Player Matchup

Ymir
Ymir
SirScottIV
Ymir
Level 14
God Stats
0W - 3L
1,404 SR
Queue Stats
7W - 16L
1,233 Elo+
Party 1
Surtr
Surtr
TheRisingSun28
Surtr
Level 17
God Stats
14W - 9L
1,568 SR
Queue Stats
127W - 144L
1,424 Elo+
Party 1
Sol
Sol
befor-U
Sol
Level 56
God Stats
31W - 48L
1,378 SR
Queue Stats
398W - 412L
1,410 Elo+
Party 1
Team Averages
Level 29
1,450 SR
1,356 Elo+

VS

Team Averages
Level 58
1,500 SR
1,720 Elo+
Scylla
Scylla
 
Scylla
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Virginityman88
Ares
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,954 Elo+
Party 2
Mulan
Mulan
sircuIVIsalot69
Mulan
Level 17
God Stats
3W - 3L
1,500 SR
Queue Stats
17W - 14L
1,706 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,337
634
2,326
13,073
9,624
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 5 / 1
7,376
738
6,994
13,453
10,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sol
11
3 / 7 / 0
7,288
729
8,289
9,859
4,032
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
10 / 2 / 7
9,505
951
17,211
5,918
2,426
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

13
3 / 1 / 10
8,181
818
8,768
10,158
9,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 1 / 8
8,060
806
5,827
9,781
8,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
4
Kills
17
17
Deaths
4
2
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
10
2
7
6.75
L
0
5
1
0.1
L
1
5
1
0.3
W
3
1
10
8
L
Sol
3
7
0
0.43
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,609
Damage
31,806
36,385
Taken
25,857
24,281
Mitigated
20,130
3,429
Healing
1,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
17,211
2,248
0
120
5,918
2,426
896
2,603
3,149
50,074
0
L
2,326
615
0
0
13,073
9,624
0
9,104
3,647
9,208
0
L
6,994
2,380
0
1,883
13,453
10,625
0
7,609
5,441
230
14,913
W
8,768
853
0
1,083
10,158
9,602
417
4,297
5,456
24,563
1,235
L
Sol
8,289
2,635
319
1,227
9,859
4,032
0
8,180
1,482
23,902
0
W
5,827
1,697
0
299
9,781
8,102
194
3,978
5,600
0
14,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,001
Gold Earned
25,746
69
Minions Killed
133
0
Camps Cleared
0
455,831
Distance Traveled
551,735
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,505
951
83
8
0
186,570
0
L
Ymir
6,337
634
9
1
0
153,161
0
L
Surtr
7,376
738
22
2
0
160,240
0
W
Ares
8,181
818
29
3
0
181,570
0
L
Sol
7,288
729
38
4
0
142,430
0
W
Mulan
8,060
806
21
2
0
183,595
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role