1,485 Elo+
Terra
Terra
ArmorA1ex
Terra
Level 103
God Stats
1W - 3L
1,500 SR
Queue Stats
281W - 280L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Mehrab38
Ah Puch
Level 64
God Stats
2W - 2L
1,370 SR
Queue Stats
57W - 56L
1,440 Elo+
Party 1
Cthulhu
Cthulhu
SaveSapphire
Cthulhu
Level 159
God Stats
3W - 1L
1,715 SR
Queue Stats
45W - 43L
1,390 Elo+
Solo
Nike
Nike
TheHolyKaron89
Nike
Level 121
God Stats
5W - 2L
1,500 SR
Queue Stats
155W - 153L
1,634 Elo+
Solo
Cabrakan
Cabrakan
atifarham
Cabrakan
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 61L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
6,269
627
5,703
10,492
12,100
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ix Chel
WOLFINAX
Ix Chel
15
1 / 5 / 2
7,353
735
10,824
8,459
4,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
10
1 / 4 / 0
6,193
619
1,260
6,316
2,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
15
2 / 2 / 1
7,467
747
7,566
12,337
17,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
12
1 / 4 / 1
6,332
633
4,846
6,411
2,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
ArmorA1ex
Terra
14
3 / 2 / 11
9,008
901
4,449
11,121
10,895
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ah Puch
Mehrab38
Ah Puch
17
7 / 0 / 9
9,855
986
11,468
6,562
3,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
SaveSapphire
Cthulhu
14
4 / 2 / 12
8,773
877
8,085
11,906
8,443
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
5 / 0 / 12
9,611
961
9,593
8,695
4,550
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cabrakan
atifarham
Cabrakan
13
1 / 2 / 14
8,022
802
5,174
9,469
8,880
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
78
6
Kills
20
20
Deaths
6
4
Assists
58
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Terra
ArmorA1ex
Terra
3
2
11
4.25
W
Ah Puch
Mehrab38
Ah Puch
7
0
9
11.5
W
Cthulhu
SaveSapphire
Cthulhu
4
2
12
5
W
5
0
12
11
L
Ix Chel
WOLFINAX
Ix Chel
1
5
2
0.4
L
Awilix
1
4
0
0.25
W
Cabrakan
atifarham
Cabrakan
1
2
14
4
L
Bacchus
2
2
1
1.25
L
Rama
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,199
Damage
38,769
44,015
Taken
47,753
39,979
Mitigated
36,526
8,378
Healing
26,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,703
237
287
1,045
10,492
12,100
0
7,172
3,320
9,063
0
W
Terra
ArmorA1ex
Terra
4,449
1,383
6,295
3,208
11,121
10,895
570
4,964
6,157
7,725
0
W
Ah Puch
Mehrab38
Ah Puch
11,468
1,113
2,464
2,142
6,562
3,758
1,173
4,208
2,354
28,522
585
W
Cthulhu
SaveSapphire
Cthulhu
8,085
1,368
1,389
1,073
11,906
8,443
0
5,139
6,767
17,023
0
W
9,593
2,050
2,167
3,598
8,695
4,550
1,504
3,955
4,740
0
30,502
L
Ix Chel
WOLFINAX
Ix Chel
10,824
1,340
252
386
8,459
4,463
0
5,767
2,692
25,736
0
L
Awilix
1,260
267
65
195
6,316
2,956
0
4,184
2,132
0
2,880
W
Cabrakan
atifarham
Cabrakan
5,174
658
1,776
2,050
9,469
8,880
285
5,827
3,642
8,335
0
L
Bacchus
7,566
474
662
4,672
12,337
17,851
0
8,155
4,182
13,323
0
L
Rama
4,846
3,130
103
711
6,411
2,609
0
3,613
2,798
0
9,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,614
Gold Earned
45,269
70
Minions Killed
129
0
Camps Cleared
0
724,622
Distance Traveled
972,314
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,269
627
2
0
0
142,314
0
W
Terra
9,008
901
1
0
0
188,553
0
W
Ah Puch
9,855
986
55
6
0
186,540
0
W
Cthulhu
8,773
877
21
2
0
184,832
0
W
Nike
9,611
961
49
5
0
212,482
0
L
Ix Chel
7,353
735
47
5
0
166,984
0
L
Awilix
6,193
619
3
0
0
91,807
0
W
Cabrakan
8,022
802
3
0
0
199,907
0
L
Bacchus
7,467
747
7
1
0
206,473
0
L
Rama
6,332
633
11
1
0
117,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role