Player Matchup

Ix Chel
Ix Chel
Danyy711
Ix Chel
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 9L
1,534 Elo+
Party 2
Sylvanus
Sylvanus
Pasionatellama
Sylvanus
Level 107
God Stats
1W - 1L
1,328 SR
Queue Stats
20W - 12L
1,534 Elo+
Party 2
Hou Yi
Hou Yi
xJOULESx
Hou Yi
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,235 Elo+
Party 2
Team Averages
Level 108
1,443 SR
1,434 Elo+

VS

Team Averages
Level 89
1,632 SR
1,600 Elo+
Cerberus
Cerberus
DiggleTheMean
Cerberus
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,700 Elo+
Party 1
Danzaburou
Danzaburou
JoyfulBacon
Danzaburou
Level 20
God Stats
1W - 3L
1,646 SR
Queue Stats
1W - 3L
1,700 Elo+
Party 1
Janus
Janus
RedJack2117
Janus
Level 129
God Stats
0W - 2L
1,748 SR
Queue Stats
1W - 5L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Danyy711
Ix Chel
16
1 / 3 / 7
9,814
701
6,976
10,772
5,027
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
17
0 / 0 / 11
9,763
697
5,160
14,272
13,854
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hou Yi
xJOULESx
Hou Yi
18
10 / 2 / 1
11,887
849
10,947
8,676
3,912
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DiggleTheMean
Cerberus
13
1 / 5 / 3
8,897
636
6,493
17,258
17,173
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
JoyfulBacon
Danzaburou
14
2 / 4 / 3
9,213
658
7,043
9,962
3,866
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 2 / 3
9,633
688
14,144
8,640
3,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
11
Kills
5
5
Deaths
11
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Danyy711
Ix Chel
1
3
7
1.5
L
Cerberus
DiggleTheMean
Cerberus
1
5
3
0.5
L
Danzaburou
JoyfulBacon
Danzaburou
2
4
3
0.88
W
Sylvanus
0
0
11
5.5
L
2
2
3
1.75
W
Hou Yi
xJOULESx
Hou Yi
10
2
1
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,083
Damage
27,680
33,720
Taken
35,860
22,793
Mitigated
24,233
11,519
Healing
3,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Danyy711
Ix Chel
6,976
1,215
801
2,707
10,772
5,027
259
6,566
3,862
52,986
1,155
L
Cerberus
DiggleTheMean
Cerberus
6,493
308
0
2,736
17,258
17,173
0
5,593
11,661
22,049
1,076
L
Danzaburou
JoyfulBacon
Danzaburou
7,043
1,784
0
750
9,962
3,866
171
2,532
7,430
0
22,471
W
Sylvanus
5,160
1,331
2,355
4,315
14,272
13,854
417
7,703
6,095
15,356
718
L
14,144
178
0
339
8,640
3,194
317
3,623
5,017
47,023
0
W
Hou Yi
xJOULESx
Hou Yi
10,947
5,323
0
1,341
8,676
3,912
1,999
4,707
3,669
0
63,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,464
Gold Earned
27,743
203
Minions Killed
178
0
Camps Cleared
0
704,882
Distance Traveled
725,089
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,814
701
84
6
0
233,360
0
L
Cerberus
8,897
636
51
4
0
238,856
0
L
Danzaburou
9,213
658
39
3
0
233,593
0
W
Sylvanus
9,763
697
33
2
0
228,599
3
L
Janus
9,633
688
88
6
0
252,640
0
W
Hou Yi
11,887
849
86
6
0
242,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role