Player Matchup

Mulan
Mulan
Shade5400
Mulan
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,703 Elo+
Party 3
Nu Wa
Nu Wa
Shes Kenna
Nu Wa
Level 95
God Stats
3W - 2L
1,500 SR
Queue Stats
11W - 9L
1,703 Elo+
Party 3
Sobek
Sobek
Sir Nox88
Sobek
Level 53
God Stats
12W - 6L
1,771 SR
Queue Stats
29W - 24L
1,478 Elo+
Party 2
Neith
Neith
THEYOUNGNICK
Neith
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 25L
1,478 Elo+
Party 2
Mercury
Mercury
TacoTurtleInc
Mercury
Level 72
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 10L
1,500 Elo+
Party 2
Team Averages
Level 89
1,554 SR
1,572 Elo+

VS

Team Averages
Level 95
1,566 SR
1,497 Elo+
Danzaburou
Danzaburou
FloydZeppelinV
Danzaburou
Level 120
God Stats
5W - 3L
1,731 SR
Queue Stats
11W - 12L
1,563 Elo+
Party 1
Erlang Shen
Erlang Shen
HMKSmokeEvil
Erlang Shen
Level 66
God Stats
1W - 1L
1,723 SR
Queue Stats
63W - 58L
1,534 Elo+
Solo
Agni
Agni
MustacheSoldier
Agni
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Solo
Nemesis
Nemesis
RICKYI69
Nemesis
Level 99
God Stats
1W - 2L
1,378 SR
Queue Stats
24W - 22L
1,323 Elo+
Solo
Fafnir
Fafnir
Requiem1122
Fafnir
Level 108
God Stats
0W - 4L
1,500 SR
Queue Stats
41W - 29L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Shade5400
Mulan
18
4 / 0 / 5
11,496
605
16,097
15,419
19,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nu Wa
17
9 / 3 / 5
11,277
594
18,109
10,464
4,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
Sir Nox88
Sobek
13
0 / 1 / 5
7,660
403
3,403
12,163
10,800
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
0 / 0 / 2
8,708
458
5,949
10,716
4,203
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mercury
14
5 / 4 / 6
9,155
482
5,649
15,392
7,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FloydZeppelinV
Danzaburou
17
1 / 1 / 0
10,035
528
10,489
10,621
5,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Erlang Shen
HMKSmokeEvil
Erlang Shen
15
1 / 5 / 1
8,363
440
6,340
22,801
24,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 5 / 2
8,684
457
9,774
13,222
4,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
RICKYI69
Nemesis
13
1 / 8 / 4
8,052
424
6,656
17,324
7,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Fafnir
14
2 / 1 / 2
9,540
502
6,916
16,868
20,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
18
Kills
8
8
Deaths
20
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
FloydZeppelinV
Danzaburou
1
1
0
1
L
Erlang Shen
HMKSmokeEvil
Erlang Shen
1
5
1
0.3
L
3
5
2
0.8
L
Nemesis
RICKYI69
Nemesis
1
8
4
0.38
L
Fafnir
2
1
2
3
W
Mulan
Shade5400
Mulan
4
0
5
6.5
W
Nu Wa
9
3
5
3.83
W
Sobek
Sir Nox88
Sobek
0
1
5
2.5
W
0
0
2
1
W
Mercury
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,207
Damage
40,175
64,154
Taken
80,836
46,567
Mitigated
62,561
17,379
Healing
24,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
FloydZeppelinV
Danzaburou
10,489
3,300
0
4,774
10,621
5,326
387
2,188
8,433
0
95,112
L
Erlang Shen
HMKSmokeEvil
Erlang Shen
6,340
3,720
0
6,732
22,801
24,628
0
2,977
19,824
0
57,296
L
9,774
103
0
2,985
13,222
4,643
0
5,418
7,804
66,730
0
L
Nemesis
RICKYI69
Nemesis
6,656
3,435
0
5,277
17,324
7,105
0
4,133
13,191
0
60,217
L
Fafnir
6,916
2,168
0
4,908
16,868
20,859
0
7,041
9,827
40,589
0
W
Mulan
Shade5400
Mulan
16,097
2,808
0
4,342
15,419
19,938
1,053
1,517
13,902
583
98,999
W
Nu Wa
18,109
4,548
0
727
10,464
4,525
3
5,133
5,331
79,846
0
W
Sobek
Sir Nox88
Sobek
3,403
580
346
4,239
12,163
10,800
280
3,392
8,771
23,400
877
W
5,949
1,997
298
6,276
10,716
4,203
746
2,212
8,504
0
69,750
W
Mercury
5,649
2,358
0
1,151
15,392
7,101
604
4,761
10,631
0
47,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,296
Gold Earned
44,674
479
Minions Killed
447
0
Camps Cleared
0
1,727,002
Distance Traveled
1,815,750
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,035
528
143
8
0
342,850
0
L
Erlang Shen
8,363
440
84
4
0
332,633
0
L
Agni
8,684
457
95
5
0
368,266
5
L
Nemesis
8,052
424
83
4
0
420,240
1
L
Fafnir
9,540
502
42
2
0
351,761
1
W
Mulan
11,496
605
157
8
0
355,321
2
W
Nu Wa
11,277
594
104
5
0
336,292
1
W
Sobek
7,660
403
41
2
0
383,375
0
W
Neith
8,708
458
111
6
0
316,615
0
W
Mercury
9,155
482
66
3
0
335,399
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role