Player Matchup

Raijin
Raijin
Gold V
Nottrieu
Raijin
Gold V
Level 101
God Stats
7W - 4L
1,500 SR
Queue Stats
30W - 21L
1,484 MMR
Party 1
Medusa
Medusa
Gold V
Predictzion
Medusa
Gold V
Level 139
God Stats
25W - 9L
1,715 SR
Queue Stats
56W - 36L
1,484 MMR
Party 1
Maui
Maui
Gold V
mguiam
Maui
Gold V
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 21L
1,484 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,572 SR
1,484 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 112
1,428 SR
1,477 MMR
Fenrir
Fenrir
Bronze III
AleiMJ
Fenrir
Bronze III
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,458 MMR
Solo
Ares
Ares
Silver II
Earnier
Ares
Silver II
Level 121
God Stats
1W - 3L
1,500 SR
Queue Stats
43W - 47L
1,535 MMR
Party 2
Discordia
Discordia
Bronze III
Zabny
Discordia
Bronze III
Level 153
God Stats
4W - 5L
1,285 SR
Queue Stats
121W - 117L
1,437 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Nottrieu
Raijin
16
5 / 0 / 7
10,644
760
11,307
6,354
2,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Medusa
16
5 / 0 / 6
10,715
765
13,890
8,569
4,407
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maui
mguiam
Maui
16
3 / 1 / 9
10,403
743
9,188
10,786
10,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
RavanaBake KujiraAchillesCharonThoth

VS

Bans
Maman BrigitteMorgan Le FayNoxPersephoneHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AleiMJ
Fenrir
13
1 / 4 / 0
8,408
601
6,544
13,056
7,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ares
Earnier
Ares
12
0 / 6 / 0
8,004
572
5,851
19,559
20,373
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
Zabny
Discordia
14
0 / 3 / 1
8,864
633
7,629
8,429
3,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
13
Kills
1
1
Deaths
13
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AleiMJ
Fenrir
1
4
0
0.25
L
Ares
Earnier
Ares
0
6
0
0
W
Raijin
Nottrieu
Raijin
5
0
7
8.5
W
Medusa
5
0
6
8
L
Discordia
Zabny
Discordia
0
3
1
0.17
W
Maui
mguiam
Maui
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,385
Damage
20,024
25,709
Taken
41,044
17,949
Mitigated
31,348
7,818
Healing
2,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AleiMJ
Fenrir
6,544
1,844
0
1,749
13,056
7,315
0
5,827
6,363
0
25,425
L
Ares
Earnier
Ares
5,851
272
0
470
19,559
20,373
330
6,473
12,055
18,121
622
W
Raijin
Nottrieu
Raijin
11,307
734
0
2,289
6,354
2,798
864
3,860
2,309
46,501
0
W
Medusa
13,890
5,908
0
3,284
8,569
4,407
1,706
4,600
3,797
0
62,207
L
Discordia
Zabny
Discordia
7,629
116
0
240
8,429
3,660
195
4,875
3,103
47,947
606
W
Maui
mguiam
Maui
9,188
1,479
0
2,245
10,786
10,744
274
5,054
5,555
20,158
3,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,762
Gold Earned
25,276
194
Minions Killed
155
0
Camps Cleared
0
823,834
Distance Traveled
754,168
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,408
601
42
3
0
277,089
0
L
Ares
8,004
572
13
1
0
230,195
0
W
Raijin
10,644
760
77
6
0
251,091
5
W
Medusa
10,715
765
84
6
0
281,896
3
L
Discordia
8,864
633
100
7
0
246,884
0
W
Maui
10,403
743
33
2
0
290,847
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role