Player Matchup

Yu Huang
Yu Huang
Dank Danker
Yu Huang
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,189 Elo+
Party 2
Maui
Maui
Nightwing154
Maui
Level 27
God Stats
1W - 2L
1,735 SR
Queue Stats
2W - 9L
1,268 Elo+
Party 2
Hachiman
Hachiman
Suminade
Hachiman
Level 95
God Stats
2W - 1L
1,734 SR
Queue Stats
30W - 31L
1,496 Elo+
Solo
Athena
Athena
gammavolt6423
Athena
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,189 Elo+
Party 2
Cliodhna
Cliodhna
kevincruz215
Cliodhna
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 40L
1,489 Elo+
Solo
Team Averages
Level 96
1,594 SR
1,326 Elo+

VS

Team Averages
Level 79
1,340 SR
1,328 Elo+
Sol
Sol
 
Sol
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
ArodIsHydrated
Amaterasu
Level 103
God Stats
1W - 1L
1,278 SR
Queue Stats
56W - 52L
1,334 Elo+
Party 1
Charybdis
Charybdis
Dragonziod
Charybdis
Level 49
God Stats
4W - 2L
1,099 SR
Queue Stats
8W - 13L
1,199 Elo+
Solo
Mercury
Mercury
Shiva_Reborn
Mercury
Level 105
God Stats
4W - 2L
1,322 SR
Queue Stats
40W - 49L
1,280 Elo+
Party 1
Ganesha
Ganesha
TheCluelessClown
Ganesha
Level 72
God Stats
2W - 2L
1,500 SR
Queue Stats
37W - 37L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Dank Danker
Yu Huang
14
2 / 5 / 1
8,468
498
9,831
13,554
5,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 3 / 3
6,997
412
1,384
13,070
10,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
Suminade
Hachiman
12
2 / 2 / 0
7,855
462
5,802
9,007
3,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

15
3 / 3 / 2
8,130
478
7,828
16,646
9,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cliodhna
kevincruz215
Cliodhna
14
1 / 3 / 1
8,758
515
10,531
14,050
15,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
4 / 3 / 2
9,984
587
12,715
17,335
6,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
ArodIsHydrated
Amaterasu
14
1 / 1 / 1
8,984
528
6,864
16,318
16,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charybdis
Dragonziod
Charybdis
15
3 / 2 / 5
8,834
520
9,893
10,171
3,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Shiva_Reborn
Mercury
18
8 / 1 / 2
10,625
625
9,112
11,815
5,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
0 / 1 / 7
8,724
513
6,244
12,690
10,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
8
Kills
16
16
Deaths
8
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
3
2
1.67
W
Amaterasu
ArodIsHydrated
Amaterasu
1
1
1
1.5
L
Yu Huang
Dank Danker
Yu Huang
2
5
1
0.5
W
Charybdis
Dragonziod
Charybdis
3
2
5
2.75
L
0
3
3
0.5
W
Mercury
Shiva_Reborn
Mercury
8
1
2
9
L
Hachiman
Suminade
Hachiman
2
2
0
1
W
0
1
7
3.5
L
3
3
2
1.33
L
Cliodhna
kevincruz215
Cliodhna
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,376
Damage
44,828
66,327
Taken
68,329
44,072
Mitigated
43,697
12,320
Healing
24,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,715
5,793
0
9,059
17,335
6,940
1,749
11,813
5,096
73,892
550
W
Amaterasu
ArodIsHydrated
Amaterasu
6,864
3,197
0
8,175
16,318
16,374
440
1,779
14,539
0
64,157
L
Yu Huang
Dank Danker
Yu Huang
9,831
1,442
0
1,061
13,554
5,829
0
9,468
4,086
63,426
1,720
W
Charybdis
Dragonziod
Charybdis
9,893
4,300
55
2,623
10,171
3,972
2,654
1,745
8,426
0
70,417
L
1,384
542
0
2,455
13,070
10,679
0
2,593
10,477
14,348
2,908
W
Mercury
Shiva_Reborn
Mercury
9,112
5,551
0
1,128
11,815
5,779
0
1,047
10,690
0
100,387
L
Hachiman
Suminade
Hachiman
5,802
3,355
0
2,081
9,007
3,117
899
1,556
7,451
0
55,053
W
6,244
1,052
182
3,650
12,690
10,632
276
2,092
10,598
24,674
0
L
7,828
1,991
0
6,507
16,646
9,224
0
5,101
11,545
62,091
2,675
L
Cliodhna
kevincruz215
Cliodhna
10,531
1,887
0
216
14,050
15,223
0
0
14,050
299
65,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,208
Gold Earned
47,151
452
Minions Killed
484
0
Camps Cleared
0
1,564,547
Distance Traveled
1,556,946
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,984
587
117
7
0
292,389
0
W
Amaterasu
8,984
528
104
6
0
252,596
0
L
Yu Huang
8,468
498
131
8
0
304,057
1
W
Charybdis
8,834
520
113
7
0
292,903
1
L
Maui
6,997
412
20
1
0
284,575
0
W
Mercury
10,625
625
143
8
0
416,171
4
L
Hachiman
7,855
462
97
6
0
294,508
0
W
Ganesha
8,724
513
7
0
0
302,887
1
L
Athena
8,130
478
99
6
0
360,766
1
L
Cliodhna
8,758
515
105
6
0
320,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role