Player Matchup

Ymir
Ymir
Bronze III
Flashybossman
Ymir
Bronze III
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,600 MMR
Solo
Thor
Thor
Silver I
MrTwixster
Thor
Silver I
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 26L
1,559 MMR
Solo
Merlin
Merlin
Gold V
NinoNakanoUwU
Merlin
Gold V
Level 157
God Stats
38W - 39L
1,526 SR
Queue Stats
200W - 219L
1,566 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 99
1,509 SR
1,575 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 131
1,708 SR
1,558 MMR
Horus
Horus
Bronze III
Prepc
Horus
Bronze III
Level 127
God Stats
15W - 4L
1,859 SR
Queue Stats
30W - 8L
1,558 MMR
Party 1
Surtr
Surtr
Bronze III
RafaelB11
Surtr
Bronze III
Level 116
God Stats
5W - 1L
1,766 SR
Queue Stats
30W - 8L
1,558 MMR
Party 1
Ix Chel
Ix Chel
Bronze III
ServiceRoaming
Ix Chel
Bronze III
Level 149
God Stats
10W - 1L
1,500 SR
Queue Stats
30W - 8L
1,558 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 0
7,542
580
2,965
16,881
17,021
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 8 / 0
7,580
583
6,200
18,247
10,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 1 / 0
8,932
687
11,365
11,673
4,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
ThanatosAchillesHeraAo KuangVulcan

VS

Bans
Bake KujiraAnubisShivaPoseidonHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Prepc
Horus
15
4 / 0 / 11
10,168
782
13,556
15,945
17,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Surtr
RafaelB11
Surtr
16
5 / 0 / 7
10,627
817
10,450
11,612
14,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
7 / 0 / 9
11,112
855
18,248
10,008
5,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
43
0
Kills
16
16
Deaths
0
0
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
L
0
8
0
0
L
0
1
0
0
W
Horus
Prepc
Horus
4
0
11
9.5
W
Surtr
RafaelB11
Surtr
5
0
7
8.5
W
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,530
Damage
42,254
46,801
Taken
37,565
32,368
Mitigated
37,219
2,084
Healing
13,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,965
881
0
390
16,881
17,021
0
7,466
8,668
9,387
0
L
6,200
1,224
0
1,194
18,247
10,424
0
7,220
10,131
0
23,392
L
11,365
233
0
500
11,673
4,923
0
3,531
7,804
60,204
0
W
Horus
Prepc
Horus
13,556
4,385
1,149
4,896
15,945
17,092
296
5,544
9,969
0
25,338
W
Surtr
RafaelB11
Surtr
10,450
4,102
0
2,018
11,612
14,622
512
4,684
6,594
1,218
37,521
W
18,248
2,229
2,820
2,662
10,008
5,505
1,573
4,312
5,613
78,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,054
Gold Earned
31,907
159
Minions Killed
195
0
Camps Cleared
0
640,965
Distance Traveled
840,245
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,542
580
13
1
0
206,578
0
L
Thor
7,580
583
31
2
0
189,457
0
L
Merlin
8,932
687
115
9
0
244,930
0
W
Horus
10,168
782
36
3
0
287,909
0
W
Surtr
10,627
817
55
4
0
268,470
0
W
Ix Chel
11,112
855
104
8
0
283,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role