Player Matchup

Cabrakan
Cabrakan
Crash Test Dumy
Cabrakan
Level 171
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 29L
1,386 Elo+
Solo
Heimdallr
Heimdallr
Furious Silence
Heimdallr
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 72L
1,545 Elo+
Solo
Cthulhu
Cthulhu
RyANiFyCeNTx
Cthulhu
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 0L
1,970 Elo+
Party 1
Ix Chel
Ix Chel
rod2423
Ix Chel
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 15L
2,007 Elo+
Party 1
Skadi
Skadi
wifijun
Skadi
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 7L
1,667 Elo+
Party 1
Team Averages
Level 135
1,500 SR
1,715 Elo+

VS

Team Averages
Level 102
1,500 SR
1,500 Elo+
Horus
Horus
 
Horus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
AntySeeMedic
Khepri
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
165W - 187L
1,518 Elo+
Party 2
Raijin
Raijin
Dankey Leg
Raijin
Level 71
God Stats
4W - 1L
1,500 SR
Queue Stats
131W - 119L
1,479 Elo+
Solo
Rama
Rama
IsoViolet
Rama
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 99L
1,641 Elo+
Party 2
Bakasura
Bakasura
Oh Ambassing
Bakasura
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 58L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
16
1 / 5 / 13
10,092
776
7,362
17,854
26,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
Furious Silence
Heimdallr
18
6 / 2 / 10
10,676
821
12,795
10,531
6,432
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
RyANiFyCeNTx
Cthulhu
17
2 / 2 / 14
10,352
796
19,371
13,977
16,496
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ix Chel
rod2423
Ix Chel
18
5 / 2 / 12
10,573
813
17,854
10,605
6,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
wifijun
Skadi
16
5 / 3 / 12
10,312
793
15,789
10,077
5,013
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
1 / 3 / 8
8,762
674
3,312
15,725
20,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Khepri
14
2 / 6 / 8
9,119
701
4,028
19,295
19,139
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
Dankey Leg
Raijin
14
0 / 4 / 7
7,588
584
15,006
14,524
7,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
18
6 / 2 / 6
9,766
751
18,555
12,864
7,151
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
Oh Ambassing
Bakasura
17
4 / 4 / 7
8,817
678
4,112
14,147
12,428
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
49
19
Kills
13
14
Deaths
19
61
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
3
8
1.67
L
Khepri
2
6
8
1
W
Cabrakan
1
5
13
1.5
L
Raijin
Dankey Leg
Raijin
0
4
7
0.88
W
Heimdallr
Furious Silence
Heimdallr
6
2
10
5.5
L
Rama
6
2
6
4.5
L
Bakasura
Oh Ambassing
Bakasura
4
4
7
1.88
W
Cthulhu
RyANiFyCeNTx
Cthulhu
2
2
14
4.5
W
Ix Chel
rod2423
Ix Chel
5
2
12
5.5
W
Skadi
wifijun
Skadi
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,171
Damage
45,013
63,044
Taken
76,555
60,618
Mitigated
65,974
24,684
Healing
27,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,312
1,268
8,360
6,193
15,725
20,005
0
8,268
7,457
0
4,845
L
Khepri
4,028
461
520
1,860
19,295
19,139
0
11,848
7,447
9,419
0
W
Cabrakan
7,362
851
818
3,131
17,854
26,622
186
6,053
11,801
12,767
1,078
L
Raijin
Dankey Leg
Raijin
15,006
1,662
2,511
2,244
14,524
7,251
0
9,444
5,080
27,896
0
W
Heimdallr
Furious Silence
Heimdallr
12,795
6,046
914
1,602
10,531
6,432
4,646
1,754
8,777
0
32,366
L
Rama
18,555
7,755
700
1,726
12,864
7,151
0
7,592
5,272
0
49,826
L
Bakasura
Oh Ambassing
Bakasura
4,112
2,946
646
2,476
14,147
12,428
0
6,490
7,657
0
7,048
W
Cthulhu
RyANiFyCeNTx
Cthulhu
19,371
273
1,446
1,593
13,977
16,496
0
4,447
9,460
32,163
1,348
W
Ix Chel
rod2423
Ix Chel
17,854
3,814
7,362
4,496
10,605
6,055
551
2,965
7,640
42,391
0
W
Skadi
wifijun
Skadi
15,789
6,648
1,493
1,829
10,077
5,013
2,147
3,815
5,975
0
29,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,005
Gold Earned
44,052
166
Minions Killed
115
0
Camps Cleared
0
1,236,710
Distance Traveled
1,150,801
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,762
674
3
0
0
282,307
0
L
Khepri
9,119
701
6
0
0
234,456
0
W
Cabrakan
10,092
776
17
1
0
231,318
0
L
Raijin
7,588
584
36
3
0
204,296
0
W
Heimdallr
10,676
821
51
4
0
246,899
0
L
Rama
9,766
751
65
5
0
192,787
0
L
Bakasura
8,817
678
5
0
0
236,955
0
W
Cthulhu
10,352
796
35
3
0
275,346
2
W
Ix Chel
10,573
813
36
3
0
245,164
0
W
Skadi
10,312
793
27
2
0
237,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role