Player Matchup

Cerberus
Cerberus
Br1ckhouse21
Cerberus
Level 147
God Stats
3W - 1L
1,715 SR
Queue Stats
13W - 4L
1,709 Elo+
Party 1
Awilix
Awilix
Martinicos99
Awilix
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 33L
1,687 Elo+
Solo
Kukulkan
Kukulkan
jadedjake21
Kukulkan
Level 121
God Stats
5W - 0L
1,812 SR
Queue Stats
9W - 3L
1,657 Elo+
Party 1
Team Averages
Level 139
1,676 SR
1,684 Elo+

VS

Team Averages
Level 121
1,431 SR
1,607 Elo+
Mulan
Mulan
JewsWisely
Mulan
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 39L
1,591 Elo+
Party 2
Janus
Janus
Kiraelprah
Janus
Level 134
God Stats
2W - 2L
1,294 SR
Queue Stats
80W - 50L
1,701 Elo+
Solo
Thanatos
Thanatos
bones109
Thanatos
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 41L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Br1ckhouse21
Cerberus
13
2 / 1 / 8
7,715
772
5,385
10,220
12,045
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
13
6 / 1 / 3
8,483
848
5,035
5,451
3,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
jadedjake21
Kukulkan
14
3 / 0 / 7
8,293
829
6,088
2,860
1,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
12
1 / 4 / 0
7,129
713
4,392
9,799
7,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
8
0 / 1 / 1
6,181
618
754
1,800
544
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
bones109
Thanatos
10
1 / 6 / 0
6,727
673
3,697
9,985
5,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
11
Kills
2
2
Deaths
11
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Br1ckhouse21
Cerberus
2
1
8
6
L
Mulan
1
4
0
0.25
L
Janus
0
1
1
0.5
W
Awilix
6
1
3
7.5
L
Thanatos
bones109
Thanatos
1
6
0
0.17
W
Kukulkan
jadedjake21
Kukulkan
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,508
Damage
8,843
18,531
Taken
21,584
16,850
Mitigated
13,414
2,349
Healing
2,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Br1ckhouse21
Cerberus
5,385
282
0
1,856
10,220
12,045
531
503
9,717
15,333
1,390
L
Mulan
4,392
719
0
397
9,799
7,504
0
4,054
5,473
0
21,191
L
Janus
754
169
0
0
1,800
544
0
398
1,348
13,226
0
W
Awilix
5,035
1,510
0
243
5,451
3,066
847
45
5,406
0
45,204
L
Thanatos
bones109
Thanatos
3,697
125
0
2,262
9,985
5,366
0
6,772
2,937
0
12,261
W
Kukulkan
jadedjake21
Kukulkan
6,088
716
0
250
2,860
1,739
996
275
2,585
31,545
311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,491
Gold Earned
20,037
164
Minions Killed
76
0
Camps Cleared
0
581,674
Distance Traveled
402,865
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,715
772
24
2
0
174,844
0
L
Mulan
7,129
713
33
3
0
168,202
0
L
Janus
6,181
618
26
3
0
69,004
0
W
Awilix
8,483
848
79
8
0
206,808
0
L
Thanatos
6,727
673
17
2
0
165,659
0
W
Kukulkan
8,293
829
61
6
0
200,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role