Player Matchup

Izanami
Izanami
Jessepou12
Izanami
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Limpmarlin98
Sun Wukong
Level 67
God Stats
9W - 7L
1,633 SR
Queue Stats
290W - 296L
1,503 Elo+
Solo
Cerberus
Cerberus
RPGtiger01
Cerberus
Level 69
God Stats
8W - 7L
1,740 SR
Queue Stats
261W - 248L
1,515 Elo+
Party 3
Janus
Janus
chaseman323
Janus
Level 89
God Stats
19W - 24L
1,208 SR
Queue Stats
465W - 442L
1,551 Elo+
Party 3
Nemesis
Nemesis
eyeHondaGang
Nemesis
Level 122
God Stats
3W - 10L
1,500 SR
Queue Stats
178W - 193L
1,384 Elo+
Solo
Team Averages
Level 93
1,516 SR
1,490 Elo+

VS

Team Averages
Level 95
1,551 SR
1,471 Elo+
Danzaburou
Danzaburou
BernyTerror10
Danzaburou
Level 101
God Stats
3W - 3L
1,724 SR
Queue Stats
111W - 100L
1,604 Elo+
Party 2
Nike
Nike
Felwnter
Nike
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,404 Elo+
Party 2
Ao Kuang
Ao Kuang
GrimbleGobbler
Ao Kuang
Level 60
God Stats
12W - 15L
1,491 SR
Queue Stats
105W - 93L
1,499 Elo+
Party 1
Fafnir
Fafnir
Piggydestroyer0
Fafnir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 55L
1,372 Elo+
Party 2
Fenrir
Fenrir
SethBlazed01
Fenrir
Level 69
God Stats
36W - 39L
1,541 SR
Queue Stats
81W - 75L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jessepou12
Izanami
13
1 / 0 / 1
7,516
578
4,223
6,045
2,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Limpmarlin98
Sun Wukong
13
1 / 1 / 1
7,791
599
8,303
16,960
11,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
RPGtiger01
Cerberus
11
1 / 3 / 5
6,993
538
5,106
12,551
8,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
2 / 1 / 1
7,427
571
7,079
5,250
1,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
eyeHondaGang
Nemesis
13
1 / 0 / 2
6,708
516
2,553
8,505
3,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BernyTerror10
Danzaburou
12
0 / 1 / 2
7,074
544
4,788
5,105
1,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nike
11
0 / 2 / 1
6,508
501
8,594
9,548
5,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
12
2 / 2 / 0
6,197
477
3,170
10,938
4,372
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 0 / 2
6,283
483
3,379
9,038
8,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
10
2 / 1 / 1
6,029
464
6,101
9,819
4,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
6
Kills
5
5
Deaths
6
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BernyTerror10
Danzaburou
0
1
2
1
L
Nike
0
2
1
0.25
L
Ao Kuang
2
2
0
1
W
Izanami
Jessepou12
Izanami
1
0
1
1.5
W
Sun Wukong
Limpmarlin98
Sun Wukong
1
1
1
1.5
L
1
0
2
2
W
Cerberus
RPGtiger01
Cerberus
1
3
5
1.17
L
Fenrir
2
1
1
2.5
W
2
1
1
2.5
W
Nemesis
eyeHondaGang
Nemesis
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,264
Damage
26,032
49,311
Taken
44,448
28,411
Mitigated
23,965
18,696
Healing
13,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BernyTerror10
Danzaburou
4,788
2,275
0
2,673
5,105
1,758
118
1,030
4,075
0
57,343
L
Nike
8,594
1,275
0
3,722
9,548
5,016
0
828
7,892
0
44,897
L
Ao Kuang
3,170
596
0
2,332
10,938
4,372
288
5,600
5,052
35,478
2,639
W
Izanami
Jessepou12
Izanami
4,223
2,977
0
3,292
6,045
2,432
460
294
5,751
0
69,022
W
Sun Wukong
Limpmarlin98
Sun Wukong
8,303
1,878
0
8,651
16,960
11,538
183
1,304
14,692
0
61,414
L
3,379
824
0
2,611
9,038
8,620
2
987
7,903
16,919
2,536
W
Cerberus
RPGtiger01
Cerberus
5,106
809
0
3,627
12,551
8,915
14
3,113
9,394
22,638
0
L
Fenrir
6,101
1,910
0
1,775
9,819
4,199
0
3,272
6,189
0
42,799
W
7,079
264
0
1,375
5,250
1,833
27
1,369
3,881
56,099
949
W
Nemesis
eyeHondaGang
Nemesis
2,553
225
0
1,751
8,505
3,693
0
209
8,202
0
55,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,435
Gold Earned
32,091
485
Minions Killed
324
0
Camps Cleared
0
1,291,064
Distance Traveled
1,315,415
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,074
544
102
8
0
237,848
1
L
Nike
6,508
501
83
6
0
231,183
0
L
Ao Kuang
6,197
477
57
4
0
257,877
5
W
Izanami
7,516
578
144
11
0
227,384
4
W
Sun Wukong
7,791
599
114
9
0
229,849
0
L
Fafnir
6,283
483
23
2
0
266,668
2
W
Cerberus
6,993
538
38
3
0
257,165
0
L
Fenrir
6,029
464
59
5
0
321,839
2
W
Janus
7,427
571
111
9
0
262,017
0
W
Nemesis
6,708
516
78
6
0
314,649
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role