Player Matchup

Lancelot
Lancelot
HinoHitakashi
Lancelot
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 21L
1,509 Elo+
Party 1
Olorun
Olorun
Nappyriq
Olorun
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 62L
1,660 Elo+
Party 2
Anubis
Anubis
R3cognition556
Anubis
Level 65
God Stats
1W - 0L
1,683 SR
Queue Stats
42W - 37L
1,646 Elo+
Party 2
Ao Kuang
Ao Kuang
RyiTepes
Ao Kuang
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 21L
1,509 Elo+
Party 1
Achilles
Achilles
SimplySimpleIQ
Achilles
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 39L
1,663 Elo+
Party 2
Team Averages
Level 61
1,537 SR
1,598 Elo+

VS

Team Averages
Level 63
1,488 SR
1,348 Elo+
Achilles
Achilles
CR2981Shadow
Achilles
Level 46
God Stats
0W - 2L
1,743 SR
Queue Stats
1W - 8L
1,266 Elo+
Party 4
Janus
Janus
RepackTT
Janus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,266 Elo+
Party 4
Yemoja
Yemoja
SuperAce52
Yemoja
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 89L
1,539 Elo+
Party 3
Izanami
Izanami
VoezeoV
Izanami
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 22L
1,169 Elo+
Party 3
Ao Kuang
Ao Kuang
meatball040704
Ao Kuang
Level 56
God Stats
1W - 3L
1,196 SR
Queue Stats
42W - 66L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
HinoHitakashi
Lancelot
12
1 / 2 / 7
7,141
510
9,376
12,942
8,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Olorun
Nappyriq
Olorun
14
8 / 1 / 4
8,601
614
12,036
9,446
3,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
2 / 2 / 3
7,943
567
6,182
7,089
2,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
RyiTepes
Ao Kuang
14
2 / 3 / 5
7,717
551
4,669
14,720
5,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Achilles
14
1 / 3 / 0
8,296
593
7,007
11,710
9,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CR2981Shadow
Achilles
14
6 / 1 / 0
8,569
612
11,248
13,047
11,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
RepackTT
Janus
11
2 / 3 / 2
6,950
496
7,690
7,835
2,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
SuperAce52
Yemoja
10
1 / 4 / 2
6,580
470
3,601
13,504
8,451
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
VoezeoV
Izanami
9
0 / 4 / 0
5,620
401
2,954
9,038
3,264
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
11
2 / 3 / 1
6,685
478
4,551
13,991
5,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
14
Kills
11
11
Deaths
15
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
CR2981Shadow
Achilles
6
1
0
6
W
Lancelot
HinoHitakashi
Lancelot
1
2
7
2.25
W
Olorun
Nappyriq
Olorun
8
1
4
10
W
2
2
3
1.75
L
Janus
RepackTT
Janus
2
3
2
1
W
Ao Kuang
RyiTepes
Ao Kuang
2
3
5
1.5
W
Achilles
1
3
0
0.33
L
Yemoja
SuperAce52
Yemoja
1
4
2
0.5
L
Izanami
VoezeoV
Izanami
0
4
0
0
L
Ao Kuang
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,270
Damage
30,044
55,907
Taken
57,415
29,829
Mitigated
30,781
18,112
Healing
15,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
CR2981Shadow
Achilles
11,248
2,466
0
3,394
13,047
11,012
589
1,954
10,312
0
55,069
W
Lancelot
HinoHitakashi
Lancelot
9,376
1,664
0
225
12,942
8,350
386
4,228
8,626
0
35,030
W
Olorun
Nappyriq
Olorun
12,036
7,651
360
4,931
9,446
3,583
475
4,074
5,198
59,580
0
W
6,182
37
0
1,770
7,089
2,864
0
3,744
2,988
52,805
1,298
L
Janus
RepackTT
Janus
7,690
246
0
250
7,835
2,726
177
5,062
2,773
44,757
0
W
Ao Kuang
RyiTepes
Ao Kuang
4,669
1,583
0
8,796
14,720
5,604
564
2,923
11,554
58,484
0
W
Achilles
7,007
2,148
0
2,030
11,710
9,428
147
220
10,561
0
53,131
L
Yemoja
SuperAce52
Yemoja
3,601
1,026
2,794
3,049
13,504
8,451
133
7,323
6,134
17,333
0
L
Izanami
VoezeoV
Izanami
2,954
1,919
0
1,040
9,038
3,264
201
4,065
4,973
0
30,185
L
Ao Kuang
4,551
1,898
0
4,934
13,991
5,328
0
4,331
9,660
41,101
4,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,698
Gold Earned
34,404
397
Minions Killed
308
0
Camps Cleared
0
1,410,989
Distance Traveled
1,336,702
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,569
612
99
7
0
264,247
0
W
Lancelot
7,141
510
48
3
0
310,500
2
W
Olorun
8,601
614
67
5
0
257,745
0
W
Anubis
7,943
567
94
7
0
243,629
1
L
Janus
6,950
496
83
6
0
291,124
0
W
Ao Kuang
7,717
551
103
7
0
306,062
0
W
Achilles
8,296
593
85
6
0
293,053
0
L
Yemoja
6,580
470
19
1
0
241,067
0
L
Izanami
5,620
401
41
3
0
235,689
0
L
Ao Kuang
6,685
478
66
5
0
304,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role