Player Matchup

Kukulkan
Kukulkan
Gold IV
Buff Falco69
Kukulkan
Gold IV
Level 86
God Stats
23W - 13L
1,500 SR
Queue Stats
373W - 285L
1,689 MMR
Party 1
Xbalanque
Xbalanque
Silver I
Gristlydrop
Xbalanque
Silver I
Level 104
God Stats
28W - 18L
1,496 SR
Queue Stats
60W - 51L
1,609 MMR
Party 1
Ymir
Ymir
Gold IV
JoeyMonsta
Ymir
Gold IV
Level 119
God Stats
2W - 2L
1,525 SR
Queue Stats
264W - 176L
1,766 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 103
1,507 SR
1,688 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 134
1,600 SR
1,662 MMR
Fenrir
Fenrir
Silver II
Airzol
Fenrir
Silver II
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,662 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Silver II
HungAoKuang
Morgan Le Fay
Silver II
Level 66
God Stats
1W - 1L
1,799 SR
Queue Stats
6W - 4L
1,662 MMR
Party 2
Cthulhu
Cthulhu
Silver II
NuncentsYT
Cthulhu
Silver II
Level 179
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,662 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Buff Falco69
Kukulkan
20
2 / 1 / 7
14,439
656
26,609
11,216
6,147
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
Gristlydrop
Xbalanque
20
5 / 2 / 3
15,591
709
20,811
19,520
10,149
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
1 / 2 / 7
13,698
623
10,991
18,537
23,748
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
AresBacchusNe ZhaThothAchilles

VS

Bans
Bake KujiraBaron SamediVulcanHeraHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Airzol
Fenrir
20
2 / 0 / 3
13,931
633
11,172
24,382
22,675
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
HungAoKuang
Morgan Le Fay
20
2 / 5 / 3
14,205
646
17,355
17,449
9,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
NuncentsYT
Cthulhu
20
1 / 4 / 4
13,872
631
14,395
24,898
23,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
8
Kills
5
5
Deaths
9
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Airzol
Fenrir
2
0
3
3.5
W
Kukulkan
Buff Falco69
Kukulkan
2
1
7
5.5
W
Xbalanque
Gristlydrop
Xbalanque
5
2
3
3.25
L
Morgan Le Fay
HungAoKuang
Morgan Le Fay
2
5
3
0.7
W
1
2
7
2.25
L
Cthulhu
NuncentsYT
Cthulhu
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,411
Damage
42,922
49,273
Taken
66,729
40,044
Mitigated
56,068
11,761
Healing
9,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Airzol
Fenrir
11,172
1,735
0
2,803
24,382
22,675
775
12,475
11,317
0
61,618
W
Kukulkan
Buff Falco69
Kukulkan
26,609
1,387
0
2,736
11,216
6,147
521
6,821
3,904
97,945
0
W
Xbalanque
Gristlydrop
Xbalanque
20,811
12,543
0
6,909
19,520
10,149
1,598
12,827
5,910
0
95,184
L
Morgan Le Fay
HungAoKuang
Morgan Le Fay
17,355
830
0
2,094
17,449
9,458
0
7,733
9,297
94,894
0
W
10,991
1,290
0
2,116
18,537
23,748
138
11,305
6,258
18,184
580
L
Cthulhu
NuncentsYT
Cthulhu
14,395
0
460
3,798
24,898
23,935
185
15,503
8,660
56,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,728
Gold Earned
42,008
297
Minions Killed
308
0
Camps Cleared
0
1,292,345
Distance Traveled
1,288,711
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,931
633
67
3
0
461,344
2
W
Kukulkan
14,439
656
154
7
0
451,954
0
W
Xbalanque
15,591
709
125
6
0
419,171
0
L
Morgan Le Fay
14,205
646
144
7
0
400,027
6
W
Ymir
13,698
623
18
1
0
421,220
3
L
Cthulhu
13,872
631
97
4
0
427,340
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role