Player Matchup

Ares
Ares
IceDreDreFish10
Ares
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,469 Elo+
Party 2
Heimdallr
Heimdallr
ImDaGoon
Heimdallr
Level 146
God Stats
1W - 2L
1,322 SR
Queue Stats
19W - 22L
1,401 Elo+
Party 2
Odin
Odin
Jaxer14
Odin
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 85L
1,673 Elo+
Solo
Camazotz
Camazotz
SmiteMustBeToxic
Camazotz
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
62W - 50L
1,403 Elo+
Party 2
Raijin
Raijin
legendofwinning
Raijin
Level 123
God Stats
1W - 5L
1,573 SR
Queue Stats
60W - 58L
1,521 Elo+
Solo
Team Averages
Level 142
1,479 SR
1,493 Elo+

VS

Team Averages
Level 130
1,512 SR
1,456 Elo+
Bacchus
Bacchus
Ah3gaoMyL3go
Bacchus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 27L
1,427 Elo+
Party 1
Tiamat
Tiamat
AveDGr8
Tiamat
Level 123
God Stats
2W - 2L
1,735 SR
Queue Stats
43W - 48L
1,447 Elo+
Party 1
Horus
Horus
HealingTunic
Horus
Level 144
God Stats
5W - 5L
1,375 SR
Queue Stats
14W - 15L
1,483 Elo+
Party 1
Rama
Rama
ItsCatVampire
Rama
Level 154
God Stats
9W - 15L
1,424 SR
Queue Stats
14W - 20L
1,459 Elo+
Party 1
Janus
Janus
Sauce_Kiid23
Janus
Level 159
God Stats
34W - 46L
1,524 SR
Queue Stats
648W - 608L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 0
4,836
440
1,830
4,181
2,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
ImDaGoon
Heimdallr
8
0 / 2 / 3
5,049
459
2,822
5,381
1,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
Jaxer14
Odin
11
0 / 1 / 0
6,226
566
3,147
9,879
6,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 1 / 0
4,813
438
599
6,616
2,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 0 / 0
4,909
446
1,273
1,939
527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ah3gaoMyL3go
Bacchus
8
0 / 2 / 2
5,199
473
2,049
6,821
5,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
AveDGr8
Tiamat
12
0 / 0 / 1
6,509
592
4,431
7,936
7,117
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 0 / 0
6,058
551
3,557
5,837
2,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 1 / 1
5,916
538
1,722
3,159
1,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
2 / 0 / 2
5,996
545
3,347
2,595
738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
1
Kills
5
5
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Ah3gaoMyL3go
Bacchus
0
2
2
0.5
W
Tiamat
AveDGr8
Tiamat
0
0
1
0.5
W
3
0
0
3
L
1
1
0
1
L
Heimdallr
ImDaGoon
Heimdallr
0
2
3
0.75
W
0
1
1
0.5
L
Odin
Jaxer14
Odin
0
1
0
0
W
2
0
2
3
L
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,671
Damage
15,106
27,996
Taken
26,348
13,050
Mitigated
17,213
5,645
Healing
7,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Ah3gaoMyL3go
Bacchus
2,049
225
0
2,262
6,821
5,367
0
2,320
4,501
10,415
1,410
W
Tiamat
AveDGr8
Tiamat
4,431
734
0
3,586
7,936
7,117
0
0
7,416
44,934
337
W
3,557
1,259
108
1,050
5,837
2,963
0
287
5,506
0
48,338
L
1,830
182
0
1,487
4,181
2,247
0
1,339
2,762
8,352
0
L
Heimdallr
ImDaGoon
Heimdallr
2,822
524
0
534
5,381
1,669
0
1,654
3,623
0
31,220
W
1,722
1,456
0
250
3,159
1,028
907
185
2,974
0
42,813
L
Odin
Jaxer14
Odin
3,147
552
0
2,102
9,879
6,343
0
5,095
4,722
0
47,293
W
3,347
262
0
500
2,595
738
0
311
2,284
44,679
1,049
L
599
55
0
1,522
6,616
2,264
0
34
6,582
0
35,900
L
1,273
47
0
0
1,939
527
0
706
1,215
20,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,833
Gold Earned
29,678
263
Minions Killed
342
0
Camps Cleared
0
841,170
Distance Traveled
1,106,898
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,199
473
13
1
0
227,575
6
W
Tiamat
6,509
592
100
9
0
201,719
0
W
Horus
6,058
551
69
6
0
249,821
0
L
Ares
4,836
440
7
1
0
132,467
0
L
Heimdallr
5,049
459
60
5
0
188,609
0
W
Rama
5,916
538
78
7
0
188,290
0
L
Odin
6,226
566
92
8
0
181,617
3
W
Janus
5,996
545
82
7
0
239,493
0
L
Camazotz
4,813
438
62
6
0
157,155
0
L
Raijin
4,909
446
42
4
0
181,322
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role