Player Matchup

Gilgamesh
Gilgamesh
Bronze III
 
Gilgamesh
Bronze III
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
AcidNova
Morgan Le Fay
Silver I
Level 107
God Stats
1W - 6L
1,284 SR
Queue Stats
61W - 65L
1,546 MMR
Solo
Hachiman
Hachiman
Bronze III
JefeSecureTheBag
Hachiman
Bronze III
Level 127
God Stats
2W - 0L
1,549 SR
Queue Stats
3W - 3L
1,546 MMR
Solo
Xing Tian
Xing Tian
Bronze III
Wishiiѕ
Xing Tian
Bronze III
Level 203
God Stats
1W - 0L
1,758 SR
Queue Stats
25W - 14L
1,546 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
carnivalgames
Danzaburou
Bronze III
Level 84
God Stats
4W - 2L
1,464 SR
Queue Stats
13W - 9L
1,546 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 120
1,511 SR
1,537 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 117
1,525 SR
1,537 MMR
Cabrakan
Cabrakan
Bronze III
 
Cabrakan
Bronze III
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Skadi
Skadi
Bronze III
BOOMOOMSAUCE
Skadi
Bronze III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,546 MMR
Party 2
Yemoja
Yemoja
Silver II
Buradx
Yemoja
Silver II
Level 97
God Stats
21W - 15L
1,451 SR
Queue Stats
88W - 114L
1,546 MMR
Solo
Surtr
Surtr
Bronze III
KindBunny407132
Surtr
Bronze III
Level 137
God Stats
1W - 2L
1,677 SR
Queue Stats
7W - 10L
1,546 MMR
Solo
Pele
Pele
Silver II
Us_vs_Obesity
Pele
Silver II
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 37L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
4 / 0 / 5
8,286
592
10,732
14,922
9,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
AcidNova
Morgan Le Fay
14
3 / 0 / 4
8,581
613
7,597
5,699
2,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 0 / 7
8,399
600
10,751
8,206
3,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Wishiiѕ
Xing Tian
13
6 / 0 / 6
8,442
603
7,694
14,191
13,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
carnivalgames
Danzaburou
16
3 / 0 / 1
9,358
668
3,275
6,146
2,371
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ah Muzen CabBake KujiraVamanaAthena

VS

Bans
KukulkanAo KuangAwilixAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
7
0 / 3 / 0
5,484
392
3,161
12,492
9,018
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 4 / 0
6,192
442
9,207
10,264
3,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Yemoja
Buradx
Yemoja
11
0 / 3 / 0
5,766
412
4,477
8,794
4,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 0
6,311
451
4,011
6,819
4,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

10
0 / 7 / 0
5,803
415
4,020
15,112
6,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
0
18
Kills
0
0
Deaths
18
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
0
5
6.5
L
Cabrakan
 
Cabrakan
0
3
0
0
W
Morgan Le Fay
AcidNova
Morgan Le Fay
3
0
4
5
L
0
4
0
0
L
Yemoja
Buradx
Yemoja
0
3
0
0
W
2
0
7
5.5
L
0
1
0
0
L
0
7
0
0
W
Xing Tian
Wishiiѕ
Xing Tian
6
0
6
9
W
Danzaburou
carnivalgames
Danzaburou
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,049
Damage
24,876
49,164
Taken
53,481
31,379
Mitigated
27,672
14,421
Healing
8,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
10,732
4,721
0
1,595
14,922
9,949
0
1,586
13,336
377
99,323
L
Cabrakan
 
Cabrakan
3,161
745
0
2,233
12,492
9,018
0
3,106
9,366
9,955
0
W
Morgan Le Fay
AcidNova
Morgan Le Fay
7,597
422
0
968
5,699
2,597
281
2,411
3,288
56,022
3,406
L
9,207
2,546
0
1,045
10,264
3,760
0
2,193
8,071
0
55,616
L
Yemoja
Buradx
Yemoja
4,477
435
421
335
8,794
4,005
0
4,836
3,942
33,119
2,318
W
10,751
6,225
0
4,665
8,206
3,119
2,655
912
7,250
0
73,987
L
4,011
1,523
0
2,421
6,819
4,641
0
496
6,323
834
34,853
L
4,020
1,131
0
1,894
15,112
6,248
0
4,905
10,172
0
40,721
W
Xing Tian
Wishiiѕ
Xing Tian
7,694
857
0
3,494
14,191
13,343
56
2,732
11,415
25,592
0
W
Danzaburou
carnivalgames
Danzaburou
3,275
1,097
0
3,699
6,146
2,371
1,974
88
5,758
0
73,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,066
Gold Earned
29,556
506
Minions Killed
297
0
Camps Cleared
0
1,475,423
Distance Traveled
1,218,991
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,286
592
136
10
0
335,252
0
L
Cabrakan
5,484
392
27
2
0
228,582
0
W
Morgan Le Fay
8,581
613
100
7
0
281,285
2
L
Skadi
6,192
442
85
6
0
257,138
2
L
Yemoja
5,766
412
49
4
0
265,018
4
W
Hachiman
8,399
600
127
9
0
250,588
1
L
Surtr
6,311
451
68
5
0
205,035
2
L
Pele
5,803
415
68
5
0
263,218
0
W
Xing Tian
8,442
603
15
1
0
308,620
5
W
Danzaburou
9,358
668
128
9
0
299,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role